Star Wars Roleplay: Chaos

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Work In Progress OutlawTech R&D Department

"You Didn't Get It From Us."
hideyuki-ashizawa-2.jpg

art by Hideyuki Ashizawa
"Hot Shot" Blaster Gas Module
OUT OF CHARACTER INFORMATION
  • Intent: To create a series of interesting modifications for blasters, this one focused on cracking armor.
  • Canon Link: Sig and Eleton
  • Permissions: N/A
  • Primary Source: Sig and Eleton
PRODUCTION INFORMATION
  • Manufacturer: OutlawTech
  • Affiliation: OutlawTech and its customers
  • Market Status: Open-Market
  • Model: "Hot Shot" Module
  • Modularity: No
  • Production: Mass-Produced
  • Material: Sig, Eleton, Dallorian Alloy, Manganese-Plastoid Composite, Diatium, Neuranium, Electronics
SPECIAL FEATURES
  • Module infuses a mixture of Sig and Eleton gas into blasters to increase damage and armor penetration.
  • Can be toggled on and off.
  • Compatible with most blaster models and easily concealed in blaster housing.
    • Note: not compatible with other modifications that change blaster gas mixture.
  • Module design blocks sensor scans to prevent it from being detected.
STRENGTHS
  • Packing Heat: The Hot Shot module uses a mix of powerful blaster gases to greatly increase the damage and physical armor penetration of each shot without having to load special ammunition or other components.
  • Hidden Heat: The Hot Shot module uses scanner-resistant materials to make it virtually invisible on weapons scans and can be toggled off. This doesn't protect the rest of the weapon from scans, but it does prevent them from detecting the illegal infuser.
WEAKNESSES
  • Burnout Case: The extra heat and power created by the Hot Shot not only give the weapon increased kick, but also increase wear and tear on the mechanism unless using some serious heat-resistant materials.
  • Hot Commodity: Sig is illegal in nearly every civilized system in the galaxy due to its horrific potency, so if anyone catches you with this module installed you will be in a galaxy of trouble.
DESCRIPTION
Blaster mods don't get much more illegal than this. The "Hot Shot" blaster gas module from OutlawTech is a discrete modification designed to introduce a combination of Sig and Eleton gas into the Xciter chamber of a blaster before firing. Both gases are known for their ability to punch through physical armor, so combining the powerful but volatile Sig with the weak yet stable Eleton gives the best of both worlds. They do this by greatly increasing the heat and energy of blaster shots, helping them slag through physical armor and cause horrific damage to targets. Of course increasing the heat and power also increases the recoil and wear on the weapon, unless reinforced with heat-resistant materials like Dallorian alloy.

In addition to the gas itself the Hot Shot module is reinforced with scanner-resistant materials to keep it from being detected by weapon scans and can be toggled off, since Sig itself is also outlawed in most of the galaxy. This doesn't protect the rest of the weapon, or hide the horrific effects of the blasts, so its best not to be caught on the street using this module. Of course, if you are caught, having a Hot Shot on hand means you won't be going down quietly.
 
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"You Didn't Get It From Us."
daniel-alejandro-paredes-sequera-render-batteria-1.jpg

art by Daniel Alejandro Paredes Sequera
"Covert" Blaster Gas Module
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: OutlawTech
  • Affiliation: OutlawTech and its customers
  • Market Status: Open-Market
  • Model: "Covert" Module
  • Modularity: No
  • Production: Mass-Produced
  • Material: Tibana, Composite Gases, Dallorian Alloy, Manganese-Plastoid Composite, Diatium, Neuranium, Electronics
SPECIAL FEATURES
  • Module uses a special blaster gas mixture to create blaster bolts that are invisible to the naked eye.
  • Can be toggled on and off.
  • Compatible with most blaster models and easily concealed in blaster housing.
    • Note: not compatible with other modifications that change blaster gas mixture.
  • Module design blocks sensor scans to prevent it from being detected.
STRENGTHS
  • Untraceable: The Covert module uses a special Tibana gas mixture to create blaster bolts that are completely invisible to the naked eye, perfect for stealthy attacks.
  • Undetectable: The Covert module uses scanner-resistant materials to make it virtually invisible on weapons scans and can be toggled off. This doesn't protect the rest of the weapon from scans, but it does prevent them from detecting the illegal infuser.
WEAKNESSES
  • Irresponsible: Due to the extra draw on gas and power, the Covert module effectively cuts a blaster's ammo capacity in half with no increase in performance whatsoever.
  • Unconscionable: The specific gas mixture used in the Covert module is illegal for fairly obvious reasons, and while invisible to the naked eye the bolts still leave other traces, like heat and sound. And corpses.
DESCRIPTION
A prime example of truly sinister blaster technology, the Covert module is a blaster modification designed to make blaster bolts invisible to the naked eye. It does this by infusing a special Tibana-based gas mixture into the Xciter chamber before firing, which doesn't burn in the visible light spectrum. This makes the covert ideal for stealth and assassination as the bolts are almost untraceable, and the module itself is shielded from weapon detectors by special anti-scanner materials and can be toggled off.

