The Countess of Kytrand
OUT OF CHARACTER INFORMATION
Corvette Grade Plasma Railgun (Primary Weapon)
Electric Turbolaser (2 ,Secondary Weapon, Turreted, mounted on top weapon pod wingtips, recess-capable into pod itself)
Ion Energy Torpedo System (2, front mounted, recessed into hull on left and right of railgun lens)
Seismic Energy Torpedo System (1, Aft Mounted above Propulsion system)
Bio-Plasmatic Gel Launchers (2 Front of wingpod weapon tips)
Automated Point Defense Electric Sniping Lasers (8, 4 on top, four on bottom of hull)
Exotic
Shield Leech Weapon
Gravity Well Generator
Anti-Ordinance EM Probe
Silencer Comm Jammer
IFF Confuser
ComsTech Eavesdrop Protection Unit
Combat De-ionizers
Sensor Decoys
Hull:
Molecularly Bonded Turadium Hull
Molecular Shielding (Primary Defensive Layer, Over Hull)
Ion Shield (Secondary Defensive Layer, above Hull)
Force Dome (Kinetic Defensive Layer, Over Hull)
Null Quantum Shielding (Gravitic Defensive Shielding, Over Hull)
Rad Dampening Shielding. (Radiation Defensive Shielding. Underneath Hull)
Anti Energy Field (System Located beneath Hull)
Anti Concussion Field Generator
Interior:
Tanglefoot Field Generators (All Decks, Selective)
Reinforced Pneumatic Doors (All Decks, Equipped with Ion Fields and Door Fields)
Stun Only Sonic Blaster Turrets.
CREW
Pilot Nuetralizer Model 1 (Pilot)
Pilot Equipment:
Armorweave Catsuit (Metallic Pink)
Obsolete Blaster SMG
Type 2 Energy Sword
General Purpose Neutralizer Model 1 (20, Security)
GPN Equipment:
Armorweave Catsuit (Dark Metallic Green)
Elemental Assault Carbine Type 1
Type 2 Energy Sword
Stun Grenades, Smoke Grenades
Support Nuetralizer Model 1 (10, Engineering Crew)
SN Equipment:
Armorweave Catsuit (Metallic Silver)
Obsolete Blaster SMG
Type 2 Energy Sword
Medical Neutralizer Model 1 (4, Medical Staff)
MN Equipment:
Armorweave catsuit (Metallic dark blue)
Io-Series Laser Carbine
Type 2 Energy Sword
Med-Kit
Antidote Kit
Surgical Kit
Burn Kit
Vehicle Storage:
Murra (2)
House Io Military Transport (1)
The Percival-Class Corvette is the product of Nuetralizers who defected to House Bloodscrawl under the guidance of Countess Arianna Belasko, This Ship is to become the official general purpose ship to the resurrected House Bloodscrawl. A successor to the House Io Corvette from whom much of the technology was derived, Corvette Ownership was a sign of status and wealth in House Io, while typical Citizen-Soldiers lived together on much larger vessels. As House Bloodscrawl gathers more refugees and defectors from House Io under its banner, old habits have been retained, with the use of such ships being used to house large family units, retaining much of the ship based life style in a new era where the Nuetralizers and others struggle to escape the long shadow cast by their degenerate, psychotic creator and the Cult which helped make her that way. With a large amount of advantages, The Percival-Class Corvette is set to be one of the most advanced and powerful transports in its size range, and potentially one of the most difficult to bring down of the current era. Named in memory of Percival Io. Since joining House Bloodscrawl, The defectors have taken to decorating these vessels with a livery of red feathered wings, to signify their new allegiance to Nathans family. While the name "Dove" is not typically associated with red as Nathan pointed out, Arianna was happy to point out that the doves left House Io to join a faction that literally has blood in the name.
"Why wouldn't their feathers be red at that point?" she was quoted asking.
- Intent: To create a premier warship for the market.
- Image Source: https://www.deviantart.com/1wyrmshadow1/art/Romulan-Bird-of-Prey-by-AtolmAzel-936996561
- Canon Link: N/A
- Permissions: N/A
- Primary Source: House Io Corvette
- Manufacturer: Bloodscrawl Medical Corporation (Unknown IC)
- Affiliation: Bloodscrawl Medical Corporation
- Market Status: Closed-Market (Whoever can reasonably acquire it during the course of their journey can have it without my permission NOTE: Outsiders to the House who find it will not find it with Nuetralizers aboard.
