Star Wars Roleplay: Chaos

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Approved Tech PROJECT AIAS

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Galactic Alliance
  • Model: Aias Shield Array System
  • Affiliation: Galactic Alliance, Closed-Market (With GA Approval)
  • Modularity: No
  • Production: Minor Production
  • Material: Durasteel, Plasma, Transparisteel, various electrical components
SPECIAL FEATURES
  • Multiple shield bubbles can be combined to create a larger bubble.
Strengths:
  • Unrivaled Durability: Once activated, the Aias Shield provides a large energy shield that extends in a sphere around the ship, relative to the size of the ship generating the field (With a diameter roughly four to five times the longest dimension of the ship). This shield has immense durability, again relative to ship size though greater than that of the individual ship, that can easily eclipse the durability of a much larger ship's shield. Additional power can be shunted to the array for even more durability.
  • Hand in Hand: Multiple Aias Shield bubbles can be merged to create a larger field.
Weaknesses:
  • Immense Power Draw: Because of the immense power draw necessary to operate the array, any ship which activates the array loses, at minimum, four Armament ratings (So a ship with a Moderate armament would be forced to None for the duration of use.) If a ship does not have sufficient offensive power to divert, one Speed and one Maneuverability ratings may be sacrificed in place of one Armament rating. Additional ratings can be sacrificed for addition durability, but remain lost for the duration of the shield's activation. If a ship is reduced to an Armament rating of None, weapons do not recharge for the duration of the shield's use. Additionally, any single weapon system worth more than twenty turbolasers, or similar equivalency, is off-lined regardless of remaining Armament rating. Hyperdrive systems cannot be activated for a full minute after the shield is deactivated.
  • One or the Other: While the Aias Shield Array is active, any other active shield generator on the ship must be brought off-line.
  • Time: It takes roughly thirty seconds for the array to power up and activate, although any ship system affected by its power draw loses that power immediately. The reverse is true as well; once the array is brought offline or disabled, it takes roughly thirty seconds for power to be restored to affected systems.
  • Double-Edged Sword: Although the shield stops attacks from the outside, it also makes it impossible to fire from within the shield bubble to the outside.
  • Window Left Open: Although the shield's durability is immense across the forward half, it's durability is significantly less across the rear half. As well, craft and physical munitions can pass through the rear half without any harm or effect. Even if two ships join shields and face opposite directions, the shield will have one half weaker and vulnerable to physical munitions.
  • Nothing Lasts Forever: No matter how much power is diverted to the Aias array, it will eventually fail under sustained enemy asssault, often with catastrophic results for any ship generating the shield.
DESCRIPTION
With a need to revitalize research and development across the board, one of the highlighted concerns was survivability onboard starships. Carriers in particular were noted as being vulnerable while launching or recieving starfighters. Numerous battles showed a direct need for something to withstand tremendous assaults. For a time, the old Protectorate Shield-class Cruiser was the only solution to this concern. There were numerous problems that made this an untenable arrangement. For one, the shield generated by the ship was of a fixed size. As well it only extended across the forward half, leaving a very wide area of attack open for exploitation. In addition, as ship design pushed for the creation of larger, and more powerful ships and weapons, the shield provided by the cruiser was simply incapable of meeting the rising powers. A solution would be required.

It took several years of dedicated research and development, but PROJECT AIAS finally yielded the results the Alliance was looking for. Taking the same inspiration that was used in the original development of the Shield-class' umbrella shield, namely the hydrostatic bubbles used by the Gungans on Naboo, Galactic Alliance engineers managed to create a more powerful, dynamic shield system that addressed several concerns inherent to the original design. First, the resultant shield is a complete bubble, unlike the umbrella shape created by the Shield-class. As well, the field can be expanded with additional power or the presence of other Aias-generating ships. The refined nature of the system, coupled with the dynamic capability of power diversion, meant that a defensive shield several times larger and stronger than the Shield-class' umbrella shield could be generated.

