Star Wars Roleplay: Chaos

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Planned Vehicles

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OUT OF CHARACTER INFORMATION

  • Intent: To provide a Mobile Defense Unit in Lucerne Lab's product line-up

  • Image Source: Spartan Games Trojan-class Cyber Tank concept rendering (company website now defunct)

  • Canon Link: N/A

  • Primary Source: N/A
PRODUCTION INFORMATION

  • Manufacturer: Lucerne Labs

  • Model: Kaadu-class Mobile Defense Unit

  • Affiliation: Directorate, Silver Jedi, Closed Market

  • Modularity: Kaadu Modules as detailed below

  • Production: Mass-Produced

  • Material: Argentum-series Matrix Armor Plating, Beskar frame, ceraglass viewports, standard vehicle components
TECHNICAL SPECIFICATIONS

  • Classification: Mobile Defense Unit

  • Role: Multipurpose Vehicle

  • Size: Average

  • Weight: Average

  • Minimum Crew: 2

  • Optimal Crew: 4 (1 pilot, 1 mechanic droid, + 2 module operators)

  • Propulsion: Tracks

  • Speed: Fast (200 km/h)

  • Maneuverability: Average

  • Armament: None (stock & most module variants)
    High (with weapons modules listed below)
    Anti-Air Module
    2 Repeating Laser Cannons
  • 2 LLT-7 General Purpose Warhead Launchers

[*]Artillery Module

[*]Munitions Launcher



[*]
Defenses: Average

[*]
Squadron Count: Average: 12

[*]
Passenger Capacity: 0 (Up to 20 with APC module)

[*]
Cargo Capacity: Average (up to Large with APC Module)

SPECIAL FEATURES

  • Environmentally Sealed: Kaadus have environmental sealing and full internal life-support for three days of continual operation, allowing the tanks to be deployed in hazardous environments such as vacuum or toxic atmospheres and to enable limited submersion in water.

  • Kaadu Modules: Like the Mobile Defense Units before it, the Kaadu can accept a variety of modules that allow it to fulfill ancillary roles on the battlefield, from a basic APC to an advanced mobile shield generator.
Strengths:

  • Modular: The Kaadu can fulfill a large number of roles depending on how it is outfitted, giving users a wide array of abilities.
Weaknesses:

  • Unarmed: Stock Kaadus are unarmed, and even many of those with their modules are lightly armed or too specialized to be a threat to many opponents. Even those Kaadus that do possess weapons aren't equipped to handle enemy infantry at an infantryman's typical engagement range.
DESCRIPTION: The Kaadu is Lucerne Lab's modern version of the Mobile Defense Unit, a multipurpose vehicle that fulfilled a variety of ancillary roles within the old armies of the Galactic Civil War. Kaadu performs a similar function, using an internal bay to allow it to interchangeably fit different mission modules. This has allowed the Kaadu to fulfill many of the same roles as the old MDUs, such as a mobile shield generator or multiple warhead launch platform, but has allowed the Kaadu to take on several other roles, such as a combat engineering platform and field medical station. The Kaadu's versatility has made in a common site in small numbers among a number of planetary defense forces aligned with the Silver Jedi and ISAF.

Technical Explanations:

Crew: The Kaadu has a small forward crew cabin that has room for two people, typically a driver and a communication's operator/gunner. Directly behind them is the mission module, which may or may not contain more crewmen or passengers.

Engine Systems: The Kaadu moves about on two continuous tracks which use overlapping road wheels. Each track is powered by a separate hydrogen-oxygen fuel cell engine derived from the Lab's previous Myrmidon-class APC. This drive system provides the Kaadu with a robust drive system that is capable of navigating through many terrains, though it is not as fast nor as capable of maneuvering around objects as many repulsorlift vehicles. The trade off is that the Kaadu's drive system is more resistant to electromagnetic fluctuations, making it more resistant to EMP attacks and allowing it to work on worlds with unusual magnetic fields, such as Jabiim. Additionally, with its sealed hull, this allows the Kaadu to crawl underwater at the depths of a typical continental sea shelf.

