Star Wars Roleplay: Chaos

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Approved NPC Phase 2 Clone Offense Trooper

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OUT OF CHARACTER INFORMATION
  • Intent: To make a New Clone Trooper
Clone_Captain_RotS.png

GENERAL INFORMATION
  • Unit Name: Phase 2 Clone Offense Trooper
  • Affiliation: Bacta-Works of Epica (Currently), Bloodscrawl Medical Corporation (Formerly)
  • Classification: Clone Infantry
  • Description: Veteran members of the Clone Offense Troopers, these troops have further specialized in countering the tactics of modern enemy units through rapid assault and concentrated fire, and have jet pack and clone diver training
COMBAT INFORMATION: The combination of Unit Size and Availability below is the indicator of how numerous your unit is. Stormtroopers for instance would be considered Large/Common, while Rogue Squadron would be a Small/Unique unit. Majority Force User Units are prohibited from being Common or Large. The stronger and more specialized your unit is (FU or NFU), the smaller and less common it should be.
  • Unit Size: Large
  • Unit Availability: Rare
  • Unit Experience: Veteran
  • Equipment: Rangefinder, Med Kit. Antidote Kit
Ranged:

DC-15S (Primary Infantry Weapon)

Underbarrel Grenade Launcher

Rounds Available 10

Round Types

Acid

Cryo

Plasma

High Explosive

OR

Under-Barrel Micro Rocket Rack

5 Micro Rockets per clip (3 clips each trooper)

Rocket types

Incendiary

Adhesive

Sonic

OR

Baragwin Flame Thrower

OR

Pep Laser (20 Charges)

OR

DC-15A (Sniper/Squad Support/Infantry)

OR

Ranger Scout Rifle (Designated Marksmen)

OR

DC-12U Beam Rifle (Spec Ops)

Melee: Vibroblade

Ordinance:

Concussion Grenade (5) OR G-20 Glop Grenade (5)

OR Bulldog RLR

RLR Ammo Types

Acid

Adhesive

Cryonic

Bunker Buster

RLR Ammo Clips Per Trooper: 8

OR

Side Arm: DC-17 Hand Blaster


Armor:

Phase II Clone Armor + Breath Mask Survival Gear (Standard, Ground, Air, Outer Space Assaults)
OR Clone Dive Armor (Spec Ops)

Armor Attachments:

Clone Trooper Jet Pack (Squad Leaders/Infantry only)

OR

Shoulder Mounted Blaster Pistol Attachment (Ion or Sonic Pistol, Squad Leaders Only)



Vehicles

TX-130T Saber Tank (Ground Assault)
OR MAAT (Multipurpose Assault/Evac)
OR Lancet Aerial Artillery (Aerial Bombardment/Emergency Evac)
OR Gnasp Fluttercraft (Aerial Assault)
OR TIE/SRRET (Ship Boarding)
OR BARC Speeder (Ground Assault)
OR OMS Devilfish Sub (Spec Ops)

Interdictor-Class Cruiser OR MCV-110 (Planetary Insertion, base of operations, Orbital Strikes)

Support

R-1 Recon Droid

Assault Battle Droid (Bog Standard B1 Droid Equipped with Rocket Launcher, strictly support role)

Soldier Biot (Multipurpose, Can Serve based on mission Parameters. If On team, is usually second in command)


Biot Weapons + Equipment

Nightsister Energy Bow Pistol

DEMP-2 Carbine OR DC-15A OR DC-15S

Plasma Grenades OR Ion Grenades

Support Nuetralizer Model 1 (Engineer in the Squad, may be multiple, depending on the task)

Medical Nuetralizer Model 1 (Team Medic)

