Star Wars Roleplay: Chaos

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Pre Factory Stuff

VCS Angel



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OUT OF CHARACTER INFORMATION
  • Intent: To Create a personal Flagship for Colap and the 1st Battlegroup
  • Image Source: Here
  • Canon Link:
  1. Hypermatter Reactor
  2. Mass Driver
  3. Ray Shield
  4. Particle Shield
  5. J1 Trident Cannon (Chaos Cannon)
  6. F1 Med Droid (Chaos Cannon/ I made it. Claiming Rights)
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Jast Shipwright Co.
  • Model: Unique Command Vessel
  • Affiliation: Voss Confederacy, Colap Ticon, Jast Shipwright Co.
  • Production: Unique
  • Material: Durasteel hull, Quadanium Hull, Beskar Frame.
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Cruiser
  • Length: 1000m
  • Width: 330m
  • Height: 170m
  • Armament: High
    300 Turbolasers
  • 50 Mass Driver Cannons
  • 20 Heavy Warhead Launchers
  • 10 Quad lasers
  • 10 Heavy Ion Cannons
  • 10 J1 Trident Cannons

[*]Defenses: High
[*]Hangar: 0 Squadrons
[*]Maneuverability Rating: Low
[*]Speed Rating: Low
[*]Hyperdrive Class: 1
SPECIAL FEATURES

  • Drop Pods
  • Escape Pods
  • Particle Shields
  • Ray Shields
  • Advanced Comms
  • Advanced Targeting Computers
  • Advanced Nav Computer
  • Medical Bay W/F1 Medical Droids
  • Hypermatter Annihilation Engines
  • Plasma Reactor
Strengths:
  • Versatile and high arms count
  • Heavy Defense
  • Advanced Systems
  • Can drop troops into battle
  • Can receive casualties
Weaknesses:
  • Slow and heavy handling
  • No squadrons aboard
  • Hypermatter reactor can destabilize and explode (Crippling the vessel)
  • Soft spot of plating on her belly
Description:

When the Voss Confederacy formed and began to acquire resources, Colap Realized he needed a more capable and powerful vessel to stand toe to toe with their possible enemies. Thus he had Hala commission for him the VCS Angel.

A stunning warship with weapons counts kept the same as standard, but actual weapons modified it can pack a heavy punch in battle. The addition of Drop Pods, Medical Bays, Double Shields and a Beskar Super structure ensured her survivability.

The drawbacks were numerous. This vessel cannot withstand a fighter swarm for long, due to weak plating on its belly and low point defenses. The J1 Cannons cannot fire continuously and the munitions are limited.

Should the Confederacy dissolve, the vessel meets requirements to be given back to Jast, Kept by Colap or sold to another faction for a hefty price.

OOC: Per rule changes Beskar authorized at Unique or above with no RM. Please advise if that is not correct.
 

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