Defensive Systems: The Kaadu's most basic defense its reinforced beskar frame, which is then covered in a thick layer of Argentum Matrix Armor plating that is carefully designed to act as sloped armor from most attack angles. Thus the actual arrangement of plates combined with its frame is designed to resist kinetic weaponry, while the plating composition itself is designed to resist a wider variety of attack types.

Hull: Kaadus have a pretty conventional layout for a MDU, with a base chassis and a forward crew cabin. Like the company's Howlrunner Tank and many older Baktoid Armor Workshop products, the Kaadu has most of its more vulnerable components placed in the rear, including the power generator, in order to better protect them against incoming fire. The internal hull itself is split into a crew cabin for the driver and his assistant, and secondary module holding bay, which sometimes carries additional crew or passengers based on the module carried. Both crew areas are entirely separate and discrete compartments that are individually environmentally sealed.

Weapons Systems: The Kaadu in its stock form does not carry any weapons, making it largely reliant on accompanying forces and vehicles to defend it. However, several Kaadu Modules can provide the Kaadu with weapons as detailed in the module section below.

Kaadu Modules System: The rear section of the Kaadu is designed to accept various modules much like the Mobile Defense Units used by the Rebel Alliance and Galactic Empire during the early stages of the Galactic Civil War. This allows the Kaadu to fulfill a variety of roles as needed, from anything from a basic personnel transport or tank-like munitions launcher platform to a mobile theater shield generator or a combat engineering vehicle. This wide diversity has made the Kaadu widely seen across a variety of groups and roles.

  • Anti-Air: The main feature of the anti-air module is a turret with a pair of fire-linked Repeating Laser cannons augmented by a pair of LLT-7 General Purpose Warhead Launchers. Typically, the LLT-7s are equipped with advanced concussion or flechette missiles to destroy enemy aircraft at range, while the laser cannons are used at closer ranges to down low-flying aircraft or oncoming missiles. Below the turret and its gunner, the rest of the module holds spare ammunition as well as the bulk of the sensor equipment and a sensors operator, who aid in targeting/selecting enemy aircraft for the gunner to fire upon. While not designed for ground attack use, sometimes Anti-Air Kaadus are pressed into service to attack lightly armored opponents or large groups of infantry.

  • Artillery: The artillery module contains a semi-automated proton cannon and links it with modern sensors including an omniprobe for improved fire control. The proton cannon is actually a copy of the J-1 proton cannon used during the Clone Wars. This powerful weapon can destroy many vehicles and positions in a single hit, while combined in battery fire can threaten capital ships and significant fortifications. Using the omniprobe allows the Kaadu to target enemies that are not within its direct line of sight. The artillery Kaadu most often finds itself bombarding static or area targets because of the relatively slow tracking capability of its weapon.

  • Command/communications: This module turns the Kaadu into a miniature command post, much like the LAVr QH-7 Chariot, with a central holo-projector, extensive communication array, and several wireless data terminals. It is typically only advanced and large enough to handle the tactical and logistical flow of at company or smaller level of military elements. The Comm's Kaadu also has enough communication's power and bandwith to jam many enemy comlinks and other communication's devices. This often used to only jam select frequencies in order to allow friendly communications to continue unhindered.