  • m9iV36K.png
  • Combat Function: Functions as Frontline assault, they advance ahead of standard allied Forces to soften the enemy up with massed formations of infantry on foot and in vehicles, set up orbital strikes with recon droids and laying intense, concentrated Siege to strongholds as well as being much better at mobility and standard skirmish work
  • Force Abilities (Force User Units Only): None
Strengths:
  • Longshot: These Offense Troopers have been given further genetic modifications and can now possibly dead eye someone while standing still or moving fast
  • Adaptable: Their armor is better able to withstand various environment extremes, such as heat, cold, vacuum, and pressure (The Latter Two requiring an External Rebreather) Their weapons are similarly adaptable, their main weapon being the DC-15S which comes with undermounts that can help them deal with the most well equipped infantry when they coordinate their attacks They are equally adept in conducting Assault on ground, sea, Air or in space in zero G or ship boarding, never letting up in their attacks if it can possibly be helped. They are able to use the DC-15A in both Sniper Roles as has an adhoc Squad Automatic Weapon, by taking advantage of tripod, scope, and gyrogymbal systems, and if used on full auto, make shift slings to help them steady their aim and recoil when hip firing. Their tactics are supplemented by advanced, sentient biots that typically have supermodel looks.
  • Fearless: These Clones are engineered to have very little fear, and will fight to the death to achieve an objective. Battles and traumas of the modern era have also made them very resistant to telepathic attacks or illusions
  • Perfected Clone: Due to brilliant tweaking of their genetics by BMC, they do not suffer from rapid aging or any other form of Clone Degeneration once they reach fighting age, and even seem more resistant to biological weapons and radiation due to their further genetic modifications by BWE
  • Veteran: Surviving repeated Battles in the Modern Era have allowed them to become better able to counter enemy tactics. They are masters of blitz attacks, hit and run skirmishes, and urban warfare on a constant offensive basis and pose an immense danger to enemy units armed with modern equipment due to the experience they have gained fighting and are better able to coordinate the efforts of allied units. They move in loose mobile units of tanks or foot squads, occasionally supported by air power, and have the authority to call down air or orbital strikes
  • Survivalist: These are better trained to survive in extreme environments, as well as Urban locations. In Urban locations that have developed an uncanny knack for detecting signs of an incoming ambush and are excellent at finding and killing enemy snipers and marksmen
  • The Ghost: They will happily lie to a person's face about who they work for
  • Still got it: their equipment is just as good for surviving a modern battle as it was in the clone wars
Weaknesses:
  • Outdated: As tough and useful as they admittedly are, their equipment is still heavily outdated by a matter of centuries, despite still being quite powerful if used correctly
  • Organic Soldiers Organic Problems: They still need to eat, drink, sleep, and dispose of waste.
  • Restrictive: Heavier amounts of ammo leads to them being slightly slower on foot
  • Ammo Chew: Their standard rifles chew through ammo much more rapidly than a DC-15A, meaning they must pick their fights carefully, firing in bursts.
  • Range: With less DC-15A's among their ranks, they must often get closer due to their reliance on Carbines unless in a heavy weapons or other special squad
  • Attachments: They have access to all attachments for missions for the DC-15S, but due to restrictions on what they carry, a single Trooper can only carry one out of the known attachments
  • Understrength: Despite having a Force large enough and common enough to be trained and replaced, they are often deployed only in relatively few numbers, as their training is much more expensive, and requires more effort to reach, meaning the Clone Army is judicious in their appointments. Plus, it takes work to become a veteran in the first place...they oftenntend to be outnumbered as a result.
  • Constant Aggression: Their combat doctrine of constant, relentless aggression can lead to them being easily surrounded or cut off of the venture too far ahead of the main force. Plus, if forced into a defense position, they tend to take more casualties
HISTORICAL INFORMATION

Phase 2 Clone Offense Troopers are standard Clone Offense Troopers subjected to further Genetic Modification at the hands of BWE for greater resistance to biological weapons, and with their existing equipment and training upgraded they are a much more even match for modern armies and special forces units, and retain the traditional deadly accuracy and combat discipline of Fett clones. Veterans get more benefits and better pay from the corporation.

Synthetic Soldiers on loan from Clan Li-Ves and Synthetic House Io Defectors round out the corps abilities on a squad level...