Unfortunately, there were still a few design flaws and choices that could not be overcome. To begin with, much like the Gungan bubbles, the nature of the field is to allow physical entry. For Gungans, the issue was largely mitigated by only requiring a dome to cover their underwater cities. As well, they could focus permeability to selected regions by the design of their cities. Neither of these were applicable for the Alliance. In the end, the best that could be done was ensure that the forward half of the shield retained the full defensive totality they sought. This did mean that the rear half of the shield sphere was not nearly as strong as the forward half. As well, although it would still stop energy weapons, the nature of the field could no longer be denied and physical passage by craft or munitions became possible.

As well, the system takes time to charge and activate, as well as deactive. However, power had to be commited to the system to charge it, and took time to return to the original systems. Any shield generator on the ship had to be brought offline in order to generate a stable Aias field, even the likes of particle shields or anti-concussion field generators. While shield bubbles can be combined, the nature of the inverse square law means that while there is no literal limit, a practical limit exists to the number of ships that can join their shields as more ships must be added for diminishing returns. For some reason the engineers were never able to solve, the Aias field disrupts any attempts at making a hyperspace jump within the shield, though the effect quickly clears after the field is deactivated. For all their improvements to the system, the shield is not unbreakable. Never the less, it was considered an entirely successful improvement and the system was pushed for production in Alliance ships.
 
There is solid canon precedence for this. Admiral Daala was able to use the star destroyer Firestorm's shields to encompass another entire star destroyer in Darksaber.



Mathieu Bahreiko said:
, any personal shield generator on the ship must be brought off-line.
To clarify, are we talking about individual shield generators that a starship uses on itself? Or are we talking about personal shield generators that someone would actually wear (like an Echani shield)?



Mathieu Bahreiko said:
The refined nature of the system, coupled with the dynamic capability of power diversion, meant that a defensive shield several times larger and stronger than the Shield-class' umbrella shield could be generated.
To clarify then (based on reading the Shield-class submission), we're talking about a shield that ultimately could only be up to a few kilometers in diameter?
 
[member="Gir Quee"]

To the first, just any generator on the ship itself. Anyone with a personal shield generator could have it on and it wouldn't do anything to the system.

As far as the second goes, with regards to size of a single ship making the shield, I had intended it to be more reliant based on ship size this time around as the next step with the tech. So with the Shield-class, I had made it so that the shield's radius was twice the ship's longest dimension. So if I carried that over here, a Corvette might make a shield with a diameter of about half a kilometer.
 
Mathieu Bahreiko said:
To the first, just any generator on the ship itself. Anyone with a personal shield generator could have it on and it wouldn't do anything to the system.
I'd probably change "personal" to something else in this line just for clarification. Maybe something like "other shield systems on the ship". When I think of "personal", I think of individual people.



Mathieu Bahreiko said:
As far as the second goes, with regards to size of a single ship making the shield, I had intended it to be more reliant based on ship size this time around as the next step with the tech. So with the Shield-class, I had made it so that the shield's radius was twice the ship's longest dimension. So if I carried that over here, a Corvette might make a shield with a diameter of about half a kilometer.
Sounds good. If you'll put something to that effect in the submission itself, I'd appreciate it.
 
[member="Gir Quee"]

However much power a user wants to divert for it. I only wanted to set a minimum cost, while ensure that there was a continuing cost if someone wanted to put more power. Since the concept of durability is nebulous, and with the stacking between strengths and weaknesses, I didn't really think it necessarary to qualify a maximum. Figured tieing the system to the Rating system would be sufficient to ensure balance and avoid abuse.
 
[member="Mathieu Bahreiko"], I would like to see a maximum cap on how big this field could get.

Otherwise, there are some theoretical things that could make this submission problematic (I'm not saying that you personally would do this).

For example, I do not want to see a fleet of ships equipped with this shield technology, and then generating an entire shield over the world that is then suddenly impenetrable to landing forces during an invasion.

