Well-Known Member
- Intent: To create a particle beam rifle for the Agents of Chaos.
- Image Source: Adrian Majkrzak (Edited by Scherezade deWinter )
- Canon Link: Particle Beam
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Whimsy, Agents of Chaos
- Affiliation: Whimsy, Agents of Chaos
- Model: Phase II “Dissonance” Particle Beam Rifle
- Modularity: Yes; Operators may Install One Underbarrel Attachment, One Optic, and One Foregrip Variant
- Laser Sight
- 5x Multi-spectrum Variable Zoom Anti-glint Combat Scope
- Holographic Sight
- Red Dot Sight
- Diagonal Foregrip
- Angled Foregrip
- Horizontal Foregrip
- Underbarrel Scatterblaster
- Underbarrel Grenade Launcher
- Underbarrel ARC Caster
- Underbarrel Repulsor Weapon
- Underbarrel Flame Projector
- Underbarrel Vibro-Bayonet
- Underbarrel Ascension Cable
- Sonic-dampening Sound Suppressor
- Production: Minor
- Material: Durasteel, Duraplast, Titanium, Myoflex, Particle Beam Rifle Components, Internal Circuitry
- Classification: Particle Beam Rifle
- Beam Color: Shimmery Magenta
- Beam Velocity: 1471 m/s
- Size: Average (71.12cm, 28 inches)
- Weight: Average (3.0 kg, 6.61 Lbs.)
- Ammunition Type: Power Cell, Tibanna Gas Canister
- Ammunition Capacity (Lethal/Maximum Setting): Small
- 30 Discharges Per Power Cell, 180 Per Tibanna Gas Canister
- Effective Range: Average (450 m)
- Rate of Fire: Low-Average
- 2 Round Burst (Low), Fully Automatic (Average)
- Stopping Power: Very High
- Recoil: Low-Average
- 2 Round Burst (Low), Fully Automatic (Average)
- Integrated Remote HUD/MFTAS Uplink (Ammunition Counter, Operating Temperature, Weapon Integrity, Targeting Computer, Rangefinder, Etc.)
- Standard Rail Interface System(Combat Sights, Scopes, Gadgets, Grips, Underslung Weapon/Accessory Mounting Point Etc.)
- Recoil Delay and Regeneration System
- Biometric Security Lock
- Stun and Lethal/Maximum Setting
- Collapsible Stock
- Heat Sink and Cooling Coils
- Ambidextrous Support
- Magnatomic Grips
- Modularity and Versatility - The Dissonance can fit a number of underbarrel attachments, optics, and foregrip variants which grants the operator a large degree of customization over the weapon and its functionality.
- Destructive Damage Potential - The Dissonance fires beams of superheated energy which are highly effective against droids and organic targets. The weapon’s shimmering magenta beams are capable of burning through and flash-melting durasteel plating of the thickness typically utilized in heavy infantry armor. When applied against organic targets, the Dissonance may produce spectacularly gruesome results, including the potential to dismember limbs and burn holes through targets.
- Burst-Fire Recoil Delay and Mitigation - The burst-fire mode utilizes a state-of-the art recoil control system which delays the shock of recoil until after the second particle beam has discharged from the barrel. In effect, this allows for the two particle beams fired by the operator in a single burst to strike at the same location on a target, greatly augmenting the weapon's ability to counter armor. Furthermore, the recoil regeneration system will recover roughly 50% of the excess energy that would have otherwise manifested as recoil from the two discharges when the Dissonance is fired in burst-fire. As a result, when fired in burst-fire, the operator will only feel recoil roughly equivalent to that of a single discharge.
- Beautiful, but Impractical - The Dissonance discharges stunning magenta beams which possess a brilliant glimmering visual effect. In a battlefield where most energy bolts are generally a shade of blue, green, or yellow, the glittery magenta beams fired by the Dissonance are incredibly beautiful and distinct, but may easily expose the location of the shooter.
- Ion/EMP Vulnerability - The Dissonance has a number of sensitive electronics in the main body of the rifle which are encased in Ionite and EMP resistant materials. As such, even when struck by a close-proximity EMP/Ion-based attack, the weapon typically retains enough electrical integrity to maintain primary fire functionality. Unfortunately, the rifle’s optic, underbarrel gadget, remote HUD/MFTAS linking system, and sound-dampening suppressor are almost always compromised in EMP/Ion-based assaults, because their systems are located at or near the outside of the rifle’s main body. In the wake of these assaults, these systems typically must undergo a lengthy automatic reboot which may last as short as a minute or as long as a few hours.
- Cooling and Heat Management - While the Dissonance features a continuously operating cooling system which immediately disperses heat from the weapon in between firing sequences, this system is ineffective if the rifle is fired at the maximum rate of fire over a sustained period. As such, in the event that the weapon surpasses the hard-coded heat maximum, the cooling systems will immediately execute a heat discharge protocol which prevents the operator from firing the weapon for over three seconds.
- Accuracy - When fired in fully automatic, the Dissonance's accuracy and spread suffers due to recoil. In addition, the rifle's recoil delay and regeneration system is not optimized to operate to maximum efficiency under conditions of sustained, fully automatic fire.
- Diminished Rate of Fire - When fired in burst-fire, the Dissonance suffers from a slightly diminished rate of fire. As such, in close quarters, fully-automatic is generally the superior option.
The Phase II “Dissonance” Particle Beam Rifle is a particle beam assault rifle intended for usage by the frontline fighters of the Agents of Chaos. The project was conceived and researched by Whimsy in 858 ABY and put into service a little over a year later. Intended to act as a versatile and highly modular primary handheld weapon platform, the Dissonance features a number of factory compatible attachments which allow the operator to customize their weapon based on the needs of the mission. Although it possesses a small frame, the Dissonance is most effective at short and medium ranges. At ranges past 500 meters, the beam fired by the weapon becomes unstable and highly prone to inaccuracy.
The shimmery magenta beams fired by the Dissonance are unique from those fired by blaster rifles not only in their brilliant appearance, but also through their composition. The weapon fires coherent particles of energy which interact with surfaces and energy fields by creating a small, yet violent explosion with a distinct glittery visual effect. While this trait prevents the beams from passing through targets or obstructions, it does permit a more focused damage potential on a single target. It also counters the energy-reflective properties of lightsabers and Xythan force shields, though it does not nullify their vast defensive qualities.
Reference: May 13, 2020 WayBack Machine Capture
May 15, 2020: Updated template to 5.1 Factory Standard. Edited Strength (Destructive Damage Potential) to remove reference to thermal dissolution. Added Recoil Regeneration System, with associated strength pertaining to recoil control and mitigation in burst-fire. Added Biometric Security Lock. Added Weakness regarding diminished accuracy in fully automatic and Weakness regarding diminished rate of fire in burst-fire. Increased Size Rating to Average. Reflected differences in rate of fire and recoil between the burst-fire and fully automatic modes.
May 15, 2020: Updated template to 5.1 Factory Standard. Edited Strength (Destructive Damage Potential) to remove reference to thermal dissolution. Added Recoil Regeneration System, with associated strength pertaining to recoil control and mitigation in burst-fire. Added Biometric Security Lock. Added Weakness regarding diminished accuracy in fully automatic and Weakness regarding diminished rate of fire in burst-fire. Increased Size Rating to Average. Reflected differences in rate of fire and recoil between the burst-fire and fully automatic modes.
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