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Approved Tech Phylactery Scarab Droid Swarm

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Phylactery Scarab Droid Swarm
Scarab_Droid_Bottom.jpg

Image Source: Here
Intent: To create a self-repair system for the Members of Murder.exe (Prime, Agamemnon, etc)
Development Thread: As Needed
Manufacturer: ArmaTech Combat Systems
Model: Mk1
Affiliation: Restricted Market
Modularity: No
Production: Minor

Material: Duranium, Droid Components, Animated Metal Sealant
Classification: Second Degree
Weight: 20 Grams
Length: 2 Centimeters
Movement: Hexapedal
Armaments: None
Misc. Equipment:

  • Photoreceptors
  • Standard Scanners
  • Manipulator Arms
  • Repair Systems
Description:
The Phylactery Scarabs are contained within a droid, small, roughly the size of a quarter when flattened out, able to shift their shape to a degree, such as rolling themselves into balls, tubes, or flattening themselves into circles. These droids are simplistic in nature, basically severely scaled down astromech droids designed for one thing. Repairing their host.

Parasitic in nature, they draw power from the host and when the host droid is damaged they appear from within the chassis, dragging parts back together, sealing holes and reattaching limbs. They make use of Animated Metal Sealant to repair the armor and frame, and have tiny manipulator arms to assist in repairing wiring and electronics. Severe injuries take time to repair and there are some injuries and damages that cannot be fixed on the field and things that require replacement cannot be repaired. The strength of these Droids is held in their ability to lay dormant, allow the host to be passed over and then repair the host after combat, making leaving piles of droids in a Jedi’s wake a foolish move.

Each swarm is controlled and operated by the droid that hosts them, and is dependent on each host. The amount per swarm is also dependent on the host, but as it takes dozens, possibly hundreds, to repair the host each swarm can be considered, enough. They are unable to leave the host for more than a few minutes or travel more than a few meters.

Primary Source: http://wh40k.lexicanum.com/wiki/Phylactery
 
Anything short of total system failure given enough time. Amputations take longer than a few minutes, but it is possible.

Minor damage is the only thing that could be repaired during combat, like short circuits, shorted out wires, and the like.

15-20 minutes to reattach a limb, a day to fix if you leave the host in a heap but the brain is still roughly intact. That said, it probably wouldn't be structurally as sound as a factory fresh model.
[member="Braith Achlys"]
 
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