Domino
Warden of the Ice
Phenex: Quality you can depend on.
In conjunction with Outer Rim Resources.
Stations
Trist-Class Repair and Refueling Station
Tibanna Gas Outpost
380m across, the Trist isn't the largest of the stations out there by far, but that just makes it far more economical for planets and systems off the heavily beaten path. A R&R station, it focuses on catering to the needs of the dedicated spacer and their ships. The station has space for 10 medium ships (100m-300m), 5 large ships (100m-1,000m) 20 Light/medium freighters or shuttles, and 12 defensive/escort fighters.
Tibanna Gas Outpost
A moderately sized Tibanna mining platform capable of harvesting a variety of gasses. An ORR product.
Ship Equipment
Fast Acting Navigation Computer
Dak-6 Gatling Laser
Dual-Feed Launchers
Laser Comm
Phenex Turbolaser Mk-II
Integrated Dampener Baffles
A continuously updating jump computer capable of plotting multiple jump points at once. Larger ships can of course carry larger computers, but even the smallest aboard a fighter plots ever evolving courses to at least one destinations based on where the ship is oriented. Multiple destination profiles possible alongside a hard-set destination. Does require routine defragging to maintain runtimes.
Dak-6 Gatling Laser
Possibly one of the most powerful conventional fighter weapons to date, the DAK-6 benefits from increased range, power, and firing speed to the point it's the only laser weapon mounted to Phenex's Ghost Bomber. Designed from the ground up to be a heavy attack weapon, the DAK-6 is well suited to taking out a capital ship's weapon emplacements or even tanks on a planetary surface.
Dual-Feed Launchers
Why settle on one type of missile or torpedo when you can carry two? Sport unrivaled tactical flexibility by swapping between lethal and disabling warheads with a flick of a switch.
Laser Comm
Electronic jamming immune secure communications.
Phenex Turbolaser Mk-II
Integrated Dampener Baffles
Industrial ships
Isumaru Refueling Ship
Orzo Tug
The first of it's kind in the modern age, like the Tristan other companies were quick to produce up-sized versions in the wake of the ship's success. Despite this, the Isumaru remains a mainstay of many cargo and military fleets and can often be found in the hands of an independent. This ship has a well deserved reputation for durability and flexibility that has served its owners well over the years since its release.
At just 80m and lacking any armament, this tug isn't much to look at, but every inch of it is dedicated to moving object many times its mass through space. From fine construction projects to the largest of ships. The Orzu can either be crewed or operated remotely slaved to another tug or a control center depending on the project its tasked to.
Capital Ships (1,000M +)
Apollyon-Class Command Carrier
Dirge-Class Assault SD
[SIZE=11.9999990463257px]
Pellaeon Mk-II
Phoenix-Class Destroyer
Panther-Class Carrier
Designed to command fleets, this supercarrier hosts C&C capabilities sufficient for nearly anything while giving boarders a hellish run for their money.
[SIZE=11.9999990463257px]
While not the largest ship out there and far from the fastest, the Dirge doesn't mind, it'll just kill you from over here. Boasting massively thick armor and an even larger battery of long-range weapons, these Assault Star Destroyers shield other ships with their bulk and launch a withering return fire, all the while shrugging off all but the harshest of blows. [/SIZE]
Pellaeon Mk-II
An update of a Sith Empire update of the old Pellaeon destroyers. A unique power regulation system makes it capable of boosting itself to remarkable levels for a short amount of time.
A sturdy 1km destroyer for fleets on a budget. Don't mistake it though, the Phoenix is far from an antique and is still quite capable.
This 1km long carrier is dedicated to its hanger and supports more than a hundred fighters and bombers. That's a wing and a half without sacrificing so much firepower it's no longer capable of defending itself.
Military Cruisers
Nimix Cruiser
Widow Frigate
Adventurous-Class EW Cruiser
One of the Sun's first ships of the line, this class proved instrumental in defeating Excon's Rebellion and held off Sith reinforcements. These days it makes an excellent scout or patrol cruiser with its long-range sensors while still packing a surprising punch above its weight class thanks to its unusual warhead selection which along with its durability and defensive armament, make it a viable option to screen ships of the line in fleet actions.
Often considered a smaller version of the Nimix, the Widow is well suited to personal ownership without sacrificing combat capability. This ship is every bit as ready for a fight as its aggressive lines suggest and it's often found in planetary defense fleets or guarding merchant convoys. Fast Acting Navigation Computers come standard.
Rather than packing a bunch of delicate equipment into a helpless corvette, the Adventurous is more than capable of laying down a beating against ships of its size group while scrambling enemy comm nets.
Military Corvettes
Karakter Carrier
Oscuras Corvette
While externally mounting fighters on racks has been around for centuries, the Karakter sandwiches them protectively between its twin hulls providing its two dozen an extra measure of protection. Not a combat ship itself, this 'pocket carrier' focuses on defense with its strong shields and exotic armor. This has resulted in an extremely fast ship capable of turning the tide in small engagements if used carefully.
An aggressive long-range Corvette in both form and function. Best serves as a patrol or customs inspection platform. Carries three squads of marines.
Gunships and Dropships
Revelation-Class
Malos-Class
Kirtok-Class Assault Ship
Graul-Class Dropship
Mouse-Heavy Lander
One of the most advanced ships produced by Phenex, agile and deadly, the void-7 charges the Revelation carries provide a potent deterrent against pursuing fighters. Above a battlefield it relays map and troop information back to command ships to help cut through the fog of battle. These make excellent couriers for special forces.
A reliable, durable, gunship, the Malos functions more like a heavy bomber than anything else with an extensive bomb and missile payload. This thing loves to chew through massed troops and reduce them to their base molecules with its thermal detonator or flame carpets.
Kirtok-Class Assault Ship
A heavy ground attack craft specializing in anti-armor and personal, its somewhat dated design makes hanger stowage difficult yet yields superior atmospheric maneuverability.
A small 12-man dropship with auto-mapping technology. Rugged and fast-deploying.
Safely landing troops for planetary invasions has always been a problem, in the past it required landing massive capital ships to unload their soldiers and heavy armor leaving them vulnerable to planetary defense fire and artillery striking massed troops as soon as they'd unloaded. The Mouse is still a massive lander, but it decentralizes operations and is capable of detaching pods to safely drop troops, armor, and equipment in case it's shot down resulting in at least a partial delivery.
Elite Starfighters
Fighters
Bombers
Ghost Bomber This bomber centers around a large laser gatling capable of engaging targets at long-range with withering fire and destroying hardened targets like pillboxes and gun turrets on a capital ship. Backed up by a large torpedo load there isn't much that this ship can't handle. Built with pilot survival in mind, the Ghost began the Phenex custom of installing extra safety features to prevent chain reactions and other catastrophic failures.
Specter Bomber A 2-man heavy bomber designed around engaging capital ships. Capable of using the devastating Sparrowhawk Missile, a single squadron is theoretically capable of annihilating a Star Destroyer battle group. Provided you ignore things like escorts and defensive fire. Carries an updated version of the safeties installed on the Ghost.
Specter Bomber A 2-man heavy bomber designed around engaging capital ships. Capable of using the devastating Sparrowhawk Missile, a single squadron is theoretically capable of annihilating a Star Destroyer battle group. Provided you ignore things like escorts and defensive fire. Carries an updated version of the safeties installed on the Ghost.
Interceptors
Ground Vehicles
Personal Equipment
Weapons
Assault Rifles
Sub-Machine Guns
Pistols
Shotguns
Squad Assault Weapons
Crew-Served/Mounted
Explosives
Melee Weapons
Armor