Star Wars Roleplay: Chaos

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Peach Healing Blood's Forge

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OUT OF CHARACTER INFORMATION
  • Intent: To provide lore information for Clan Tal
  • Image Credit: Clan symbol: Original, edited using X X; Medical symbol 1: Original, edited using X X; Medical symbol 2: Created by Sanya Le Page
  • Canon: N/A
  • Links: Táozi Fùyuán Tal
GENERAL INFORMATION
  • Organization Name: Clan Tal
  • Classification: Mandalorian Clan
  • Affiliation: Clans of Mandalore
  • Organization Symbol: Mandalorian Iron Heart on top of a bloody hand print
  • Description: Rebuilt from ashes, Taozi Fuyuan has rebuilt her clan into a medical powerhouse. They create new medical technology, treatments, drugs, and information, all for use by the Clans of Mandalore and the systems they safeguard, as well as any doctors willing to pay for these resources.
GEOGRAPHICAL INFORMATION
  • Headquarters: Taanab
  • Domain: After getting rebuilt, the Clan chose to move their stronghold onto Taanab, and have built themselves a stronghold, as well as a research and medical hospital. They have plans to build many more similar hospitals across Mandalorian space.
  • Notable Assets: Tal Stronghold Tal Med Tal Medical Fleet Tal Med Research and Medical Hospital
SOCIAL INFORMATION
  • Hierarchy: Like other Mandalorian clans, Clan Tal is led by an Alor. Currently this position is held by Taozi Fuyuan. Below her are her trusted advisers, who assist her in gathering clan member opinions and suggestions. Following them are the common members, who are clan ambassadors in their own right.
  • Membership: Currently, there are about 500 humanoid members of Clan Tal, with 250 medical droids. About 300 of the 500 humanoid members are active combat. All members are trained medical personnel in various practices. 70% of the humanoid members are of Atrisian descent.
  • Climate: The demeanor of Clan Tal is quite serious, but all are very friendly to those in need of their help.
  • Reputation: As Clan Tal assists with all medical scenarios, they are seen in a positive light by anyone who knows of them.
  • Curios: All members wear the clan symbol on their chest, as well as one of two variations of the Mandalorian medical symbol on their right shoulder or upper arm.
  • Rules: Besides the Resol'nare all members also follow the Physician's Oath. This oath demands them to help any individual in need of medical assistance, no matter sex, gender, race, financials, or politics.
  • Goals: Clan Tal's mission, begun by their newest Alor, is to provide medical aid to all, and educate those within their ranks. Research and development of new, improved, medical equipment is a passion of the Alor, and she made sure the hospital the clan built was also capable of clinical research. They will answer any call for humanitarian or medical aid, Mandalorian or not, as well.
MEMBERS
[ Mention any notable PCs or NPCs that are part of this organization and their role/title/position within it - alternatively link to a blog post with this information if you would like to keep an active player roster. You may also request a sub mod to add/remove members. Link any relevant characters or NPC submissions. ]

HISTORICAL INFORMATION
Started by an Atrisian man named Shēnghuó Dāo in 786 ABY, he adopted his friends and family into the Mandalorian Clan. He had no specific goals with his clan, really.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To create a location for medical and recovery threads involving Mandalorian Empire PCs
  • ​Image Credit: X Library
    Courtyard: X X X

[*]Canon: N/A
[*]Links: [ Provide links to any relevant development threads, characters, companies, locations, etc here. ]
SETTING INFORMATION
  • Structure Name: Tal Research and Medical Hospital
  • Classification: Hospital
  • Location: Taanab
  • Affiliation: Clan Tal
  • Accessibility: [ Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only? ]
  • Description: [ Provide a description of this structure at a glance. More in-depth descriptions can be added in points of interest. ]
POINTS OF INTEREST

EAST BUILDING - RESEARCH
  • Research Building Level 1 - A large, public library filled with medical resources.
  • Research Building Level 2-3 - Botanical research [RESTRICTED]
  • Research Building Level 4-35 - Research laboratories and offices [RESTRICTED]
  • Research Build 35-41 - Employee and visitor suites [RESTRICTED]

NORTH BUILDING - FAMILY HOUSING
  • Family Building Level 1 - Communal lounge, family suites
  • Family Building Level 2-4 - Family suites
  • Family Building Sub-level 1-5 - Family suites
WEST BUILDING - PEDIATRIC
  • Pediatric Building Level 1 - Front desk, Emergency Room, Operating Rooms 1-10
  • Pediatric Building Level 2 - Labs

SECURITY
High With the high demand of the hospital's cutting edge treatments, many high profile people come here for medical treatment.