Squad Layouts

Note: Grenade and Rocket Undermounts can be swapped out for Flame Throwers or Pep Lasers at Writers discretion for mission parameters

Infantryman: DC-15S OR DC-15A(one or no attachments , DC-17 Hand Blaster, G-20 Glop Grenade (5))

Grenadier: DC-15S (Grenade Launcher Undermount OR Micro Rocket Undermounts) OR Bulldog RLR

Designated Marksman: Ranger Scout Rifle, Concussion Grenades (5)

Sniper: DC-15A (Sniper Configuration) , DC-17 Hand Blaster, Concussion Grenades

Squad Automatic Support: DC-15A (Full Auto, + Sling, auto-steady systems, and Tripod), Concussion Grenades,

Fluttercraft Support: Gnasp Fluttercraft, DC-17 Hand Blaster

Air Strike/Orbital Strike Support Crews: DC-15S (No Undermounts), Lancet Aerial Artillery OR MAAT (Overwatch/Ride), R-1 Recon Droid

Tank Crew: TX-30T, DC-17 Hand Blaster

Skirmish: BARC, DC-17 Hand Blaster

Ship Support: DC-15S (No undermount), TIE/SRRET OR MAAT. OR OMS Devilfish (Spec Ops Only)

Soldier Biot Support: Mission Dependent Weapons + Equipment

Support Nuetralizer: Automatic Civil Defense Laser Disruptor, Type 2 Energy Swords (Integrated)

Medical Nuetralizer: Healing Blaster Type A, Ionized Stun Pistol

Squad Types

Infantry Squad

Fire teams in Squad: 3

Fire Team One (Direct Assault)

Squad Leader Infantryman: (Scoped DC-15A Or DC-15S (No Undermounts, Scoped)

Infantryman: 1 (DC-15S, No Scope, No Undermounts, set to Burst or Semi Auto, Full Auto only in Emergencies)

Grenadier: 1 (DC-15S + Grenade Launcher Undermount)

Skirmish Support: 1 (Piloting BARC for Scouting Duties)

Soldier Biot: 1 (DEMP-2 Carbine, Nightsister Energy Bow Pistol)

Medical Neutralizer: 1

Fire Team Two (Assault Support)

Squad Leader: 1 (Scoped DC-15A, no other Attachments, Set To Burst)

Infantryman: 2 (Scoped DC-15S + Tripod, set to Burst)

Squad Automatic Support: 1

Grenadier: 1 (Bulldog RLR)

Medical Nuetralizer: 1

Assault Battle Droid: 1

Support Nuetralizer: 1

Fireteam Three (Insertion/Evac)

Squad Leader: 1 (DC-15A, No Attachments, set to burst fire)

Infantrymen: 3 (DC-15S with Scope + Pep Laser)

Ship Support: 1 (Flying MAAT for Insertion/Evac into hot zones for entire Team)

Support Nuetralizer: 1

Grenadier Squad

Fire Teams in Squad: 3

Fire Team 1

Squad Leader: 1 (DC-15A, No attachments, set to Semi-Auto)

Infantrymen: 1 (Scoped DC-15S Full Auto)

Grenadier: 2 (DC-15S + scope with Grenade Launcher Undermount)

Skirmish Support: 1 (Light Scouting Duties)

Medical Nuetralizer: 1

Fire Team 2

Squad Leader: 1 (Scoped DC-15S)

Squad Automatic Support: 1

Soldier Biot: 1 (Scoped DC-15A, Ion Grenades, Energy Bow Pistol)

Grenadier: 2 (Bulldog RLR)

Fire Team 3

Squad Leader: 1 (DC-15S, No Attachments, set to full auto)

Assault Battle Droid: 1 (Multiple Rocket Types

Grenadier: 2 (DC-15S With Grenade Launcher Undermounts)

Ship Support: 1 (Flying MAAT)

Support Nuetralizer: 1

Sharpshooter Squad

Number of Fireteams in Squad: 2

Squad Leader: 1 (DC-15S, no scope)

Designated Marksmen: 2

Squad Automatic Support: 1

Skirmish Support: 1

Medical Neutralizer: 1

Fire Team 2

Squad Leader: 1 (Scoped DC-15A with Tripod, set to full auto)

Soldier Biot: 1 (DEMP 2 Carbine, Energy Bow Pistol)

Designated Marksmen: 2

Ship Support: 1 (Flying TIE/SRRET)

Support Neutralizer: 1



Sniper Squad

Number of Fire Teams in Squad: 2

Fire Team 1

Squad Leader/Sniper: 1 (DC-15A, Full Sniper Modifications)

