The Spacepiress of Chaos
Out of Character Information |
Intent: | Upgrading the Phase I Canoness Battle Armor | |||
Image Source: | [HERE] | |||
Canon Link: | Not Applicable | |||
Permissions: | Not Applicable | |||
Primary Link: |
Production Information |
Manufacturer: | The Hellforge | |||
Affiliation: | Confederacy of Independent Systems; The Hellknight Corps; The Erinyes | |||
Model: | Phase II Canoness Battle Armor | |||
Modularity: | No | |||
Production: | Limited |
Materials |
Technical Information |
Classification: | Multipurpose | |||
Weight: | Very Heavy |
Resistances: |
Energy: | Average | |||
Kinetic: | High | |||
Lightsabers: | Low | |||
Sonic: | Low | |||
Ion: | Average | |||
EMP: | Low | |||
Radiation: | Average | |||
Elemental: | Average |
Special Features |
Helmet: | HUD - Heads Up Display | Torso: | Environmental Control Unit | Legs: | Knee-Protector Plates | ||||
Air Filtration and O2 Supply System | Manual Suit Sealing Kit | Magnetic Boots with Grav-Field Alternator | |||||||
Automatic Polarizing and Anti-Flash Blinding Lenses | Reinforced Alusteel Plating | ||||||||
Encrypted Comlink | Additional: | Power-Assisted Servos | |||||||
Series IV Speaker | Arms: | Forearm Datapad | IFF Circuitry | ||||||
Retractable Vibroknife | Sealed against Chemical and Biological Attacks | ||||||||
Temperature Control Bodysuit | |||||||||
Reconfigurable Backpack |
Advanced Features |
3100 Firebrand Suit | Ablative Plating | Anq-Y Enhanced Optics Suite | Armorweave Underlay | Ballistic Shielding | Environment Underlay | Smartmed 2000 Integrated Med-Systems |
Strengths |
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Weaknesses |
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Description |
Phase II Canoness Battle Armor retains many of the design features, materials, and capabilities as its predecessor, albeit with the addition of a handful of systems and resistances that the Phase I armor was lacking. Manufacturing of the armor is still done utilizing materials that are often used in the production of Starships, making for a heavier though sturdier armor that is capable of withstanding sustained abuse and continue to function properly. Capable of withstanding small arms fire from small-caliber kinetic rounds and low yield blasters - it is still incapable of withstanding strikes from high yield weapons such as blaster cannons, and large-caliber rounds designed to penetrate thick armor. This capability and functionality, however, is often utilized by operators to not only shield themselves but also shield those placed under their care by utilizing the armor as a shield. The trade-off for the armor being constructed of heavier materials is that the armor is heavy and bulky, with operators having difficulty utilizing the armor under their own strength. In an attempt to mitigate this, the armor is outfitted with a series of Power-Assisted Servos that are located throughout the suit - these servos also supplement the operator's own strength - though not to any kind of super-human level. The introduction of an Ablative Plating offers the suit protection against electrical-based sources of damage - such as Ion weapons. However, it comes at the trade-off of limited mobility while utilizing the armor; and though capable of withstanding limited or sporadic fire and strikes from Electrical and Ion Weapons, sustained, continuous attack from such weapons can still render the suit immobile via locking up or destroying the power-assisted servos. Likewise, the armor lacks any kind of proper means to protect an operator against the effects of Sonic based weaponry - though one or two bursts would not be sufficient to cause serious damage, successive bursts or those such as from Sonic Cannons, would be more than enough to effectively liquefy the operator inside of the armor. Additionally, the armor lacks any kind of protection to deal with lightsabers - capable of withstanding glancing blows; it is a completely different story when it comes to successive blows in the same location, or if the lightsaber were merely jammed into the armor - effectively melting it from the inside out. Furthermore, the armor's heavyweight and lack of mobility make it ill-suited for operating in theaters that contain environmental hazards such as Sand, Mud, Bogs, or other such geographical features that have the potential of causing the armor to become immobile or sink. Though this is not to say that the armor does not have its strengths or that it is not an improvement of the Phase I predecessor - even if the improvement can be seen as minimal at best. Capable of being pressurized with an airtight seal, the armor can be operated for up to twenty minutes in hazardous environments such as the Vacuum of Space; though this limit can be increased up to an hour provided that the configurable pack is properly outfitted with additional oxygen tanks. And, like the Phase I armor, Phase II retains its ability to be fully sealed against both biological and chemical attacks to protect the wearer; with the armor's greatest strength still being the configurable pack that can be equipped for a myriad of roles as a mission calls or requires. |
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