Star Wars Roleplay: Chaos

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Pawn

Pawn
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Faction: Galactic Republic

Rank: Sergeant

Species: Human, Clone

Gender: Male

Height: 6'5

Weight: 256LBS

Eyes: Brown

Hair: Light Brown

Force Sensitivity: Force Dead


Strengths & Weaknesses
Physically Superior: Pawn has been genetically engineered to reach physical perfection. This makes him larger than the average human, and less prone to illness.

Extensive Military Training: His entire purpose is war. He, along with his siblings, were bred purely to fight for the Republic, and his ability to use a variety of weapons, commandeer certain ships, and operate military technology reflects that.

Vast Knowledge: Along with his training, Pawn was given an extensive education to further combat any issues that make come up in combat.

Force Dead: Pawn, along with the other special commando units built for the Republic's Prime Minister, live outside of the force in a manner similar to the Yuuzhan Vong.


Inhibitor Chip: Pawn, like all soldiers commissioned to serve the Prime Minister has an inhibitor chip built into the back of his head. A single command will render him helpless to resist, and anyone who knows the codes to instruct the chip will have full control over him.

Clone Madness: Given time and the right pressures, Pawn may very well lose his mind, with little hope of retaining his sanity.

Property: Pawn is private property of the Republic. Cloned by the Crynic Corporation as a gift to the Prime Minister, he is legally not a citizen, and all manner of illegal things could be done to him without repercussion.

Cybernetic Implants: To keep him running at one hundred percent, Pawn has implants that keep him on a hair trigger. This allows him to react quickly to most situations. On the downside, an EMP blast near his head could cause effects ranging from disorientation to violent seizures.

Appearance: Chiseled and primed for combat, Pawn is, like the rest of his kin, a perfect example of the elite among the elite. Some would call Pawn a bit of a brawler and perhaps ruthless. His name suits him perfectly due to the fact that he can almost always been seen rushing into battle wherever danger may stir. His armor is slightly altered compared to other clones which remarkably resembles that of the Phase-1 Arc Trooper design used in the Clone Wars. His face typically isn't seen very often as he is almost always deployed.

Biography: There is not much history to Pawn. He was created seven years ago in a vat within a Crynic laboratory on Ession. His creation was commissioned by the Prime Minister of the Republic, a token of friendship between Crynic and the leader of the Republic. He and his one hundred and nineteen counterparts were designed as a test run for the possibility of a clone army. This supposed army would put the Republic on a fair playing field in combating the One Sith's Yuuzhan Vong warriors.

He was one of, though not the first, clones to successfully survive. His training was handed over to a former Mandalorian soldier by the name of Riktid. Riktid single-handedly trained all two hundred soldiers, taking a particular liking to one of his squad-mates [member="Rook"] as well as [member="Bishop"] and Pawn and the rest of the squad.

Now fully grown and fully trained, Pawn and his siblings begin their service to the Prime Minister, doing whatever the Republic might need to attain victory in their war.

Gear:

ARC Trooper Armor

T-998C Rifle

Z-6 Rotary Blaster Cannon

Wrist-Mounted Vibroblade

DC-15s Sidearm

Ship: None

Kills: None

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