HISTORICAL INFORMATION
[ Include a description on the structure's history here. Detail how it came to be created and why. Talk about the people involved in this structure's history and what role it played and still plays. For historical structures, if you so desire, you can include historical events from the Chaos Canon timeline or board history where appropriate. ]
 
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~~~~~~~

OUT OF CHARACTER INFORMATION
  • Intent: To create a home location for the members of Clan Tal
  • Image Credit: X
  • Canon: N/A
  • Links: [ Provide links to any relevant threads, characters, companies, locations, equipment, etc here. ]
SETTING INFORMATION
  • Military Base Name: Tal Stronghold
  • Classification: Mandalorian Clan Stronghold
  • Location: Taanab
  • Affiliation: Clan Tal
  • Population: Moderate, Heavy, Crowded. How large is this Military Base? How many armed units? If your military base is generic, you may separate this population into Army Personnel, Navy Personnel, etc. ]
  • Demographics: [ Please describe the general assortment of inhabitants. Specific species percentages are welcome but not required. If no population exists put N/A. ]
  • Accessibility:[ Describe logistical information on how easy it is to find/access this location. Is it hidden? Is it isolated from society or is it in the middle of civilization? Is it guarded? Open to the public or private access only? ]
  • Description: [ Provide a description of this base at a glance. More in-depth descriptions can be added in points of interest. ]
POINTS OF INTEREST
[ What areas within the base are significant? Give a description of each point listed. ]

SECURITY
High, Maximum) and any specific security assets in list format. What defenses does this location have, including internal and perimeter defenses? Please note that the rating is relative to the type of location this is. Military troops and hardware are appropriate for all levels of the security rating for Military Bases. Please link relevant tech/equipment to the SW wiki article or Factory-approved submission. ]

HISTORICAL INFORMATION
[ Include a description on the base's history here. Detail how it came to be constructed and why. Talk about the people/factions involved in this base's creation; and what role it plays. For historical bases, if you so desire, you can include historical events from the Chaos Canon timeline or board history where appropriate. ]
 
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OUT OF CHARACTER INFORMATION

  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: X
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Insert Major Faction Name], [Insert Character Name], etc. You must link to any Company used as a manufacturer to their submission or canon article. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group. Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays. For Affilation limitations on who can field what, please see For more details see the Star Ship rules)
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn’t be appropriate, such as a custom walking stick, put ‘N/A’ for ‘Not Applicable’.)

  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs. For production limitations on who can make what, please see For more details see the Star Ship rules)))
  • Material: (What is your submission made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel.' See pre-requisites for: Restricted Materials. Link: Manufacturing Compounds, Metals, Compounds)
TECHNICAL SPECIFICATIONS
  • Classification: Medical
  • Length: (Via Metric System. Max: 1000 meters. Examples: MC40a Cruiser: 500 meters, Dreadnought-class Heavy Cruiser: 600 meters, Victory-class Star Destroyer: 900 meters)
  • Width: (Via Metric System. Max: 1000 meters. Examples: MC40a Cruiser: 200 meters, Dreadnought-class Heavy Cruiser: 116.5 meters, Victory-class Star Destroyer: 450 meters)
  • Height: (Via Metric System. Max: 1000 meters. Examples: MC40a Cruiser: 130 meters, Dreadnought-class Heavy Cruiser: 250 meters, Victory-class Star Destroyer: 270 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer. For example an average 900m ship will outgun an average 600m ship. Armament Ratings provide only basic weaponry unless the ship also has a description of weapons. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel an Defense Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Fighter Hangar: (Please provide the amount of fighters this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
    500 Meters: [None: - | Very Low: 0 | Low: 1 | Average: 2 | Moderate: - | High: 3 | Very High: 5 | Extreme: 6]
  • 750 Meters: [None: - | Very Low: 0 | Low: 1 | Average: 2 | Moderate: 3 | High: 4 | Very High: 7 | Extreme: 8]
  • 1000 Meters: [None: 0 | Very Low: 1 | Low: 2 | Average: 3 | Moderate: 4 | High: 5 | Very High: 9 | Extreme: 10]

[*]Support Craft Hangar: Support Craft Hangar: This is the amount of support craft (dropships, shuttles, gunships, etc)this submission can hold in its hangar by count of squadron based on the ship's size. This number is not modifiable.
  • 500 Meters: 0.5 Squadrons
  • 750 Meters: 1 Squadrons
  • 1000 Meters: 2 Squadrons

[*]Maneuverability Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
[*]Speed Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.
[*]Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. [Very Slow: 10 | Average: 2 | Very Fast: 0.3] Going below 1 typically requires balancing out with other weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
(Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)

ADVANCED SYSTEMS
(Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your advanced systems.)
 
