Cypher Decretum
Image Source: Text Custom | Image Movies
Intent: Ground Based Fortified Position Heavy Shields.
Development Thread: Republic Invasion of Balmorra
Manufacturer: Various Sith Companies | FFE for the alloy, coating and casing. (15% Ownership)
Model: OS-FPS1 Ground - Fortified Position Shields.
Affiliation: The One Sith | FFE (Special Order Only) | 769th Stormtrooper Legion
Modularity: No, though a smaller version might be made with a smaller output/range for vehicles.
Production: Mass Produced
Material: Agr-Dura Alloy (AD0)
Duravlex 60%
Agrinium 40%
Anti-Corr 113 (Coating and Finish)
Description:
Having a maximum range of a spherical 100 meters in all directions, the shield can be set to 50-100 depending on the terrain and necessity. The FPS is a dome based shield which allows energy fire out but not in, things with a lower energy output can enter, such as people or vehicles at a slow pace, but rushing too fast into the shield will cause someone or something to bounce while it’s up. Positioning the struts and upper mountings for the ionization buffers takes the time, otherwise its a fairly quick deployment of the device once its moved into place.
Liaising with FFE, a new partnership born of necessity to expand FFE's trading partners, has seen the beginnings of defensive emplacements devised for fixed ground actions and fortification. While the OS companies have been many and varied, FFE’s involvement was in a technical capacity, using a simpler variation on their previously developed ADN1 alloy, and their previously marketed corrosion resistant coating on the equipment. While their electronic experts provided some of the experience in fitting the Ionization Buffers to integrate into the design. The ADN0 alloy offers superior radiation, blaster and heat resistance to the previous ADN1, for the metal itself, at the expensive of having no other special properties.
Modern day heavy shields at the core, the ionization buffers are used at fixed points around the outer edges of the shield, to draw and attract emp energy to contain it. While one ring of buffers is usually outside the shield, the other inside as a fall back in case of receiving heavy orbital fire. The shields are able to stop a decent amount of energy based weapons, with some matter resistance as well if its moving fast enough, they will run down over time even without damage, but can recharge if left turned down to minimal power.
Techs Integrated
Ionization Buffer
Deflector Shield
Gungan Shield Generator
ADN1 Alloy and coating was first developed here:
Strengths
+Ion Damage Buffers to absorb and attract EMP fire, these will eventually burn out individually across its radius, leaving different areas free of EMP protection.
+Very High Resistance to Energy based Damage, Blaster | Sonic | Particle | with partials to other energy based sources like tensor or concussive wave.
+High speed Matter will bounce unless entering slowly.
+Equipment (Not shield) Acid | Corrosion resistant coating, helps maintain the finish of the equipment from the elements.
+Equipment (Not shield) Radiation | Heat | Blaster resistance from the ADN0 Alloy.
Weaknesses
-Fixed in place when on.
-Only partial resistance to plasma electrical discharge given its nature.
-(Shield) Has no special resistance to Cold | Heat | Acid | Chemicals which will enter in weaponized form.
-Long Battles will see the powersource run out even if they are not shot at.
-Men women and vehicles can enter at a slow pace, but will bounce at a run or if moving quickly.
-No resistance to explosives going off inside if they enter slow enough, explosives outside will drain the shield as normal, depending on the fragmentation of the projectiles this might be quicker or slower.
-Weight, the generator takes a squad of six or a small transport to carry over distance.
-Outer Ionization buffers can be targeted individually, but are resistant to heat/radiation as per their alloy.
Balance
+/- The shields can be recharged if given 15 minutes but provide no protection while down, and will burn out if this happens more than once in a day.
+/- With 6 men setup takes 5 minutes, but 20 minutes to move once deployed, meaning they really are fixed for the duration of most battles.
Primary Source: None
Notes:
*This is the first of four standard techs born from 769th’s experiences from the Balmorra Invasion and the battle of the canyon.
*I am assuming the buffer is in this case being used as a buffer that will overload eventually, not an I win button vs ion weapons.