Star Wars Roleplay: Chaos

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OS Trooper armors

Variants I'm going to be toying with

Standard Trooper
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Standard trooper - sergeant/lieutenant/captain/commander
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Marine/Paratrooper - Normal
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Marine/Paratrooper sergeant/lieutenant/captain/commander
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A.C.E trooper - (Advanced Core Engagement trooper or A.C.E. trooper for short)
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A.C.E. Trooper - sergeant/lieutenant

Shock trooper
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Sand trooper
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Space trooper
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Marine trooper

Special operations trooper/Spec ops Trooper
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Wetland assault trooper/Swamp trooper
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Cold assault trooper/Snow trooper
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Incineration trooper/Flame trooper

Aquatic assault trooper/Sea trooper
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Air assault trooper/Jet trooper
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Advanced force recon trooper or A.F.R trooper/Sniper trooper
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Magma trooper
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Radiation zone assault trooper/Radiation Trooper
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Environmental trooper/EVO trooper
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Storm commando trooper
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Colored black

Heavily armored trooper
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Shadow trooper/Covert operations Trooper
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Pilot trooper
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Combat Engineer Trooper
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Heavy weapons trooper
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Commandos
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Advance Forward Recon Commando
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The base template
Intent: To create an easy to mass-produce armor for OS troops.
Development Thread: N/A
Image Source:

Manufacturer: ZNI
Model: Phase III Infantry Armor
Affiliation: The One Sith, ZTI
Production: Mass-produced
Modularity: Camo colors, certain components (in the description)
Material: Armorweave-bodyglove, Flex-armor, Duraplast.
Classification: Multi-Role
Weight: 7 kg
Quality: 7

Defense Rating 1-10
Slug defense: 6
Lightsaber defense: 8
Blaster Defense: 8
Impact defense: 6

HELM COMPONENTS
  • Oxygen reserve tank (1 hour)
  • Voice commands for vision modes and the like
  • Thermal/nightvision/ultraviolet/infrared vision modes
  • Targeting visor
  • Polarized lenses
  • Broadband antenna w/rangefinder
  • Encrypted, Internal comlink
  • Rebreather
  • Breathing filters to allow for breathing in dangerous gas or air environments that still have breathable oxygen.
  • HUD w/internal overlay
  • Internal Macrobinocular for up to 4x zoom capabilities.
  • Annunciator, makes speech more comprehensible.

ARMOR COMPONENTS & PARAPHERNALIA
  • Combat vibro-knife (Usually kept either against the shoulder, leg or utility belt)
  • High traction soled boots for easier sprinting and stability.
  • Body glove, it's an insulated and airtight body glove underneath the armor plating.
  • Coolant system, to prevent the overheating of the wearer during combat.
  • Can be pressurized, Allows the wearer to fight in space or vacuum until air runs out.
  • Boots are capable of being magnetized to allow for walking in zero-g environments or when it's needed.
  • Blast energy sinks, distributed around the armor to absorb energy from a blaster bolt and lessen the damage one would otherwise take from a direct hit.
UTILITY BELT
  • Storage compartments for extra ammo (power cells, gas canisters and clips)
  • lower back mounted Grenade bandoleer (can fit two grenades)
  • Pockets for miscellaneous items
  • Ration capsules (Enough for two days.)
  • Grappling hook
  • Grappling spike launcher
  • First aid kit (bacta shots, bandages, stim packs, Synthflesh etc.)
  • A pack of sanitary wipes
  • Multitool



DESCRIPTION

Taking inspiration from the designs its spiritual predecessor, the Infantry stormtrooper and clone trooper armors of the past, the Phase III is meant to take that balance between protective, multi-purpose, and inexpensive and blend it seamlessly. Based on the solid foundations of the technological advancements made Galaxy-wide, the Phase III is a product of years of data collected in the many battles the One Sith had waged as well as data collected from the ancient clone wars and galactic civil wars, of mistakes or flaws made in previous armors and corrected to suit the needs of war perfectly.
Like with all armors in the galaxy the Phase III doesn’t make a soldier impervious to damage but it does help. It’s meant to provide the well-trained trooper with both protection and flexibility in combat, whether it's urban assault or storming a fortified position so that they can adapt to the ever-changing situation of a battlefield to the best of their capability.

From the inside out, the wearer of Phase III is first encased in an armorweave bodyglove that serves both as comfortable padding and as a layer of defense in and of itself. This same bodyglove is also insulated and airtight so as to provide the troopers with protection from a variety of environments and even allow for space or vacuum operation for as long as the internal air supply lasts. Next follows the flex-armor vest that is meant to provide additional protection to the torso, as that is where most attacks will invariably hit. In the upper body, the flex-armor cuts off at the shoulders and reaches all the way up to the chin forming a turtleneck that reinforces the armor of the neck as well, whereas in the waist area it extends down to mid-thigh, adding protection to the oft-exposed vessels of the femoral region. Last come the strategically placed duraplast plates, encasing the chest and back, shoulders, upper and lower arms, hands, thighs, calves, and feet. The helmet is also wrought entirely out of duraplast, and is fitted snugly above a neck guard. The Phase III also includes groin guards for all genders, and it should be noted that the chest protection in the variant for breasted individuals does not feature a pronounced a breastplate.