- Model: N/A
- Production: Mass produced
- Material: Durasteel (Skeleton) starship components, Turadium (Hull)
- Classification: Private Warship
- Length: 75 meters
- Width: 200 meters
- Height: 25 meters
- Armament: Very High (None When SLAM is active)
Corvette Grade Plasma Railgun (Primary Weapon)
Electric Turbolaser (2 ,Secondary Weapon, Turreted, mounted on top weapon pod wingtips, recess-capable into pod itself)
Ion Energy Torpedo System (2, front mounted, recessed into hull on left and right of railgun lens)
Seismic Energy Torpedo System (1, Aft Mounted above Propulsion system)
Bio-Plasmatic Gel Launchers (2 Front of wingpod weapon tips)
Automated Point Defense Electric Sniping Lasers (8, 4 on top, four on bottom of hull)
Exotic
Shield Leech Weapon
Gravity Well Generator
- Defenses: Very High
Anti-Ordinance EM Probe
Silencer Comm Jammer
IFF Confuser
ComsTech Eavesdrop Protection Unit
Combat De-ionizers
Sensor Decoys
Hull:
Molecularly Bonded Turadium Hull
Molecular Shielding (Primary Defensive Layer, Over Hull)
Ion Shield (Secondary Defensive Layer, above Hull)
Force Dome (Kinetic Defensive Layer, Over Hull)
Null Quantum Shielding (Gravitic Defensive Shielding, Over Hull)
Rad Dampening Shielding. (Radiation Defensive Shielding. Underneath Hull)
Anti Energy Field (System Located beneath Hull)
Anti Concussion Field Generator
Interior:
Tanglefoot Field Generators (All Decks, Selective)
Reinforced Pneumatic Doors (All Decks, Equipped with Ion Fields and Door Fields)
Stun Only Sonic Blaster Turrets.
CREW
Pilot Nuetralizer Model 1 (Pilot)
Pilot Equipment:
Armorweave Catsuit (Metallic Pink)
Obsolete Blaster SMG
Type 2 Energy Sword
General Purpose Neutralizer Model 1 (20, Security)
GPN Equipment:
Armorweave Catsuit (Dark Metallic Green)
Elemental Assault Carbine Type 1
Type 2 Energy Sword
Stun Grenades, Smoke Grenades
Support Nuetralizer Model 1 (10, Engineering Crew)
SN Equipment:
Armorweave Catsuit (Metallic Silver)
Obsolete Blaster SMG
Type 2 Energy Sword
Medical Neutralizer Model 1 (4, Medical Staff)
MN Equipment:
Armorweave catsuit (Metallic dark blue)
Io-Series Laser Carbine
Type 2 Energy Sword
Med-Kit
Antidote Kit
Surgical Kit
Burn Kit
- Hangar Space: 0
- Hangar Allocations:
- Starfighters: 0
- Support Craft: 0
- Single Ship Hangar:
- Maneuverability Rating: Very Low (High if SLAM is active
- Speed Rating: Very Low (High if SLAM is active)
- Hyperdrive Class: 0.5 Sleipner Path Engine
Vehicle Storage:
Murra (2)
House Io Military Transport (1)
- Reinforced Communications Array
- Custom Life Support Systems (Ship WIde Healing Field Generator, Advanced Radiation Scrubbers)
- Standard Navigational Systems
- Repulsorlift Engines (Armored)
- Standard Sensor Array (Armored)
- Gravity Propulsion Units (2)
- Standard Targeting Systems
- Type 2 Solar Recovery System + Type 2 Power Plant
- Adaptive Camouflage System
- Optical Camouflage Field
- Miniaturized Synthicators
- Miniaturized Garment Fabricators
- SLAM Drive
- Microjump Capacitor
- Jumpmaster Subdrive Module
- Hyperwave Inertial Momentum Arrestor
- DDSI Universal Assembler
- Molecular Furnace Systems from House Io Corvette
- All weapon systems other than the rail gun and torpedoes are fitted with Collapsing Mirror Technology
- Why won't you die?: Heavy Shielding and Armor (The hulk is made of almost solid Turadium, which very resistant to lightsabers) make this craft difficult to bring down via conventional means for most interceptors and even ships two to three times it's size may have trouble destroying it. It's Electronics are reinforced against Ion and EMP weapons, and capable of being restored quickly with minimal resources should this resistance be overwhelmed, and has Enhanced Ion Shielding in general
- Self Reliant: Much of the tech is derived from the House Io Corvette , which means it has Advanced Life support that includes a ship wide healing field Generator that can treat severe injuries in under several hours, enhanced Radiation scrubbers to cleanse severe radiation exposure , stasis pods, miniaturized versions of the Scion Solar Recovery System and Power Plant, and a Molecular Furnace to fabricate repair parts to ship components and weapons, means this ship can keep it's occupants alive through overwhelming odds, and the ship itself without need for refueling or dry dock for potentially years. It's power plant can keep the ship going with all systems running for a number of years, and can take conventional fuel if necessary, but mostly refuels on Solar Energy. Also has a large armory space. It also has a special universal assembler aboard and has a large amount of internal defenses
- Fixit: Onboard supply of repair drones can quickly restore ship to minimal function even if heavily damaged. As long as it has the proper resources...to repair to more than minimal function, the ship will need to dry dock...
