Star Wars Roleplay: Chaos

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Approved Starship Project Atin - The Fury Class Battlecruiser

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OUT OF CHARACTER INFORMATION
  • Intent: To create the flagships for various SLDF Fleets, and possibly for the CIS
  • Image Source: Gallery
  • Canon Link: None
  • Permissions: None
  • Primary Source: None
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Frontline Battlecruiser
  • Length: 5,000 meters
  • Width: 1,910 meters
  • Height: 650 meters
  • Armament: Extreme
    • 2 Thor Heavy Naval PPCs - Emergency Jettison System in case of weapon failure
    • 12 Triple Turret Mjolnir Mk. 1 Variable Warhead Mass Drivers (That's 36 single cannons across 12 turrets)
    • 40 Single-Tube MLMS Luanchers paired with 4 large Multi-Tube MLMS Launcherswith the following ordinance:
    • 30 Achilles Heavy Turbolasers
    • 300 Paladin Turbolasers
    • 150 Artemis Light Turbolasers
    • 400 Deimos HPDRFLCs
    • 150 Heavy Ion Cannons
    • 20 Tractor beam projectors
    • Eagle Eye Targeting System
    • Hawk Eye Targeting System
  • Defenses: Very High
    • Svalinn Shield Generators
    • Phrik-A/Duraplast-E Composite Armor Plating
    • Spectrum E-War/Cyber Warfare Suit
    • FM-001/FM-002 protective laminates
    • Various and expansive sensor technologies
  • Hangar Space: Low: 20
  • Hangar Allocations:
    • Starfighters: 10 squadrons (F-22s)
    • Bombers: 5 squadrons (B-1s)
    • Support Craft: 5 squadrons (AT-2s)
  • Maneuverability Rating: Very Low
  • Speed Rating: Very High
  • Cargo Capacity: Very Low
  • Hyperdrive: Yes
  • Hyperdrive Class: 0.5
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STANDARD FEATURES
  • Power plant is a Zeus Isotope-5A Reactor System, offering a massive amount of power generation with the ability to scale down for lower consumption operations or exponentially increase power generation multiple times to go to full combat power. Offers best in class fuel consumption/power generation out of any reactor system out there, making this ship have extreme range when it comes to fuel.
  • Fire suppression systems across the entirety of the vessel allowing for fires to be handled safely and remotely, without risking naval crews.
  • Luft Class Life Support Systems offers the best in class atmospheric management system for the vessel, making it able to support and house various species of all different kinds without needing to utilize environmental suits.
  • Remote Weapon Control Stations offering the crew the ability to be able to centralize fire control systems and have back-up stations in case those fail.
  • Full medical bay capable of treating and otherwise being able to handle whatever injuries any of the crew might have occur while on missions. This includes a variety of burns, amputations, shrapnel and other wounds.
  • Many tasks and more dangerous positions across the ship are either automated or operated by droids to increase crew safety and effectiveness of the vessel in battle, despite damage being sustained.
  • Weapon kill switch and jettison is present on the Thor Heavy Naval PPC firing control system, allowing for a potentially dangerous malfunction to not endanger the ship, and should the primary kill switch protocol fail this weapon can be jettisoned, activating the secondary and more permanent kill switch to make the weapon inert and safely bleed off all stored energy. This is a two part system that first breaks the weapon's chassis away from the vehicle, and then fires small FIE-1 Engines to slow this weapon to a stop in space. This will also destroy all of the technical components on board making recreation of this technology impossible. This will also cause the weapon to fire preset explosives to destroy the weapon chassis as a whole to prevent it from being caught in a gravity well of a planet and becoming a massive kinetic bomb.
ADVANCED SYSTEMS
  • Mjolnir Mk. 1 Mass Drivers offer second to none artillery firepower for the ship, able to lock on, engage and pummel any vessel at range into submission. Their ability to cycle rounds to deal with different threats make them a massive boon to any captain of these vessels, and a huge detriment to her enemies. To put it bluntly, these weapons are great at making other ship captains cry as you blow holes in their ship.
  • Thor Heavy Naval PPCs are massive Particle Projectile Cannons that are bow mounted and can fire either 1 one second burst shots, two five second burst shots or an all in one ten second shot. This extremely heavy weapon is designed to be either the opening or final arguments in any fight, letting the enemy know just who exactly they angered. And god help them if you fire all 10 seconds from the weapon at once, as that's really really gonna hurt. Did I forget to mention this ship has two of them on the forward bow?
  • Deimos Point Defense cannons are able to target and engage everything from enemy munitions and ordinance to star fighters and bombers. Cannons are also powerful enough that if you get within range in a smaller capital ship that these guns will do excellent work against an unshielded corvette or frigate. Wouldn't really use them for that though.