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OUT OF CHARACTER INFORMATION

  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: Ship Medical Symbol
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Insert Major Faction Name], [Insert Character Name], etc. You must link to any Company used as a manufacturer to their submission or canon article. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group. Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays. For Affilation limitations on who can field what, please see For more details see the Star Ship rules)
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn’t be appropriate, such as a custom walking stick, put ‘N/A’ for ‘Not Applicable’.)

  • Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs. For production limitations on who can make what, please see For more details see the Star Ship rules)))
  • Material: (What is your submission made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel.' See pre-requisites for: Restricted Materials. Link: Manufacturing Compounds, Metals, Compounds)
TECHNICAL SPECIFICATIONS
  • Classification: (Frigate, Assault, Anti-Starfighter, Escort, Exploration, Medical, Patrol, Transport)
  • Length: (Via Metric System. Max: 500 meters. Examples: Lancer-class Frigate: 250 meters, EF76 Nebulon-B Frigate: 300 Meters, Carrack-class Light Cruiser: 350 meters)
  • Width: (Via Metric System. Max: 500 meters. Examples: Lancer-class Frigate: 57 meters, EF76 Nebulon-B Frigate: 72 Meters, Carrack-class Light Cruiser: 72 meters)
  • Height: (Via Metric System. Max: 500 meters. Examples: Lancer-class Frigate: 60 meters, EF76 Nebulon-B Frigate: 166 Meters, Carrack-class Light Cruiser: 75 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer. For example an average 900m ship will outgun an average 600m ship. Armament Ratings provide only basic weaponry unless the ship also has a description of weapons. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel an Defense Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Fighter Hangar: (Please provide the amount of fighters this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
    200 Meters: [None: - | Very Low: - | Low: 0 | Average: 1 | Moderate: - | High: 2 | Very High: 3 | Extreme: 4]
  • 500 Meters: [None: - | Very Low: 0 | Low: 1 | Average: 2 | Moderate: - | High: 3 | Very High: 5 | Extreme: 6]

[*]Support Craft Hangar: This is the amount of support craft (dropships, shuttles, gunships, etc)this submission can hold in its hangar by count of squadron based on the ship's size. This number is not modifiable.
  • 200 Meters: 0 Squadrons
  • 500 Meters: 0.5 Squadrons
Maneuverability Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
[*]Speed Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.
[*]Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. [Very Slow: 10 | Average: 2 | Very Fast: 0.3] Going below 1 typically requires balancing out with other weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
(Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)

ADVANCED SYSTEMS
(Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your advanced systems.)
 
OUT OF CHARACTER INFORMATION

  • Intent: To submit a medical function Artificial Intelligence.
  • Image Source: N/A
  • Canon Link: N/A
  • Primary Source: Artificial Intelligence
PRODUCTION INFORMATION
  • Manufacturer: Clan Tal
  • Affiliation: Clan Tal
  • Model: BAA
  • Modularity: No
  • Production: Unique
  • Material: Electronics, code, digits.
SPECIAL FEATURES
  • In-depth data on all galactic known poisonous and toxic substances.
  • Theoretical information on chemical makeup of unknown substances.
  • .
DESCRIPTION


Strengths:
  • Specialized: Is good at what it does.
  • AI: Unlike a droid, BAA has a wider range of sentience and can think outside of the box when it comes to its area of expertise.
Weaknesses:
  • Specialized: Its narrow focus means that it is not useful in any other situation.
 
OUT OF CHARACTER INFORMATION

  • Intent: To create a standard medical scanner for use by Clan Tal and other medical personnel
  • Image Source: X
  • Canon Link: N/A
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: Tal Med
  • Affiliation: Closed-Market
  • Model: N/A
  • Modularity: Needle can be ejected and replaced.
  • Production: Mass-Produced
  • Material: Plexisteel, BAA, electronic components, needle, sterilizing compound.
SPECIAL FEATURES

  • (Detail briefly in a list format actual contents of the known abilities, special features, qualities of note, etc. If these are notable enough to be strengths, please add them to strengths. )
Strengths:
  • Light weight - Thanks to the Plexisteel construction, the scanner is lightweight and easy to carry around.
Weaknesses:
  • Combat- This scanner has no combat functions, besides being used for a makeshift bludgeon in a pinch.
DESCRIPTION
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
 

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