Jsc
Disney's Princess
This is the OOC for Nightmare of Glass. A [wildly Open] dungeon for anybody who wants to show up and play.
Ask questions, explore the lore, or search for other people to interact with across the vastness of the Webway. Dump all that stuff here and remember to enjoy. Cheers!
Note: - If you tag my character Adam Driver I will make a GM post to you with @mentions applied. Usually within 5 business days. Otherwise I will just be posting IC as it suits me.
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[*]2. Enemies
[*]3. Fleet Enemies
[*]4. Loot
Ask questions, explore the lore, or search for other people to interact with across the vastness of the Webway. Dump all that stuff here and remember to enjoy. Cheers!
Note: - If you tag my character Adam Driver I will make a GM post to you with @mentions applied. Usually within 5 business days. Otherwise I will just be posting IC as it suits me.
___
- 1. Codex
Pan's Nightmare: - A barren ice giant surrounded and encased by a world terraformer. A webway of connecting tunnels and towering white spires that were once designed to change a dying world into a garden of eden. With it's central cortex destroyed, now this planet-sized dungeon is littered with robot enemies and controlled by thousands of rogue A.I.s. A literal endless expanse of tunnels to explore, ancient loot to find, and old sentinels to destroy. - The Shroud: - What little remains of the planet's atmosphere. A blank to scanners and swallower of probes. The flux gravity makes warp jumps difficult to calculate and ion images almost impossible to capture. The native robots use this massive expanse to their advantage and hide in the radiation clouds. Leaping forth to attack when enemy vessels come close enough to access the webway towers.
[*]2. Enemies
- Kobold: - Small sized humanoid robots with laser guns. They attack in flocks of eight or twelve and seem to just spew out of the walls like trash mobs. Made from a crystal cortex and argrinium metallics.
- Master: - Average sized humanoid robots with high-powered repeater rifles (plasma). They lead the mobs of kobolds to battle. Usually alone themselves or in small numbers. Independent of the Hive-minds that run the many towers, these Lieutenants are none-the-less extremely intelligent. Having had thousands of years to learn and grow, and battle. Their armor is thin but their guns are quick, and their tactics devious. Never underestimate a Master. Made from a medium crystal cortex and thinly layered desh metallics.
- Waller: - Large sized wolf robot. Used either as a battering ram or as a wall from which no enemy can pass by. These large unstoppable robots are slow but brutal warriors up close. Just one swipe from their strong metal claws is enough to break through a Force Barrier and smash the Wizard within. The weak spot on the back of their heads is vulnerable, but difficult to destroy directly. Engage from behind or use flanking tactics. Avoid CQC at all times. Made from a large crystal cortex and several layers of argrinium and desh metallics.
- Tower A.I.: - Rampant and crazy hive-minds which run each of the individual webway towers. Of which, there are thousands. They speak in a dead language, host traps, call in reinforcements, and close doors to rebuff wandering explorers. Once their brain, a Ancient Holocron, is unplugged from the tower's Master Control Center they essentially die. How this effects each individual tower is unknown.
[*]3. Fleet Enemies
- Battleship: - 1000 meter droid vessel. Housing a large number of lesser snyth-kyber turbolasers and excellent redundant-recycling shielding, these vessels excel at piloting in the hostile skies around the Nightmare. Targeting incoming vessels from the shroud of the planet's atmosphere and attacking from surprise. Blasting even larger Star Destroyers into little pieces with their close-range barrage. Usually found hidden in The Shroud in groups of two. Immune to traditional computer targeting and scanning when inside The Shroud. (ala flux gravity & random scan wavelength) However, very vulnerable at excessive ranges outside of The Shroud.
- Drone: - 16 meter droid interceptor. 2 cannon. Radiation-only flux-shielding (low power) and no armor. Usually found dormant in large swarms around the white towers of the Nightmare.
[*]4. Loot
- Argrinium & Desh Metals: - The robots in the webway are build with these two basic trade metals. Harvested in large quantities, you can easily make a fortune selling these on the open market.
- Electronic Crystals: - The robots and electronics in the webway are built with one singular type of precious crystal component. Harvested in large quantities, you can easily make a fortune in trade or use as raw materials to help build more droids.
- Capital-Sized Kyber Crystals: - A common Force Crystal when small or tiny. However; an exceedingly rare component in turbolasers when found in massive or titanic sizes. These will remain as precious stones when a droid battleship explodes in numbers.
- Ancient Holocrons: - The brain box of the rampant and dangerous Tower A.I.s. ...Alas, Encrypted in a dead language and without any more cypers, these brightly glowing boxes are 100% useless when unplugged. However, they can be sold for big money or deleted and reformatted in a blank cube by a Force User.
- Ancient Starfighters: - A single-pilot alien starship equipped with a long range Hyperdrive. (Class 2) Located in long forgotten alien docking yards all throughout the lower webways. Each one contains a Pilot's Cowl, or Control Shroud, which can be put on the head to help an unfamiliar pilot fly the vessel. The ergonomics and controls are varied, yes, ...but also surprisingly familiar to the human mind. These can used as a means of escape or scraped for the Class 2 Hyperdrive.