  • Zeus Multiple Launch Missile System allows for missiles to be tied into the Eagle Eye Fire Control System and makes all of the warheads able to utilize Multi-Lock technology by programming in multiple signatures for the enemy vessel ranging from radar, infrared, visual, even EM signatures. This makes all of the missiles on the Hope almost immune to countermeasures forcing enemy vessels to either maneuver out of the way of the missiles or shoot them down. Also allows for the pre-programming of flight paths to allow for you to launch multiple missiles at various trajectories and flight paths to allow for a single salvo to engage the same target from multiple directions at the same time.
  • Wind Talker Class Comm Array offers top of the line data sharing, communications, and networking options for this vessel and any other compatible vessels either built in the CIS or used by CIS forces.
  • Armor plating on this ship is a standardized Phrik-A/Duraplast-E base with composite plating consisting of multiple layers. These layers include the base armor plating, layers of FM-001, FM-002, and even a few layers of FM-003 to dissipate extreme heats and allow it to mesh together well. This makes the armor extremely durable and offer much better protection than any ship class out there.
  • Spectrum CWEW Suite offers top of the line protections and offensive options in the fields of cyber warfare and electronic warfare. This includes a jamming/detection suite, decryption suite (to include both direct interception and indirect interception), cyber based attacks and a nigh impenetrable defenses against cyber attacks due to how it forces enemy systems to interact with the vessel. This is achieved due to other communication systems never actually interfacing with the onboard network, instead interfacing with a virtual network that is constantly monitored and scrutinized for any kind of malicious code by the ship's onboard AI. Long story short, if you're launching cyberattacks from the outside, good luck.
  • Voyager class AI aboard the vessel is fully sentient, with each and every copy of the AI having its own personality and quirks. This makes them more human to their commanders, while also giving them more deviation from standardized military and naval operations from traditional droids and AIs. On top of this being able to conduct literally trillions of calculations and processes at once allow the AI to essentially monitor and control the entirety of the ship if necessary, including taking over fire control systems and rerouting damaged systems for gunnery crews.
  • Eagle and Hawk Eye Fire Control Systems make Paladin Turbolasers and Ion Cannons much more accurate and deadly. This combined with the system's ability to lock onto targets through various jamming, even being able to shoot at targets based on magnetic mass detection with reduced accuracy, make this vessel a menace. Advanced software in this vessel even makes velocity and lead generation possible on targets based on debris around them meaning that if you can't get a direct lock on the target itself, you can target debris next to it to get a shooting solution.
  • Svalinn Shield Generators offer flexible and highly sophisticated shields capable of performing in standard roles, or allowing the shield generators to shift their protections. This means that the shields can offer a standard level of overall protection, or reduce the actual coverage of the shields for increased protection from various directions. This means that the vessel can prioritize avenues where enemy vessels are firing from, allowing for sections of the vessel that do not require shields to shed them and focus on where the fighting is. And with a Voyager AI aboard, this level of accuracy even allows for the shields to take custom shapes as well.
  • JBC2P System allows for seamless integration of multiple communication technologies, as well for the best in class command and control package for fleet commanders out there. This allows for this flagship to be not only a massive weapons platform and contributor of combat power to the fight, but to maximize that combat power's effectiveness in the fight with the most accurate and adaptable C2 system out there.
STRENGTHS
  • Flagship of Flagships: This ship offers some of the best command and control options of any capital class vessel out there. This means that regardless of wherever her commander is, they can see the battle in its entirety with the advanced C2 systems and not only just issue verbal orders, but also set vectors and otherwise be able to have levels of control that simple words do not carry.
  • Extreme Firepower: So firstly, I would like to state that on no other vessel FI makes are there TWO Thor Heavy Naval PPCs. That alone should be the big hint of how much this ship is packing, but you back that up with 12 Triple Turret Mjolnir Cannons, the vast array of turbolasers (heavy, standard and light), laser cannons, Ion cannons, and missile launchers aboard this thing and you have yourself a literal mountain of weapons. Which by the way, the two primary weapon systems on this ship have stupid levels of range, so if you're facing this thing down, have fun.
  • Adaptable: The targeting systems and adaptability of the Mjolnir Cannons means this ship can be a long range fire support ship, delivering hammer blows like a vengeful god, or dive straight into the brawl and tangle with the best of them guns blazing. And with two Thor Naval PPCs to start any engagement at virtually any range, this thing will make itself known in any fight whether its sitting at range smacking you, or getting into your face and proceeding to tear ships asunder with that aforementioned mountain of weapons.
  • Fast Hyperdrive: This ship is meant to be leading fleets, including the Expeditionary Forces fleets, meaning that under no circumstances will it allow itself to be the slowest member in the fleet.
WEAKNESSES
  • Requires support vessels: This ship needs a support fleet behind it, because it's a massive battleship. It's meant to lead fleets meaning that without a fleet to lead it's a massive waste of resources and combat potential because it's at its best when leading a mixed combat fleet.