- Run everywhere: It's hull is made to operate in immensely hostile conditions, such as naturally hot planets, ice worlds like Hoth, underwater, even highly acidic or high pressure, even highly radioactive atmospheres for extended periods. It's Gravitic defensive Shielding not only protects it from gravity based weapons, but also from the effects of a star's gravity to a certain degree (While it's radiation shielding allows it to withstand such intense radiation exposure), allowing it to get three times closer to one than normal corvettes could for a period of up to a week and escape the gravity even using very low speeds, and also potentially makes it slightly more difficult to hold in place with a tractor beam.
- Comfort Barracks: it's quarters are all large, up to eight, with four triple bunk beds in each welded to the floor, two refreshers, and a mini kitchen. Room exists for personal decoration, but each has a wall safe to store emergency funds, and a miniature Electro Sifter and Water Survey Device . Each barrack/quarters also contains an escape pod capable of holding up to six occupants, and fitted with stasis tech that can keep them alive up to a year and a half with an onboard distress beacon
- Problem Solving: A non networked micro super computer, hardened against EMP and Ion damage, makes calculations for countering threats from enemy ships, space hazards, medical emergencies, and other dangers, as long as datatapes with the relevant information is fed into it. This computer can also store all ship logs and recordings and can be biometrically locked and is the exact same one used on the House Io Corvette
- Sensitive: Highly sensitive scanners based on those from the House Io Corvette enable it to detect various spatial hazards and anomalies as well as threats at three times the range of a typical corvette
- Comms: Encrypted Comm transmitters from the House Corvette make it very difficult to intercept and translate it's ship to ship communication
- Guns of The Patriots: Despite being a vessel partly run by House Io Defectors who rejected the insanity of Laertia Io's unending war against the Jedi, that doesn't mean they rejected having heavily armed and defensive minded vessels that can flee just about anywhere. To that point, they packed the vessel with as many weapons as they could get away with, with the Main Weapon being a front mounted Plasma Railgun with tremendous range, speed, power and accuracy, Sniping Point defense lasers to engage starfighters or even use in general combat, two Ion Torpedo Systems Powerful enough to potentially disable the electronics of capital ship vessels, a powerful Seismic Energy Torpedo System in the rear to deter pursuing vessels. Electric Turbolasers to engage Capital ships on a general basis, Bio-Plasmatic Gel Launchers that can launch super heated plasma gobs at ships to try and burn through shields and armor, A Shield Leech Weapon To try and steal the energy of enemy shields to replenish its own, and a Gravity Well Generator that can create a mass the size of a moon.
- Slam: Has a SLAM Drive, which transfers all power from weapons to the engines and maneuvering systems for increased speed and agility while active.