The rest of the armor components all follow on top (such as the utility belt, etc.), and extra ammo compartments, aside from the two on the utility belt, can be located either on the upper arm(s) or on the thigh(s), depending on the wearer’s physique and preferences. The standard-issue combat vibro-knife can be carried in various positions, largely depends on the preference of the soldier though choice is partially limited to the thigh, leg, shoulder, upper arm and utility belt by design.

The pouches and compartments of the Phase III's highly functional utility belt contain a multitude of equipment, including a grappling hook, spare ammunition, ration supplies and a rudimentary medical kit containing enough synthflesh and bacta to keep a wounded soldier alive until a medic can arrive. While neither is part of the official-issue kit, most utility belts also carry multitools and a pack of sanitary wipes.

All in all, the Phase III is a well-rounded armor that fares adequately in nearly every combat situation, and while it doesn’t excel in any area, it also doesn’t have any major drawbacks. It's an evolved form of the armors used in the clone wars and galactic civil war, brought to the standards of the modern era.


The Working template (Heavy)
Intent: To create an easy to mass-produce armor for OS troops.
Development Thread: N/A
Image Source:
Manufacturer: ZNI
Model: Phase III Infantry Armor
Affiliation: The One Sith, ZTI
Production: Mass-produced
Modularity: Camo colors, certain components (in the description)
Material: Armorweave-bodyglove, Flex-armor, Duraplast.
Classification: Multi-Role
Weight: 7 kg
Quality: 7

Defense Rating 1-10
Slug defense: 6
Lightsaber defense: 8
Blaster Defense: 8
Impact defense: 6

HELM COMPONENTS
  • Oxygen reserve tank (2 hours)
  • Voice commands for vision modes and the like
  • Thermal/nightvision/ultraviolet/infrared vision modes
  • Targeting visor
  • Polarized lenses
  • Broadband antenna w/rangefinder
  • Encrypted, Internal comlink
  • Rebreather
  • Breathing filters to allow for breathing in dangerous gas or air environments that still have breathable oxygen.
  • HUD w/internal overlay
  • Internal Macrobinocular for up to 4x zoom capabilities.
  • Annunciator, makes speech more comprehensible.
ARMOR COMPONENTS & PARAPHERNALIA
  • Combat vibro-knife (Usually kept either against the shoulder, leg or utility belt)
  • High traction soled boots for easier sprinting and stability.
  • Body glove, it's an insulated and airtight body glove underneath the armor plating.
  • Coolant system, to prevent the overheating of the wearer during combat.
  • Can be pressurized, Allows the wearer to fight in space or vacuum until air runs out.
  • Boots are capable of being magnetized to allow for walking in zero-g environments or when it's needed.
  • Blast energy sinks, distributed around the armor to absorb energy from a blaster bolt and lessen the damage one would otherwise take from a direct hit.
UTILITY BELT
  • Storage compartments for extra ammo (power cells, gas canisters and clips)
  • lower back mounted Grenade bandoleer (can fit two grenades)
  • Pockets for miscellaneous items
  • Ration capsules (Enough for two days.)
  • Grappling hook
  • Grappling spike launcher
  • First aid kit (bacta shots, bandages, stim packs, Synthflesh etc.)
  • A pack of sanitary wipes
  • Multitool

DESCRIPTION


The Working template (Spec-ops)
Intent: To create an easy to mass-produce armor for OS troops.
Development Thread: N/A
Image Source:
Manufacturer: ZNI
Model: Phase III Infantry Armor
Affiliation: The One Sith, ZTI
Production: Mass-produced
Modularity: Camo colors, certain components (in the description)
Material: Armorweave-bodyglove, Flex-armor, Duraplast.
Classification: Multi-Role
Weight: 7 kg
Quality: 7

Defense Rating 1-10
Slug defense: 6
Lightsaber defense: 8
Blaster Defense: 8
Impact defense: 6

HELM COMPONENTS
  • Oxygen reserve tank (1 hour)
  • Voice commands for vision modes and the like
  • Thermal/night-vision/ultraviolet/infrared vision modes
  • Targeting visor
  • Polarized lenses
  • Broadband antenna w/rangefinder
  • Encrypted, Internal comlink
  • Rebreather
  • Breathing filters to allow for breathing in dangerous gas or air environments that still have breathable oxygen.
  • HUD w/internal overlay
  • Internal Macrobinocular for up to 20x zoom capabilities.
  • Annunciator, makes speech more comprehensible.

ARMOR COMPONENTS & PARAPHERNALIA
  • Combat vibro-knife (Usually kept either against the shoulder, leg or utility belt)
  • High traction soled boots for easier sprinting and stability.
  • Body glove, it's an insulated and airtight body glove underneath the armor plating.
  • Coolant system, to prevent the overheating of the wearer during combat.
  • Can be pressurized, Allows the wearer to fight in space or vacuum until air runs out.
  • Boots are capable of being magnetized to allow for walking in zero-g environments or when it's needed.
  • Blast energy sinks, distributed around the armor to absorb energy from a blaster bolt and lessen the damage one would otherwise take from a direct hit.