As another example, I do not want this shield to magically conjure up and suddenly encapsulate a ship in it's protection that is extremely distant from the rest of fleet.
 
[member="Gir Quee"]

Given that there's an established correlation to the size of the shield and the ship projecting it, both cases area already impossible. Since invasions almost universally have some kind of limit on how many meters of ship a side can have active, the former case is already rendered impossible. Along with that, such an instance is technically the perview of planetary shields.

As far as asymptotally extending the shield to cover a ship far out of place of the fleet, the shield description already specifies that it's a sphere. So any increase is contained to the shape of a sphere, which at that point you start to get into the law of cubes and size increases therein.
 
Mathieu Bahreiko said:
As well, the field can be expanded with additional power or the presence of other Aias-generating ships. The refined nature of the system, coupled with the dynamic capability of power diversion, meant that a defensive shield several times larger and stronger than the Shield-class' umbrella shield could be generated.



Mathieu Bahreiko said:
Given that there's an established correlation to the size of the shield and the ship projecting it, both cases area already impossible.
This seems contradictory to me then. We don't need exact size limitations (like 5 kilometers), but we at least need guidelines as to their maximum ability to expand. This could be as simple as saying that no more than five ships can combine their shields to form a single sphere.



Mathieu Bahreiko said:
Since invasions almost universally have some kind of limit on how many meters of ship a side can have active, the former case is already rendered impossible.
Bear in mind, there are currently no formal limits (or terms) in invasions any more because invasions are story based. There are usually guidelines that people tend to follow informally, but there is technically nothing to stop someone from bringing in a ridiculously large fleet. So while I don't expect you to break informal guidelines, I cannot rely on other people not breaking informal agreements in judging this submission.



Mathieu Bahreiko said:
As far as asymptotally extending the shield to cover a ship far out of place of the fleet, the shield description already specifies that it's a sphere. So any increase is contained to the shape of a sphere, which at that point you start to get into the law of cubes and size increases therein.
Shapes don't necessarily correspond to size. But this will be answered by explaining the relationship about the ability to expand these shields based on multiple ships present.
 
Mathieu Bahreiko said:
For some reason the engineers were never able to solve, the Aias field disrupts any attempts at making a hyperspace jump, though the effect quickly clears after the field is deactivated.
To clarify, is this just for the ships utilizing the AIAS? Or could this be used offensively like an interdictor?
 
[member="Gir Quee"]

I included that more as a tick for possible abuse, and because I had seen other subs asked to clarify interaction with hyperspace. As it stands, it'd technically akin to an interdiction field for ships inside the shield. In theory, that could be used to interdict enemy ships, but that would involve bringing them into the shield bubble, and that leaves the shield ship exposed and vulnerable to attack.


If it's not needed, I can cut it.
 
[member="Gir Quee"]

Not sure how to put that down in the submission. It's less a detail of the tech and more an OOC clarification. I already mentioned it for allied ships in the field.
 
Are we talking about this?



Mathieu Bahreiko said:
Hyperdrive systems cannot be activated for a full minute after the shield is deactivated.

or this?
Mathieu Bahreiko said:
For some reason the engineers were never able to solve, the Aias field disrupts any attempts at making a hyperspace jump, though the effect quickly clears after the field is deactivated.

Or is it something else? I'm pointing out that while these two areas mentioned the hyperdrives not working, they do no mention "allied ships" specifically, nor do they demonstrate that they cannot be used as interdictors against enemy craft.
 
[member="Gir Quee"]

Because it's not strictly an "allied ship" thing. If an enemy ship came into shield, they'd be just as subject to it. It's not the intent to make an interdiction field, which by my understanding is magnitudes larger than the shield. It's just a note included 1) to satisfy the possibility of fringe cases of abuse, and 2) to cover the point that there's a shield extending out. If a ship attepts to jump inside of the shield, it's gonna hit the shield before it makes the actual jump to hyperspace.
 
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