Marshal, Journeyman Protector
SPECIAL FEATURES
- Can crush what it grips to powder thanks to micromotors
- Mass and Gravity modulation and output
- Greatly amplifies a user's striking power
- Provides a limited ranged push ability
- Considerably tricky to remove in combat should that prove necessary
- Users hands may become quite sweaty especially with prolonged use
While shockboxing is known across the galaxy, and the like named shockboxing gloves used in the sport are widely familiar, the concept has seldom been tried in a battlefield role. This changed with the inception of the gravitic gauntlets developed by Panther's Arsenal of Keldabe.
Incorporating gravity and mass manipulation technologies the resulting gauntlets are based on a standard pair of shukurok, Mandaloran crushgaunts. The gravitic gauntlets maintain the ability to manually crush to powder with their standard crushgaunt function. They add to this the ability to generate gravity fields and manipulate their own mass.
In battle the user can greatly customize and change the output of the weapons on the fly. In the simple mode the weight and power of blows can be increased by orders of magnitude by adding mass and gravitic force. In more advanced user hands, the gravity field can be blasted forward ahead of the user, giving a Mandalorian a comparable ability to a Force User's telekinesis; though crude and limited in range. This effect can also be decreased in range to impact with the user's punches, magnifying blows still further.
Out Of Character Info
Intent:
Creating better crushgaunts for Mandalorian Protectors to use
Image Source(s):
Canon Link:
N/A
Permissions:
N/A
Primary Source(s):
https://starwars.fandom.com/wiki/Crushgaunt/Legends
https://starwars.fandom.com/wiki/Density_projector
https://starwars.fandom.com/wiki/Gravity_generator
https://starwars.fandom.com/wiki/Pressor_field
Technical Information
Affiliation:
Panther's Arsenal (Keldabe), Mandalorian Protectors
Model:
N/A
Modular:
No
Effective Range:
Average
Rate of Fire:
Single Shot
Material:
Beskar, Technical Components
Ammunition Type:
Energy
Ammunition Capacity:
Average
Damage Output:
Very High
Recoil:
Average
Ranged Class:
Other
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