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OUT OF CHARACTER INFORMATION
The Phase IV/01 Heavy Repetition Antimatter Cannon is a heavy, yet man-portable weapon system which bears rough equivalence to a blaster cannon, albeit with significantly more damage potential. Designed and produced by one of the largest defense corporations based within the Scintilla, it was created to fill the gaps in the arsenal of the Wild Hunt and the Armada pertaining to heavy firepower. It can be utilized as a man-portable, heavy weapon for specialized troops or a vehicle-integrated offensive system. In both cases, the Phase IV/01 is an extremely potent and versatile weapon that is capable of neutralizing a wide range of threats.
- Intent: To create a heavy repeating weapon.
- Image Source: N/A
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: First United Astral Engineering
- Affiliation: Agents of Chaos and Closed-Market
- Model: Phase IV/01 Heavy Repetition Antimatter Cannon
- Modularity: Yes; May be Installed in Different Vehicle Platforms or Utilized as a Man-Portable Heavy Weapon. Can also link to virtually any electronics, sensor suite, HUD, or targeting system. Rail Interface may accommodate a number of attachments.
- Production: Mass-Produced
- Material: Antimatter, Antimatter Repeater Components, Dallorian Alloy, Durasteel, Duraplast, Titanium, Myoflex, and, Anti-Ion/EMP Agrinium and Duraplast Mesh Construction Surrounding Electronics
- Classification: Heavy Repetition Antimatter Cannon
- Discharge Velocity: 2231 m/s
- Size: Large │ Very Large (Power Generator)
- 40 Inches (101.6 Centimeters) │ 40 Inches (101.6 Centimeters) + Size of Generator
- Weight: Very Heavy │ Extremely Heavy (Power Generator)
- 39 Lbs. (17.69 Kilograms) │ 39 Lbs. (17.69 Kilograms) + Mass of Generator
- Ammunition Type: Antimatter Cell and Power Cell (Or Power Generator)
- Ammunition Capacity: Average │ Very High (Power Generator)
- 100 Discharges Per Power Cell and 300 Discharges Per Antimatter Cell │ ~Unlimited Discharges With Power Generator and 250 Discharges Per Antimatter Cell
- Effective Range: Average (375 meters)
- Rate of Fire: High
- ~13 Discharges Per Second
- 2 Discharge Burst, Semi-Automatic, and Fully Automatic
- Stopping Power: Extreme
- Recoil: High
- Ammunition Counter and Cautionary Pulsar
- Weapon Integrity Reader (Operating Temperature, Power Cell Levels, and Etc.)
- Continuous Cooling System (Incorporated Heat Sinks and Cryo Cooling)
- Electronic Safety
- Autosteady-Gyro Gimbal System
- Standard Rail Interface System (Combat Sights, Scopes, Grips, and Etc.)
- Genetic Code, Retinal, Chitinous Accretion, Cytoplasmic, and/or Dermatoglyphic Operator(s) Verification/Security System
- Anti-Light Reflection Lens Coating (If Applicable)
- Passive Mini-Sensors Around Barrel (Detects Any Hazardous Obstructions Around the Barrel, Prevents Firing Until They are Cleared)
- Precision-Guided Targeting Computer (Integrated With all Factory-Issue Optics)
- Interfacing, Uplink, and Networking Capability
- Pyrowall and Echo Pulse
- Oversight and Governing Data-Brain
- Holographic HUD Display and Targeting Reticule
- MFTAS
- Backup Optical Targeting/Sighting Module (In Event of Sensor Jamming)
- Automatic Zero Adjustment
- Anemometer Sensor
- Ambient Air Density Sensor Module (Temperature Sensor, Humidity Sensor, and Barometer)
- Gravity Sensor
- Temperature Sensor
- Humidity Sensor
- Rangefinder
- Interfacing, Uplink, and Networking Capability
- Reflective Shielding and Lightsabers: Technologies which would otherwise prove effective in returning energy, such as lightsabers, Xythan Force shields, or similar defensive systems, are unable to return or reflect magnetically-sheathed antimatter particles, as antimatter will simply annihilate itself and potentially, any matter within close proximity, upon impact. This is especially dangerous to unshielded lightsaber wielders, as the “splash” created by such an explosion could likely result in grievous injury or in extreme cases, annihilation. However, this effect typically will not nullify the purely defensive qualities of reflective shield systems or any other variant of ray or molecular shielding.
- Extreme and Versatile Damage Potential: Given the hyper-reactive, explosive, and annihilating nature of antimatter, the Phase IV/01 is capable of damaging and potentially disabling virtually any atmospheric and ground-based military vehicle smaller than 20 meters, with more or less direct hits required to do so, depending on the overall size and defenses of the unit. Utilized against infantry, including power armor-clad units and monstrous humanoids possessing disruptor-resistant organic carapace, it is usually a nigh-overkill with few enduring exceptions. It is also effective against light and medium vehicles, including light walkers and medium-sized landspeeder or wheeled craft, albeit with multiple direct hits. Finally, it may also render terminal damage effects on smaller starfighters and atmospheric craft. While it is capable of engaging larger vehicles and heavy tanks, these machines are extremely resilient to it and as such, are somewhat aptly characterized as "bullet sponges" when taking fire from the weapon. In essence, they can be neutralized, but only after tanking high amounts of fire.
- EMP/Ion Resistance: The Phase IV/01 has a very robust resistance to EMP and Ion weaponry. In general, area-of-effect EMP/Ion weaponry is largely ineffective in disabling it, especially if the weapon is not in close proximity to the point of discharge. However, more focused EMP/Ion weaponry, such as ionization blasters and EMP guns are capable of overcoming the weapon's internal defenses to render it little more than dead weight.
- Stationary: The Phase IV/01 is a large, heavy weapon and generally requires that an unaugmented user be stationary in order to fire it, unless it is mounted on a vehicle.
- Penetration: The antimatter particles can generate spectacularly explosive results upon impact with a given target, it is largely ineffective as an armor penetrator. An obstruction as thick as a bush or a small cluster of foliage, which would otherwise only serve as concealment and subsequently be easily bypassed by a kinetic projectile, is enough to detonate the antimatter prematurely, presumably allowing any targets behind it to escape with minimal damage or virtually unscathed.
- Accuracy: The Phase IV/01's accuracy at ranges beyond 150 meters tends to suffer under prolonged periods of rapid fire, especially when utilized in smaller vehicles or as a man-portable heavy weapon.
- Heat Discharge Protocol: When fired at the maximum rate of fire over a sustained period (Typically longer than four seconds), it is likely that the cannon will execute an emergency heat discharge protocol which will prevent the operator from discharging the weapon for over five seconds. In order to avoid this, it is recommended that the operator remain cognizant of monitoring of the weapon’s heat levels and exercise trigger discipline.
The Phase IV/01 Heavy Repetition Antimatter Cannon is a heavy, yet man-portable weapon system which bears rough equivalence to a blaster cannon, albeit with significantly more damage potential. Designed and produced by one of the largest defense corporations based within the Scintilla, it was created to fill the gaps in the arsenal of the Wild Hunt and the Armada pertaining to heavy firepower. It can be utilized as a man-portable, heavy weapon for specialized troops or a vehicle-integrated offensive system. In both cases, the Phase IV/01 is an extremely potent and versatile weapon that is capable of neutralizing a wide range of threats.
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