Grand Admiral, First Order Central Command
OUT OF CHARACTER INFORMATION
Intent: To create the First Order's Dreadnought as something special, something other than just a big bruiser.
Image Credit: Star Wars
Canon Link: N/A
Restricted Missions:
Primary Source: N/A
PRODUCTION INFORMATION
Manufacturer: First Order Naval Engineering
Model: Project 83295: Super Star Destroyer FIV Wrath
Affiliation: The First Order
Production: Unique
Material:
- Alusteel/Durasteel Alloy Hull with Turadium Internal Reinforcement
- Quadanium Steel Armor Plating
- Glassteel and Transparisteel Viewports
- Turadium Blastdoors and Damage Control Shutters
- Internal AR-03 Damage Reduction Component Plating
Classification: Star Dreadnought
Role: Super Star Destroyer, Fleet Command Ship
Length: 2,200m
Width: 10,000m
Height: 840m
Power Core Generator/Reactor: 4 x LX-1 (V) Superdense Hypermatter Annihilation Reactor
Hyperdrive Rating: 1.0, 10.0 backup
Minimum Crew: 49,210
Optimal Crew: 154,860
Passenger Capacity: Designed to carry four complete Stormtrooper Legions with all necessary equipment, materials, and resources (approximately 41,000 troops). An additional 30,000 passengers, VIP's, guests and entourages can easily be accommodated.
Consumables: Approximately 6 years
Speed Rating: Low
Maneuverability Rating: Low
ARMAMENT
Armaments: Very High
32 x Twin Mega-class Turbolaser Batteries (16 on each wing, in a line extending to about 3/4's of the way down the wing).
42 x Mark 74 Hypervelocity Cannon (16 on each wing, in a superfiring position below the Mega's, and 10 in groupings in the center).
10 x Wrath-class Artillery Cannons (mounted ventrally, in the center)
120 x UGM-51 Strategic Nuclear Missile Tubes (mounted ventrally, to keep the colonies in line)
60 x Longbow Plasma Railguns
60 x Mark 91 Particle Lance Turbolasers (paired with the Longbow's)
550 x Dual Long Range Turbolaser Batteries (widely distributed)
420 x Dual Annihilator Turbolaser Batteries (widely distributed)
380 x Triple Ion Cannons (widely distributed)
1600 x Twin Turbolaser/Ion Cannon Hybrid Turrets (widely distributed)
600 x Rapid Fire Turbolaser Turrets
320 x Mark 26 HARM GMWS
760 x First Order Quad Laser Turrets
260 x Assault Missile Tubes (forward facing, concealed tubes)
1040 x First Order Variable Warhead Launcher (arranged in 26 groupings of 40, widely distributed)
Discord Missile (Warhead Tubes)- Flechette Missile (Warhead Tubes)
- Ion Torpedo / Disruptor Torpedo (Warhead Tubes)
- Cluster Missile (Warhead Tubes)
- Advanced Concussion Missile (Warhead Tubes)
- Type-B Homing Mine (Warhead Tubes)
Defenses: Very High
- Dreadnought class Molecular Shielding
- Dreadnought class Particle Shielding
- Bastion Combat System Integrated Weapons
Extensive complement of shuttles, launches, landers, and small boats.
Several dozen troop transports are standard complement.
The Hanger is large enough that corvettes can be carried in it, even those not typically designed for it, at the cost of one corvette per 4 squadrons displaced (unless said corvette has instructions in its own sub), capping at 6 corvettes max.
Dreadnought class Sensor Suite (HSI/DER/EPR/AS/LFI)
Gravimetric Sensor Net
Tachyon Emitter
Cronau Radiation Amplifier
Tachyon Pulse Emitter
Advanced Mass Sensor
RDI-65 Ultra Long Range Sensor Array
[*]
Dreadnought class Encrypted Communications and C4I Suite
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Integrated Fleet Command Data Exchange Network
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VIP Suite Gourmet Chocolate Fountain
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Dreadnought class Navigation Systems
Precision Microjump Computer
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Dreadnought class Ionic Shielding Package
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Dreadnought class Electronics Warfare/Countermeasure Package
Sensor Jammer
220-SIG Tactical Sensor Jamming Device
Electronic Countermeasures
Full-spectrum Distortion Projector
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Internal Defenses
Defensive Autoblasters
Labyrinth Interior with natural chokepoints
Tractor Pressor Beams integrated into Bastion Combat System
ADVANCED SYSTEMS
Bastion Combat System
4 x Directional Interdiction Field Generators
Proprietary Interdiction Relay System (EIRS)
Battlespace Master Control System
The Warmind
Strengths:
- Fly the Flag: The Battlespace Master Control System is a force multiplier with the potential to mimic the end result effect of Battle Meditation on a fleet. It is a technological marvel heretofore unseen on the battlefield.
