Well-Known Member
OUT OF CHARACTER INFORMATION
Intent: To create an ablative armor system for future submissions and role-playing.
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PRODUCTION INFORMATION
Manufacturer: Visanj T’shkali
Affiliation: Closed-Market
Model: Phalanx-type Ablative Armor System
Modularity: None
Production: Semi-Unique
Material: Tekonite, Absorbital, Impervium, Doonium, Trimantium, Alusteel, Laminasteel, Thermal Gel, Emergency Patching Foam, Damage Sensors.
TECHNICAL SPECIFICATIONS
Classification: Starship Armor
Weight: Heavy
Resistances:
Phalanx is exactly what it says it is: A rapid-deployment ablative armor, used in emergency situations, to offer ships and their crews a means to escape to safety or else to potentially avoid or mitigate damage from a crash-type scenario. Deploying from a liquid state and hardening into place in mere seconds, Phalanx can withstand one or two devastating blows from very heavy weapons or a short barrage from less powerful weapons, enough time to jump away to hyperspace, or else can take a great deal of damage in a crash scenario, leaving the ship potentially intact enough for it to survive (at least hopefully most of its crew).
Intent: To create an ablative armor system for future submissions and role-playing.
Image Source: N/A
Canon Link: N/A
Permissions: N/A
Primary Source:
PRODUCTION INFORMATION
Manufacturer: Visanj T’shkali
Affiliation: Closed-Market
Model: Phalanx-type Ablative Armor System
Modularity: None
Production: Semi-Unique
Material: Tekonite, Absorbital, Impervium, Doonium, Trimantium, Alusteel, Laminasteel, Thermal Gel, Emergency Patching Foam, Damage Sensors.
TECHNICAL SPECIFICATIONS
Classification: Starship Armor
Weight: Heavy
Resistances:
- Energy (And other Blaster type weapons): Extreme
- Kinetic: Extreme
- Lightsabers: Average
- Other, Sonic: Low
- Other, EMP/Ion: Extreme
- Other, Radiation: Very High
- Other, Elemental: Low
- Other, Biological: Low
- Other, Acid (And other corrosive substances): Low
- Other, Pressure: Average
- Other, Force Abilities: None
- Able to rapidly deploy ablative armor over the surface of a warship if needed, the Phalanx can ensure ships’ and crews’ survivability even without shield functions for a time, using liquid to solid-state fast-hardening deployment system.
- Temporarily can seal low-to-medium grade hull breaches or punctures, allowing for better crew survivability.
- Automatic or manually-controlled deployment is possible.
- Offers incredible protection levels against most commonly-found weapon types.
- Can be rapidly deployed over an entire ship or specific sections as desired – including set to automatic deployment if wanted – to provide renewed protection within eleven seconds’ time.
- Offers extreme protection to most commonly encountered weapons or damage types for limited duration/damage, enabling ships and their crews to have time to escape or potentially withstand destruction during a crash scenario.
- Offers no protection against Force-based attacks.
- Able to provide only minimal protection against sonic weaponry and elemental, corrosive, or biological damage.
- Not capable of indefinite use, nor meant as a primary armor system, it can offer protection against extreme direct hits by energy weapons, kinetic weapons, or EMP/Ion, but cannot more than just a very few before beginning to weaken.
- Can only be used once in any given engagement, providing just enough protection to allow a ship to escape further damage or endure a crash landing. Once used, it must be replaced during a refit at a fully-enabled repair facility by capable technicians and cannot be replaced in the field, particularly in combat, due to this being a complex and time-consuming effort.
Phalanx is exactly what it says it is: A rapid-deployment ablative armor, used in emergency situations, to offer ships and their crews a means to escape to safety or else to potentially avoid or mitigate damage from a crash-type scenario. Deploying from a liquid state and hardening into place in mere seconds, Phalanx can withstand one or two devastating blows from very heavy weapons or a short barrage from less powerful weapons, enough time to jump away to hyperspace, or else can take a great deal of damage in a crash scenario, leaving the ship potentially intact enough for it to survive (at least hopefully most of its crew).