  • Electronic Warfare: This module contains a Miradyne 4-x Phantom sensor jammer, famous for its use on the A-wing, a sensor blind, and a signal interceptor. The sensor jammer blatantly distorts sensor signals in the area by flooding the area with false readings. While it is exceptionally easy to detect such jamming, it usually takes a while for opposing sensors to properly cut through the jamming to accurately discover what the jamming is hiding. The sensor blind takes an opposite approach. Instead of attempting to overpower opposing sensors by overwhelming them with additional signals, the sensor blind attempts to co-opt any sensor scans it detects into the area and adds subtle additional signals to disguise the true nature of what it's hiding as something more natural to the environment. For example, a platoon of infantrymen would still show up as organic life, but would instead appear to be various wildlife. In a more urban area, several large allied vehicles might appear to be civilian speeder trucks according to distant scans. It's important to note that the blind only works at a distance and does nothing to visually disguise them. Additionally, the environment typically is the deciding factor if the blind's attempt is successful. It's fairly easy to disguise where there are a lot of objects present giving off other readings, such as animals in a forest or normal life in a city. However, in the middle of desert wasteland, there typically isn't much to scan or confuse it for. The sensor blind typically is not effective in those types of environments. The signal's interceptor is a long-range comm scanner combined with a decryption programming for listening in on enemy communications and data feeds.

  • Combat Engineer: This module contains semi-automated machinery, such as a J-7b plasma beamdrill and cutting saws, and droids (including a 11-17 mining droid) to build rough structures, and clear obstacles such as mines. Kaadus using this module are typically used to hastily throw up fortifications such as earthen trenches or clear areas such as thick forests for rough roads and starship landing sites. Occasionally, the Engineer is used in a more offensive role to lay down landmines or to help demolish existing structures. Sometimes work begun by Engineer Kaadus are further refined for more permanent use later on by dedicated construction crews and equipment.

  • Medical: This module turns the Kaadu into a level 2 critical care platform (much like a mobile ER), complete with a small bacta tank, 2-1B droid, and beds for up to eight patients. Typically the medical module is only successful in stabilizing critical patients or fully treating more minor injuries. Once a more critical patient is stabilized, the patient is moved to dedicated care facilities for their full recovery, such as a physical therapy facility or an intensive care unit in a full-fledged hospital. Medical Kaadus are also commonly used as field ambulances.

  • Munitions Launcher: This module gives the Kaadu six LLT-7 General Purpose Warhead Launchers, allowing the Kaadu to fulfill a similar role the old Zann Consortium MDUs equipped with rocket pods. In this role, the Kaadu can be used as indirect artillery piece, an anti-aircraft vehicle, or special purpose asset depending on the general purpose warhead launcher's payload.

  • Repair: This module is an adaptation of the module of the same name on the Rebel Alliance's MDU. The embedded repair droid is used to fix vehicles, battle droids, and other equipment as needed. Several repair droids, including the automated repair droid used on the original Alliance MDU model, as well as LE-series repair droids, provide the labor and skills to keep vehicles running. Rather than lugging around a supply of various parts that may or may not be used for any number of items, the module contains a fabrication station with a miniature lathe, mill, and welder to precisely manufacture spare parts as needed. Typically, if a Kaadu is assigned to support a particular unit, it will often manufacture commonly needed spare parts ahead of time and store them until they get used.

  • Scout: This module adds a copy of the Neuro-Saav 9954/I sensor array and a sensor mask to the vehicle to turn it into a forward scout. The Neuro-Saav sensor array provides highly detailed information about the environment, with its scans even capable of reaching low orbit. This is linked to a basic fire control computer to provide targeting information for friendly forces. The sensor mask helps hide the vehicle from enemy observation by using a series of electro-magnetic and holograph transmitters to blend the vehicle into its environment.

  • Mobile Shield Generator: This module consists of a smaller hypermatter generator powering a top-mounted copy of the Merr-Sonn Guardian-class shield generator, allowing it to act as a mobile shield generator. This allows the Kaadu to project a shutter-type deflector shield that can adjusted to either increase or decrease its field (and correspondingly decrease and increase its shield strength) in order to provide extra protection to the area nearby, typically from long-range artillery strikes, orbital bombardment, or air strikes. As with all deflector shields, the area shielded by the module usually disrupts energy sensors like DERs from seeing exactly what is underneath the shield, albeit units under the umbrella of the shield can still be identified and targeted visually. As with the original Guardian-class shield generator, this light capital-grade shield generator requires two more additional crewmen to effectively operate it.