- Battlespace Management: The EIRS and Extended Range Interdiction Field give the Wrath a potential for battlespace control seen only once before, and never seen on a ship.
- Dread More: The Wrath is a true Star Dreadnought, capable of engaging entire fleets of smaller ships, fielding wings of strike craft, and with enough firepower to destroy a planet (though not in a single shot).
- Fleet Support: With extensive internal hangers, fabrication bays, and hundreds of square kilometers of extra space, the Wrath has the potential to support an entire fleet on extended operations away from home.
- AI Backup: The 'Warmind' AI is an essential and active part of the success of the ship, and is a tremendous tactical, operational, and strategic aide to everyone from the section Commodores to Battlegroup Commander.
- Broad Target: As one might expect form a ship 10 kilometers wide, the Wrath is pretty damn easy to hit with, well, basically anything. The defense account for that, of course. The 'wide stance' does help mitigate the classic star destroyer blindspot to the rear though.
- Dread Less: For all that the Wrath is a massive, unstoppable weapon of war, it is not really designed to engage in a face-to-face fight with another Dreadnought.
- System Exclusivity: The various unique and impressive systems hosted by the Wrath are all of the energy hogging variety, and basically unable to be used alongside each other. It can do a lot of things, but it can't do them all at once. This applies even to basic combat operations, should they go on for long enough.
DESCRIPTION
Though historians may debate the causes, it is all but consensus that the Order-Alliance Wars that would peak with the Great Galactic War and see the collapse of the Galactic Alliance, saw their beginning during the Crisis at Kaeshana. There, a First Order Star Destroyer would be destroyed on the surface of the planet, and the name of the ship and thousands of crew lost would become a rallying cry for the militant autocracy, one that would propel it to eventual victory.
So it was that as that last war wound down, and the First Order emerged triumphant, they would commission a lasting monument to their victory. A Super Star Destroyer, crafted in homage to their legacy, and named after the first ship lost at the hands of the alliance. Thus was the Super Star Destroyer Wrath born, the will and testament of the Supreme Leader, his might and ambition given form.
At ten thousand meters wide the Wrath is a fraction of the size of the original Mega-class Super Star Dreadnought, but it was designed with a different purpose in mind. The First Order led by Sieger Ren was a far cry form the unstable, corrupt organization of the ancients, and their flagship reflected this more refined, lethal nature.
With a massive integrated Combat Information Center and C4I Suite the Wrath excels as a fleet flagship, but in testament to the skill and mastery of command and control warfare consistently demonstrated by the First Order, it is far more capable than simply managing a battlefleet. A significant portion of the ship is devoted to data processing and analysis, with massive banks of computers and droid brains devoted to the task. Where the IFC-DEN allows for any First Order warship to receive information present on another at near-realtime, the Wrath takes this a step farther. Supercharged Hyperwave Transceivers allow the ship to tap into nearly any data-exchange system inside of a sector, pulling colossal amounts of data into the ship for processing. This information is analyzed and filtered as needed, with vast arrays of proccessing computers, droid brains, and the embedded AI making connections normally only attainable via 'human' analysis, until finally vital bits fed back to the control systems on the ship and subsequently back into any attending fleet, or even squadrons distributed across the sector.
This last aspect is an imperfect, but incredibly valuable asset. In early tests, a conversation between shipyard workers discussing the launch of a new Supremacy-class Star Destroyer was linked to the daily arrival/departure message from a more distant spacedock, crosschecked against shipping traffic, refined by scattered bits of comms between entirely unrelated vessels, and all combined to allow the Wrath (then conducting shipyard space trials) to pinpoint the ostensibly classified location of the destroyer to within several thousand kilometers. This was all done entirely automated, based off information acquired without any operator input, and fed to the Combat System of the Wrath without direction. Further testing proved this was a repeatable phenomenon, but also mandated the active involvement of thousands of trained operators to manage it, as the host AI tends towards certain conclusions (typically those that lead to some form of violence or conflict) and can still simply be incorrect.
The ship even takes the burden of applying the data partially off the hands of other, smaller ships, and can feed direct fire-control quality data to weapon systems of other ships. It cannot take control or actually shoot, that level of slave systems is far too dangerous to try again, but it can dramatically magnify the ability of even small warships to target vessels they would otherwise perhaps not even be able to detect.
Dubbed the Battlespace Master Control System, the end result of all this is difficult to quantify scientifically. Crews fight more effectively, ships fight more efficiently, weapons are targeted where they are needed slightly more often, and so on. Fortunately the First Order has extensive experience with the supernatural when it comes to potential comparisons, and end state testing has shown that the overall effect, on an attending battlefleet, to be comparable to the net combat multiplier effect of Battle Meditation.
