Kragr the Giant
OUT OF CHARACTER INFORMATION
Very much inspired by the Lightwhip, a weapon used in the ancient times by Jedi, Sith and Nightsisters. Though this is modified in a different way and implemented to work as a stronger fibercord whip for catching opponents and draining the energy the enemy's armour is powered by. Powered by a small lightsaber crystal in one of the Vambraces and when fired, the plasma cord whip ensnares an individual, slowly burning through the armour, keeping them from moving. However, if the whip is in contact with flesh and skin, the plasma cord whip burns right through it, like it was nothing just as a lightsaber would.
The plasma cord whip also can't be cut, given the fact that it's made out of plasma.
However, it does come with a couple of drawbacks. Given the fact that it as a much lower burning effect than a lightsaber, not making it effective for cutting. It also provides the user limited movement, as the whip keep the user within 20 meters of the opponent unless they manually shut down the plasma cord whip.
- Intent: Modification for Kragr's Vambraces
- Image Source: https://i.pinimg.com/564x/0f/b4/17/0fb4179af8884b2d951e2b2604027469.jpg https://vignette.wikia.nocookie.net...led_BtS.png/revision/latest?cb=20181129062432
- Canon Link: https://starwars.fandom.com/wiki/Fibercord_whip https://starwars.fandom.com/wiki/Lightwhip
- Permissions: N/A
- Primary Source: https://starwars.fandom.com/wiki/Fibercord_whip/Legends https://starwars.fandom.com/wiki/Lightwhip
- Manufacturer: Kragr Loc
- Affiliation: Kragr Loc
- Model: Kragr's fibercord plasma whip
- Modularity: No'
- Production: Unique
- Material: Small lightsaber crystal and plasma
- Draining energy from armour to power the user's own armour and functions
- The plasma cord can't be cut or otherwise be destroyed by conventional ways.
- Slowly burns through non-Mandalorian armour
- Vampiric Touch: Once the whip is latched on to a piece of armour, the whip's energy will start to seek out for a source of power that the piece might have installed. (As an example, if the plasma whip latches on around the wrist vambraces, the plasma energy will seek out the power source and drain it) - The plasma whip drains the energy of the armour on which it is attached over time and will eventually deplete the energy of said tech on the armour piece completely.
- Uncutable: The plasma cord is made of the same material as a lightsaber's blade.
- Fibercord whip: 20 meters long and able to ensnare an individual.
- Less power: Due to the functionality as a Fibercord whip, the plasma whip is unable to do the same amount of damage as a conventional lightsabre. Materials which a lightsabre would normally cut through in the blink of an eye will instead successively melt when touched by the whipcord.
- Less mobile: "Using the plasma cord whip is not without risk to the user which means that they will have to take extra care not to touch it themselves. The non-rigid nature of the cord makes it more unwieldy than a lightsabre. Additionally, since the user will be bound by the target through the cord, their mobility will be limited by this additional weight."
Very much inspired by the Lightwhip, a weapon used in the ancient times by Jedi, Sith and Nightsisters. Though this is modified in a different way and implemented to work as a stronger fibercord whip for catching opponents and draining the energy the enemy's armour is powered by. Powered by a small lightsaber crystal in one of the Vambraces and when fired, the plasma cord whip ensnares an individual, slowly burning through the armour, keeping them from moving. However, if the whip is in contact with flesh and skin, the plasma cord whip burns right through it, like it was nothing just as a lightsaber would.
The plasma cord whip also can't be cut, given the fact that it's made out of plasma.
However, it does come with a couple of drawbacks. Given the fact that it as a much lower burning effect than a lightsaber, not making it effective for cutting. It also provides the user limited movement, as the whip keep the user within 20 meters of the opponent unless they manually shut down the plasma cord whip.
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