- Ninja: Possesses a number of Electronic Countermeasure Systems such as jammers, an Adaptive Camouflage System on the hull, and an optical camouflage system to help obscure purely visual based targeting. It's gravity propulsion units are in place of typical ion engines and make it slightly more difficult to track thermal-wise for sensors and missile targeting systems, as well as a path engine for nonstandard hyperspace routes
- Teleporter: Has dedicated microjump technology installed, making it seemingly able to near instantly transition to another nearby point in space up to four times just using that. It's Jumpmaster Subdrive Module allows it to rapidly reposition itself in combat in a similar manner, as well as accelerate to almost FTL speeds without actually leaving Realspace. This allows it to potentially bypass blockades as well as quickly escape interdiction fields in an unconventional manner. It also has a sensor decoy system and IFF Confuser
- Arrow: It's narrow frontal profile makes it difficult to hit during strafing runs
- Professional: When piloted by a Pilot Nuetealizer is when the vessel is at its deadliest
- Snail: When All weapon Systems are active, it's quite slow
- Fixed Position: It's Gel launchers, Torpedo Systems and it's rail gun are in fixed mounted positions, meaning you may often have to reposition yourself to fire properly
- Fire Rates: The Plasma Railgun needs thirty seconds to recharge and cool down between every firing. The Torpedo systems require a number of minutes to recharge, as do the gel launchers. The Sniping lasers get more use than you think
- Beverly Hills Ninja: It's Optical Camo System does not provide true invisibility, instead creating a conformal, heat wave like distortion over the craft that makes it mostly transparent, but can still be spotted at close ranges in atmosphere, even in space. It does nothing to hide from thermal scans any more than it's hull covered adaptive system, which only changes the surface to match the environment around it and can be easily damaged. It also can't fire with its optical camo active.
- Teleporter Limits: It's not possible to use weapons when using the Microjump Capacitor or Sub Drive
- Top and bottom. It's wide design makes it easy to strike at on the top and bottom
- Underwater Limits: Can only remain underwater eight days before it must surface
- Gravity Well Limits: The Gravity Well System can only remain on for two hours before they need four to recharge and the radius is easy to escape
- Shield Leech Limits: The Shield Leech System drains enemy shield relatively slowly, working in a radius seventy meters all around the ship, meaning it must stay in close range, which could be difficult if an enemy is fast. It can also only drain one ship at a time, not multiple at once.
- Thin Hull: Without its shielding systems it's more vulnerable to direct damage than other Corvettes
- Seismic Backfire: The ship is vulnerable to seismic weapons so if it fires it's seismic torpedo while fleeing it tries to do so at a safe range, lest it be caught in its own blast
- Focal point. It's Shields are strongest Fore, Aft, Port and Starboard, and weakest directly top or bottom, like a Droideka Bubble Shield.
- Rail Guns: It's hull is particularly vulnerable to rail gun fire
The Percival-Class Corvette is the product of Nuetralizers who defected to House Bloodscrawl under the guidance of Countess Arianna Belasko, This Ship is to become the official general purpose ship to the resurrected House Bloodscrawl. A successor to the House Io Corvette from whom much of the technology was derived, Corvette Ownership was a sign of status and wealth in House Io, while typical Citizen-Soldiers lived together on much larger vessels. As House Bloodscrawl gathers more refugees and defectors from House Io under its banner, old habits have been retained, with the use of such ships being used to house large family units, retaining much of the ship based life style in a new era where the Nuetralizers and others struggle to escape the long shadow cast by their degenerate, psychotic creator and the Cult which helped make her that way. With a large amount of advantages, The Percival-Class Corvette is set to be one of the most advanced and powerful transports in its size range, and potentially one of the most difficult to bring down of the current era. Named in memory of Percival Io. Since joining House Bloodscrawl, The defectors have taken to decorating these vessels with a livery of red feathered wings, to signify their new allegiance to Nathans family. While the name "Dove" is not typically associated with red as Nathan pointed out, Arianna was happy to point out that the doves left House Io to join a faction that literally has blood in the name.
"Why wouldn't their feathers be red at that point?" she was quoted asking.
Out Of Character Info
Intent:
To create the general purpose ship of House Bloodscrawl
Image Source(s):
Permissions:
N/A
Primary Source(s):
https://www.starwarsrp.net/threads/house-io-corvette.157303/
Technical Information
Affiliation:
Bloodscrawl Medical Corporation (Whoever Can Reasonably Acquire It)
Model:
N/A
Starship Class:
Corvette (50-200m)
Starship Role:
Interdictor
Modular:
No
Material:
Turadium, Starship Components, Durasteel
Armaments:
Plasma Railgun, Bio Plasmatic Gel Launchers, Ion Energy Torpedo System, Seismic Energy Torpedo System, Point Defense Electric Sniping Lasers, Shield Leech Weapon, Gravity Well Generator
Defense Rating:
Very High
Speed Rating:
Very Low
Maneuverability Rating::
Very Low
Energy Resist:
Very High
Kinetic Resist:
High
Radiation Resist:
Very High
Other Resistance(s):
Gravity: High. Ion: High, Acid: High, Pressure: High. Elementary: High, Seismic: Low
Minimum Crew:
20
Optimal Crew:
70
Passenger Capacity:
90
Cargo Capacity:
Large
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