There is no miracle at work here, simply a refinement of a process the First Order has been testing and applying for decades, backed up by the simply, surgical application of a combat AI. Dubbed the 'Warmind' the AI is fully integrated into every combat or command related function on the ship, and acts as an intelligent resource, applying itself where necessary to massively optimize the whole process. An amalgamation of data, analysis, lessons and practices from the greatest military and strategic minds of the Empire and its various successor states, the Warmind is capable of providing, for example, hyper accurate targeting solutions for every weapon on the Wrath at the same time, or perhaps a strategic plan to take over an entire sector. This is an impressive capability, but the AI is forbidden from actually shooting, overall control still rests with human operators.
There is an emergency override system that would allow the Warmind to take over nearly every function of the ship, this requires at least two manually entered and confirmed codes and additional biometric confirmation, and exists behind a dozen safeguards, and is so highly classified perhaps half a dozen people know it exists. It is assessed to be practically impossible to 'hack' the system and induce such a takeover, not that the Warmind could be induced to betray its masters anyway. The possibility of course, still exists, even if only in theory. An acceptable risk for the powers that be of the First Order.
There are limitations. First and foremost, the Warmind must be functioning properly. To fully appreciate the effect a vessel must be able to receive large amounts of combat systems data, something most strike craft are incapable of. The Wrath must also be able to fully communicate with its attending ships, and receive the vast quantity of data necessary to apply the end result. Jamming and Electronic Warfare systems are able to gradually degrade this capability, especially if targeted at the Star Dreadnought. Finally, even a ship as large as the Wrath has limitations on just how much information it can process, and dealing with the staggering power requirements. The interdiction fields and EIRS are necessarily powered down and useless while the Master Control System is operational, and while there is no immediate impact to general combat systems the Wrath is unlikely to be able to sustain both the Master Control System and engage in an active battle for a long period of time.
Besides the Command and Control capability, the Wrath is also outfitted with the same technology on the Keeper-class Interdiction Platforms, so effectively utilized by the First Order during the Hydian Way Blockade. As there, the interdiction field generated is much larger than normal, extending out in a vast radius around the dreadnought. Also as on the stations, it requires a great deal of set up time, necessitating the deployment of a network of smaller relays (the EIRS system). Once fully operational, the system draws a tremendous amount of power from the Wrath, essentially immobilizing it (it can move but very slowly) and locking its position down. Once again, weapons and shields are not compromised, a necessity as the Wrath lacks the stealth features present on the Keeper stations. As mentioned before it is simply not possible to run both the extended-range interdiction field and the Master Control System at the same time. Nor can the ship rapidly switch from one to another, each system requires several hours to 'cool down' and be made ready.
It would be a mistake to assume that given all the emphasis and command and control that the Wrath is not at its core a warship. Drawing from the lessons writ in blood by earlier First Order designs, the Super Star Destroyer features state of the art defensive and offensive systems. Unified with the comprehensive fleet command suite, the Wrath can act as the linchpin of any battlefleet, providing both direction, coordination, and heavy fire support. Long range weapons dominate, in keeping with the theme as a fleet control acting from the rear, but the Wrath is still deadly up close, with thousands of turbolasers, ion cannons, and missiles. Tried and true defensive technologies like Bastion Combat System (it's lethality only magnified by the Master Control System) and the energy-intensive Molecular Shielding common to most dreadnoughts make the Wrath an exceptionally hard target, at least equivalent to the other Star Dreadnoughts now present in the galaxy.
A significant number of weapons are devoted to planetary bombardment, including ten orbital autocannons and a set of 120 Strategic ICBM's. Every ventral turbolaser (at least 1000) can also be utilized for said operations, if necessary. From a high enough orbital position the Wrath could theoretically conduct surface fire support operations across an entire continent.
Although not strictly designed as a carrier the Super Star Destroyer still has a vast hanger network, able to support hundreds of strike craft and, at the cost of leaving squadrons behind, can even support corvettes via suspended dock cranes. In some cases these cranes can extend into space and when backed up by fabrication and processing facilities onboard, the Wrath can act as a resupply and repair vessel for attending ships, though its capability is fairly limited. It cannot, for example, produce entire turbolasers, merely assist the repair of moderately damaged ones.
The labyrinthine interior of the ship necessitates distributed command, and while all fleet actions are controlled from a centralized CIC (location classified) the ship is otherwise divided into four distinct sections, each commanded by a full Commodore who oversees day to day operations, security, logistics, and personnel management. A Rear Admiral holds the position equivalent to a Ship's Captain, with direct command over a 'staff' of approximately 7,000. These are the people who directly pilot the ship and such, and are also the group in charge of ownship self defense and near-term offensive operations. Each section has its own massive Hypermatter Annihilation Reactor, which can be sectioned off from the others if necessary. This is both a practical measure as well as one developed from costly lessons learned by boarding operations at the hands of the Galactic Alliance. Other nods to boarding defense (besides the deliberately maze-like interior) include the presence of four full stormtrooper legions, complete with staging areas that can field heavy vehicles (often directly on the path of main corridors), computer-isolation systems, security checkpoints with autoblasters, and so on.