The trouble with the module is that it requires twice the power and gas per shot compared to a standard chamber, cutting a weapon's shot capacity in half without increasing the performance in any way. The bolts themselves still create sound and heat when fired which can still give the shooter away unless they use even more stealth attachments like a suppressor or heat baffler. Of course, the module itself is also highly illegal in most systems and extremely suspect in all others, but its pretty hard to get caught when your blaster fires invisible bolts.
 
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"You Didn't Get It From Us."
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OutlawTech
OUT OF CHARACTER INFORMATION
CORPORATION INFORMATION
  • Corporation Name: OutlawTech
  • Headquarters: (Where is the corporation based? CEC is based out of Corellia, KDY is from Kuat.)
  • Locations: (If your corporation is large enough, where else have they set up shop? You're not strictly limited to setting up shop in nearby systems, but you shouldn't be hopscotching around the galaxy either.)
  • Operations: Electronics, programing, countermeasures, stealth tech, vehicle and equipment modifications, personal weaponry, clothing, general criminal materials
  • Parent Corporation: N/A
  • Subsidiaries: N/A
DESCRIPTION
OutlawTech is in many ways, a standard corporation, as it is actively run by ruthless criminals. The key difference is that these criminals have active rap sheets and are wanted in several systems. OutlawTech is the name given to an anonymous collective of inventive slicers and rogue mechanics who specialize in creating bizarre technology for use by the criminal underworld. The organization even takes its name from the slang term 'outlaw tech' referring to engineers and programmers who specialize in illegal technology.

While original created as a ring of slicers working on security countermeasures, over the years OutlawTech has branched out into numerous other fields such as mod packages and even their own security programs. The organization works through a variety of Shadownet back channels and proxy groups to sell their wares on the galactic black market, garnering a reputation for inventive and reliable products. So long as you don't look too deeply into how they are made, or who makes them.

RATIONALE
OutlawTech began life centuries ago as a covert ring of slicers selling homemade electronic lockbreakers on the black market. As the business expanded and formalized it began to attract top talent from other illegal engineering fields, expanding their offerings and reach. This has allowed the company to maintain several underground production facilities across the galaxy and distribute their wares under the table. As OutlawTech has expanded its market, it has also tightened security measures, going further underground to avoid being rooted out or having their technology stolen. In a somewhat ironic twist, a group specializing in cracking security has becoming focused on hiding themselves as thoroughly as possible from prying eyes.
 
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"You Didn't Get It From Us."
holden-bott-highresscreenshot00000.jpg

art by Holden Bolt
"Sizzle" Blaster Gas Module
OUT OF CHARACTER INFORMATION
  • Intent: To create a series of interesting modifications for blasters, this one focused on being poison-like.
  • Canon Link: Tolium and Cyphrite
  • Permissions: N/A
  • Primary Source: Tolium and Cyphrite
PRODUCTION INFORMATION
  • Manufacturer: OutlawTech
  • Affiliation: OutlawTech and its customers
  • Market Status: Open-Market
  • Model: "Sizzle" Module
  • Modularity: No
  • Production: Mass-Produced
  • Material: Tolium, Cyphrite, Dallorian Alloy, Manganese-Plastoid Composite, Diatium, Neuranium, Electronics
SPECIAL FEATURES
  • Module uses a mixture of Tolium and Cyphrite to create slow burning blaster bolts designed to deal more long-term damage.
  • Can be toggled on and off.
  • Compatible with most blaster models and easily concealed in blaster housing.
    • Note: not compatible with other modifications that change blaster gas mixture.
  • Module design blocks sensor scans to prevent it from being detected.
STRENGTHS
  • Burning Sensation: The Sizzle module creates blaster bolts that burn and linger on contact, similar to incendiary weapons, causing deeper and longer term damage than standard bolts.
  • Blending In: The Sizzle module uses scanner-resistant materials to make it virtually invisible on weapons scans and can be toggled off. This doesn't protect the rest of the weapon from scans, but it does prevent them from detecting the illegal infuser.
WEAKNESSES
  • All Sizzle, No Steak: The Sizzle module doesn't actually increase the overall energy of blaster bolts, in fact it distributes the energy, so against hardened defenses blaster bolts will have significantly less power and penetration.
  • Unconscionable: Due to the horrific nature of the injuries caused by the Sizzle module, it is illegal in most of the galaxy, and even in the less civilized corners is likely to get you judged for sheer cruelty.
DESCRIPTION
A top contender on the list of things-you-don't-want-to-get-hit-by, the Sizzle blaster module is a device designed to create special, slow burning blaster bolts. This works by combining Tolium and Cyphrite, which normally combine to create a powerful toxin, but when converted into a gas and electrically excited, creates unique plasma bolts that linger on anything they until they burn out after a few seconds. On exposed flesh or other vulnerable materials, this can create some truly deep and horrific wounds as the plasma eats through the impacted surface. At the same time this module doesn't increase the energy or heat of the shots, it only distributes them across a longer period, so against armor or other heat-resistant surfaces the damage is actually worse than regular blaster fire.

In order to hide this extremely illegal and suspect mod from prying eyes, the Sizzle module comes with scanner protection and a toggle mode to switch on and off. Of course this doesn't hide the surrounding weapon, and if anyone with honest (or vengeful) intentions catches you with this mod in your blaster, you'll be in serious trouble. But then again, considering what the Sizzle module can do to flesh, they might just decide to leave better off alone.
 
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