  • Transport: This module turns the module bay into a heavily armored room with collapsible benches on the sides of the wall. Up to twenty people with their personal equipment can be comfortably transported like this at time. Alternatively, the Kaadu can fit up to 200 metric tons of cargo in its hold if no passengers are being carried. Occasionally, the transport module is used to transport various combinations of passengers and cargo, but this is rarely done because it typically is uncomfortable to the passengers and its harder for them to escape the vehicle in something happens to it.
 
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OUT OF CHARACTER INFORMATION
  • Intent: To provide an AT-PT equivalent in Lucerne Labs product line up
  • Image Source: here
  • Canon Link: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Lucerne Labs
  • Affiliation: Silver Jedi, Directorate, Closed Market
  • Model: Varactyl-class Walker
  • Modularity: Side Weapon Mounts

  • Production: Mass-Produced.
  • Material: Argentum-series Matrix Armor Plating, Beskar frame, ceraglass viewport, standard vehicle components
TECHNICAL SPECIFICATIONS
  • Classification: Light Walker
  • Role: Patrol / Strike
  • Size: Small
  • Weight: Average
  • Minimum Crew: 1
  • Optimal Crew: 1
  • Propulsion: Bipedal
  • Speed: Fast
  • Maneuverability: Very High
  • Armaments: Average
    4 chin-mounted Firebolt Blasters
  • 1 Right Lateral Turret mount capable of taking one of the following options:
    1 Repeating Laser Cannon
  • 1 Heavy Ion Cannon
  • 1 Reaper Mag Cannon
  • 2 Stormflash Ion Encumbrance Systems
  • 1 Heavy Stun Cannon
  • 1 MAST with associated module

[*]1 Left Lateral Turret mount capable of taking one of the following options:


[*]Defenses: Low
[*]Passenger Capacity: 0
[*]Cargo Capacity: Very Small
SPECIAL FEATURES
  • Environmentally Sealed: Varactyls have environmental sealing and full internal life-support for two days of continual operation, allowing the walkers to be deployed in hazardous environments such as vacuum or toxic atmospheres and to enable limited submersion in water.
  • Bipedal: The Varactyl is a bipedal walker, which gives it excellent mobility in difficult terrain as well as the ability to crouch down in to operate in more vertically limited areas.
  • Modular Weapons: The Varactyl's side weapon mounts are designed to be modular, allowing it to be adapted to variety of mission roles and foes.
  • Universal Transceiver Package
  • 2 chin-mounted 2om-cp Strobe/C Beam Lamps (headlights)


Strengths:
  • Modular: The Varactyl's modular weapons mounts allow it to be adapted for different situations. A Varactyl could be equipped with an autocannon and flamethrower for intense urban fighting one day, while the next day it could act as an artillery observer by equipping MAST-based Sensor Jammer and Enhanced Targeting Package.
  • Agile: The Varactyl is a small and agile vehicle, which allows it to go many places that other vehicles cannot go, such as into buildings, large starships, and other confined terrains.
Weaknesses:
  • Limited Defense: The Varactyl's armor is fairly thin, making vulnerable to almost any anti-vehicle weapon or even some heavy small arms. It also notably does not have a shield generator.
  • Weak Weaponry: The Varactyl's weaponry is relatively weak compared to that most other combat vehicles.
DESCRIPTION

The Varactyl is a single-man, all terrain light walker in the mode of the earlier AT-PT. While it does not possess the firepower or durability of many other combat vehicles, its small size and agility allow it to fill the gap traditionally found between armored and infantry formations: the Varactyl's small size allows it to go many places where other vehicles cannot follow, yet it has more firepower than many small infantry teams. This often lends the Varactyl to patrol and recon duties, as the walker can cover a lot of ground quickly, fit into confined areas, and still has more hardware than most foot soldiers could ever hope to carry. Some more daring formations use the walkers as raiding vehicles for the similar reasons. In this strike role, users are aided by the Varactyl's ability to switch out weapons and equipment, allowing the vehicle to be tailored for certain missions and foes. It's not unheard of for users to experiment with different loadout combinations, making Varactyls one of the harder vehicles to predict in terms of their combat capabilities. In general though, individual Varactyls are best employed against enemy infantry while large groups of Varactyls can defeat larger and otherwise more superior vehicles through pack-hunter tactics.