Soldier Biot/Spotter: 1 (Scoped DC-15S + Tripod)

Medical Nuetralizer: 1


Fire Team 2

Designated Marksman/Squad Leader: 1

Ship Support: 1 (Flying TIE SRRET)

Support Nuetralizer: 1

Air Support Squad

Number of Fire Teams In Squad: 3

Fire Team 1

Squad Leader: 1 (Scoped DC-15S)

Flutter Craft Support: 2

Grenadier: 1 (DC-15S + Grenade Launcher Undermount OR Micro Rocket Undermount)

Squad Automatic Support: 1

Support Nuetralizer: 2

Medical Nuetralizer: 1

Fire Team 2

Squad Leader: 1 (DC-15S, no attachments)

Squad Automatic Support: 3

Fluttercraft Support: 2

Support Nuetralizer: 1

Medical Nuetralizer: 1

Fire Team 3

Squad Leader: 1 (DC-15S)

Grenadier: 1 (DC-15S set to full auto + Grenade Launcher Undermount)

Soldier Biot: 1 (DEMP 2 Carbine, Plasma Grenades)

Skirmish Support: 1

Ship Support: 1 (TIE/SRRET)

Support Nuetralizer: 1

Medical Neutralizer



Air Strike Squad

Fire Teams in Squad: 2

Fire Team 1

Squad Leader: 1 (DC-15A)

Designated Marksman: 1

Ship Support: 1 (Flying Lancet Aerial Artillery)

Skirmish Support: 1

Squad Automatic Support: 1

Support Neutralizer: 2

Medical Nuetralizer: 1

Fire Team 2

Squad Automatic Support/Squad Leader: 1

Grenadiers: 3 (Bulldog RLR)

Ship Support: 1 (Flying MAAT)

Support Nuetralizer: 1

Medical Neutralizer: 1

Orbital Strike Squad

Number of Fire Teams in Squad: 2

Fire Team 1

Squad Leader: 1 (DC-15A)

Designated Marksman: 1

Skirmish Support: 1

Squad Automatic Support: 2

Support Neutralizer: 2

Medical Nuetralizer: 1

Fire Team 2

Squad Automatic Support/Squad Leader: 1

Grenadiers: 3 (Bulldog RLR)

Ship Support: 1 (Flying MAAT)

Support Nuetralizer: 1

Medical Neutralizer: 1

Tank Squad

Number of Teams in Squad: 2

Tank Crew: 2 (Co Squad Leaders, Piloting TX-30T)

Infantrymen: 4 (Scoped DC-15S + Tripod)

Squad Automatic Support: 2

Support Nuetralizer: 1

Medical Nuetralizer: 1

Fire Team 2

Designated Marksmen/Squad Leader: 1

Squad Automatic Support: 2

Grenadiers: 3 (Scoped DC-15S + Micro Rocket Undermount)

Heavy Weapons

Number of Fire Teams in Squad: 3

Grenadier/Squad Leader: 1 (DC-15S, Grenade Launcher Undermount)

Squad Automatic Support: 3

Skirmish Support: 1

Support Neutralizer: 1

Medical Nuetralizer: 1

Soldier Biot: 1 (Energy Bow Pistol, Plasma Grenades)

Fire Team 2

Designated Marksman/Squad Leader: 1

Squad Automatic Support: 2

Grenadier: 1 (DC-15S + Micro Rocket Undermount)

Soldier Biot: 2 (DEMP-2 Carbine, Ion Grenades)

Medical Nuetralizer: 1

Assault Battle Droid: 2

Fire Team 3

Squad Leader: 1 (DC-15A)

Assault Battle Droid: 2

Squad Automatic Support: 1

Support Nuetralizer: 1

Medical Nuetralizer

Ship Support: 1 (Piloting TIE/SRRET)

SPEC OPS

Number of Fire Teams May Vary

Squad Leader: 1 (DC-12U, Clone Diver Armor)

Infantrymen: 4 (DC-12U, Vibroknife, Plasma Grenades, Clone Dive Armor)

Soldier Biot: 1 (DC-12U, Plasma Grenades, Diving Suit)

Medical Nuetralizer: 1 (Diving Suit)

Support Nuetralizer: 1 (Diving Suit)
 
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