UTILITY BELT
  • Storage compartments for extra ammo (power cells, gas canisters and clips)
  • lower back mounted Grenade bandoleer (can fit two grenades)
  • Pockets for miscellaneous items
  • Ration capsules (Enough for two days.)
  • Grappling hook
  • Grappling spike launcher
  • First aid kit (bacta shots, bandages, stim packs, Synthflesh etc.)
  • A pack of sanitary wipes
  • Multitool

DESCRIPTION


The Working template (Commando)
Intent: To create an easy to mass-produce armor for OS troops.
Development Thread: N/A
Image Source:
Manufacturer: ZNI
Model: Phase III Infantry Armor
Affiliation: The One Sith, ZTI
Production: Mass-produced
Modularity: Camo colors, certain components (in the description)
Material: Armorweave-bodyglove, Flex-armor, Duraplast.
Classification: Multi-Role
Weight: 7 kg
Quality: 7

Defense Rating 1-10
Slug defense: 6
Lightsaber defense: 8
Blaster Defense: 8
Impact defense: 6

HELM COMPONENTS
  • Oxygen reserve tank (1 1/2 hour)
  • Voice commands for vision modes and the like
  • Thermal/night-vision/ultraviolet/infrared vision modes
  • Targeting visor
  • Polarized lenses
  • Broadband antenna w/rangefinder
  • Encrypted, Internal comlink
  • Rebreather
  • Breathing filters to allow for breathing in dangerous gas or air environments that still have breathable oxygen.
  • HUD w/internal overlay
  • Internal Macrobinocular for up to 4x zoom capabilities.
  • Annunciator, makes speech more comprehensible.
ARMOR COMPONENTS & PARAPHERNALIA
  • Combat vibro-knife (Usually kept either against the shoulder, leg or utility belt)
  • High traction soled boots for easier sprinting and stability.
  • Body glove, it's an insulated and airtight body glove underneath the armor plating.
  • Coolant system, to prevent the overheating of the wearer during combat.
  • Can be pressurized, Allows the wearer to fight in space or vacuum until air runs out.
  • Boots are capable of being magnetized to allow for walking in zero-g environments or when it's needed.
  • Blast energy sinks, distributed around the armor to absorb energy from a blaster bolt and lessen the damage one would otherwise take from a direct hit.
UTILITY BELT
  • Storage compartments for extra ammo (power cells, gas canisters and clips)
  • lower back mounted Grenade bandoleer (can fit two grenades)
  • Pockets for miscellaneous items
  • Ration capsules (Enough for two days.)
  • Grappling hook
  • Grappling spike launcher
  • First aid kit (bacta shots, bandages, stim packs, Synthflesh etc.)
  • A pack of sanitary wipes
  • Multitool

DESCRIPTION


The Working template (A.C.E. trooper)
Intent: To create an easy to mass-produce armor for OS troops.
Development Thread: N/A
Image Source:
Manufacturer: ZNI
Model: Phase III Infantry Armor
Affiliation: The One Sith, ZTI
Production: Mass-produced
Modularity: Camo colors, certain components (in the description)
Material: Armorweave-bodyglove, Flex-armor, Duraplast.
Classification: Multi-Role
Weight: 7 kg
Quality: 7

Defense Rating 1-10
Slug defense: 6
Lightsaber defense: 8
Blaster Defense: 8
Impact defense: 6

HELM COMPONENTS
  • Oxygen reserve tank (1 hour)
  • Voice commands for vision modes and the like
  • Thermal/nightvision/ultraviolet/infrared vision modes
  • Targeting visor
  • Polarized lenses
  • Broadband antenna w/rangefinder
  • Encrypted, Internal comlink
  • Rebreather
  • Breathing filters to allow for breathing in dangerous gas or air environments that still have breathable oxygen.
  • HUD w/internal overlay
  • Internal Macrobinocular for up to 4x zoom capabilities.
  • Annunciator, makes speech more comprehensible.
ARMOR COMPONENTS & PARAPHERNALIA
  • Combat vibro-knife (Usually kept either against the shoulder, leg or utility belt)
  • High traction soled boots for easier sprinting and stability.
  • Body glove, it's an insulated and airtight body glove underneath the armor plating.
  • Coolant system, to prevent the overheating of the wearer during combat.
  • Can be pressurized, Allows the wearer to fight in space or vacuum until air runs out.
  • Boots are capable of being magnetized to allow for walking in zero-g environments or when it's needed.
  • Blast energy sinks, distributed around the armor to absorb energy from a blaster bolt and lessen the damage one would otherwise take from a direct hit.
UTILITY BELT
  • Storage compartments for extra ammo (power cells, gas canisters and clips)
  • lower back mounted Grenade bandoleer (can fit two grenades)
  • Pockets for miscellaneous items
  • Ration capsuels (Enough for two days.)
  • Grappling hook
  • Grappling spike launcher
  • First aid kit (bacta shots, bandages, stim packs, Synthflesh etc.)
  • A pack of sanitary wipes
  • Multitool

DESCRIPTION
 

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