Technical Explanations:

Crew: The Varactyl is a single-man walker much like the earlier AT-PT or Espo 101 walkers. Lucerne Labs based the controls mostly on modern speeder bikes to ease in the transition of troop training, though the manipulating the walker's legs in different gaits takes some time to get used to. Much like the AT-ST, the Varactyl uses external sensors to form a composite holo projection of the walker's surroundings into the crew cabin overlayed with a HUD in order to present the user with a clear understanding of their surroundings. In case the external sensors are damaged, the Varactyl does have a narrow but thick ceraglass viewport in the front as a backup in case the HUD fails. A pair of headlights on the Varactyl's chin can be activated to allow the walker to be piloted in the dark in this mode, or to briefly blind opponents.

Engine System/ Locomotion: The Varactyl moves about on two articulated legs, which are both powered by a hydrogen-oxygen fuel cell engine derived from the Lab's previous Myrmidon-class APC. The legs themselves are somewhat innovative, using a three jointed design not unsimilar to the AT-PTs which allow the walker to crouch down and operate in confined spaces like tunnels or the corridors of capital warships. Because the walker can lower its center of gravity this way, it also is more capable of climbing up slopes than many other walkers, allowing it to scale inclines slightly greater than 45 degrees. The feet also support a retractable arch, allowing for rapid movements on hard surfaces with a minimum of friction when retracted or allowing the plantar surface of the foot to double in surface area in order to provide better stability in soft terrain.

Defensive Systems: The Varactyl's most basic defense its reinforced beskar frame, which is then covered in a layer of Argentum Matrix Armor plating. This provides it with sufficient protection against most handheld weaponry, though it is still vulnerable to anti-armor weapons like missiles and many vehicle weapons. Against such weapons and most vehicles, the Varactyl relies on its relatively small silhouette and speed to simply avoid such enemy fire. Additional defensive systems can be fitted to the Varactyl through its ability to mount the MAST system in place of its weapons, allowing the Varactyl to carry a small projectable particle shield or a sensor jammer.

Hull: The Varactyl's hull follows fairly closely to that of its direct conceptual predecessor, the AT-PT. The vehicle's crew cabin is at the front, accessable with a right-sided hatch that can be internally locked. Most users keep the vehicle locked externally via a code cylinder socket or a keypad. Directly behind the cockpit is the Varactyl's motor drive unit, which is flanked on either side by the Varactyl's turreted weapons mounts. The drive unit in turn is followed by the Varactyl's rechargeable fusion battery.

Weapons Systems: By the far the biggest improvement over the AT-PT is the Varactyl's ability to change its primary weapon systems, allowing it to be tailor outfitted for certain missions or opponents. The right turreted weapon's mount is calibrated primarily for guns, using precisely calibrated servo-motors with recoil-dampeners to allow it use to a variety of guns. Conversely, the left side was built somewhat larger and sturdier to support heavier equipment at the loss of fine motor control to better enable it to carry munitions and other specialty weapons. Either side can also carry a MAST Turret module instead, though none of these are direct damage dealing weapons. Lastly, the Varactyl carries a quartet of Firebolt Blasters located in its chin. These are extremely light weapons for a vehicle that are really only effective against infantry and incoming projectiles. By trading brute force power here, Lucerne Labs was able to precision tracking and rate of fire. These weapons are most often used to precisely eliminate enemy infantry with a minimum of collateral damage. The blaster settings can also be changed from the cockpit, allowing the user to adapt those weapons for certain situations, such as using the blaster cannon mode for use against armored battle droids or a light repeating stun bolts for riot control.
 

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