  • Doesn't carry actual troops: This ship is highly focused on fighting in space and winning space battles, not carrying ground troops and necessary supplies and other needed materials to launch planetary invasions. This means that this vessel is great for space combat, and nothing else.
  • Big target: This goes without saying, it's a battlecruiser. It's fast for its class, making it able to deploy and keep up with other Star Destroyers, but it's not setting any speed records for space travel. Unless it's against other Battlecruisers. Then sure, especially if you look at the status quo.
  • Highly focused vessel: This vessel is meant to be a massive battleship. Sure it can be in the front or back lines due to the flexibility of its weapons, but when it comes to tonnage and length, it's not an efficient carrier, or a support vessel, or a massive transport dedicated to launching all out planetary invasions. It's a combat vessel meant to enter the battlespace, engage enemy ships in ship to ship combat, and destroy them. And while it has the added capabilities from its command and control systems, at its very core, this ship is meant to fight and fight hard.
  • Volatile Technology: The massive power requirements for this ship means a lot of power draw, which makes a lot of the technology aboard this vessel especially volatile. This is something where if a chain reaction is started inside the vessel, the amount of munitions, fuel, and whatever else is aboard this vessel could cause it to turn into a massive bomb. Especially considering that there's a reactor and weapon jettison system for the three main causes of this kind danger. But there is no amount of blowout panels, emergency jettisons, or other safety features in the galaxy you could possibly put into this ship to mitigate this. That makes every internal blow aboard this ship a massive danger, meaning crews have to be trained and drilled constantly to keep that damage from starting a chain reaction which would spiral out of control.
  • No heavy weapons on the rear of the vessel: In the front of the vessel you have two Thor Naval PPCs, and the sides of the vessel sport the Triple Turret Mjolnir cannons. There are no extreme heavy weapons covering the rear firing arc of this vessel, mainly because of its intent to have a fleet supporting it, and to be on the attack with said fleet. That means that commanders of this vessel need to be aware of what is behind them at all times, because letting the wrong thing get there, could be fatal.
  • Lacks normalized interior cargo/passenger space: This vessel's dedication to the idea that it is a through and through combat vessel required sacrifices. These are a number of things that require this ship to actually have dedicated support vessels for long voyages or deployments. Every cubic meter of the vessel has been accounted for and dedicated to its primary purpose, as a ship of the line in battle. This leaves little room outside of the room accounted for things such as cargo space for passengers, consumables, extra fuel, spare parts, so on and so forth. The vessel requires actual transport ships carrying these extra supplies to keep its own stores full and allow for the facilitation of long term combat operations. This however could be mitigated at great risk to the crew during combat by putting extra materials and supplies in the corridors, hangars, and wherever else they could find walking space to do so. This however presents a great risk to them as this cargo is not able to be secured, turning crates into projectiles and fuel cells into bombs should the inertial dampeners and artificial gravity fail. IF a captain or commander of such a vessel is to do this, they are to do so at their own risk. There is already many volatile and highly destructive technologies aboard the vessel, and it would be a shame that just to get a few more crates of supplies and a few more fuel cells aboard that the entire ship detonates like a bomb because said supplies weren't properly secured or shielded. Crew quarters and other normalized items are minimalized as possible, making accommodations quite spartan but still comfortable where necessary.
DESCRIPTION
Designed for the specific purpose of leading the fleet, the Flagship is something of a work of art more than a science. Its construction, design, weapons, and even shape tells a lot about the specific creators or users of a vessel. And the Fury Class Battle Cruisers have a story to tell all of their own. These ships were designed with an aggressive mindset at the forefront, to be focused and specialized in their tasks allowing for ships to do what they need to and do it well. The namesake of the ship class, Fury, embodies this well as the ship is designed to be an absolute monster of a vessel in the fight. It's meant to hammer someone at range, announcing its entrance into the fight, and then close the gap to bring all the weapons to bear and pummel opponents. With this in mind, the weapons are placed in an aggressive posture, with Mjolnir cannons lining the sides of the vessel, with two Thor Particle Projectile Cannons facing forwards. This is meant to allow the ship to broadside enemy vessels, while using the pair of Thors to blast holes in anything that gets in front of it. And to do so in the style of Freebirds Industries, and by extension the people of Surric.

Quite aggressively that is.

This ship is designed to go on the attack, to lead fleets into battle with the intent to pursue and destroy all before it. With massive arrays of turbolaser, ion cannon, and heavy turbolaser batteries to tangle with enemy vessels at closer ranges, Mjolnir and Thor weapons at long ranges, and the ability to quickly close the gap is a thing of beauty. These vessels are for all intents and purposes true ships of war. Every centimeter of the vessel is devoted to the capabilities necessary for fighting and winning in space combat. It has forsaken the ability to carry land troops for this singular goal. It has forgone the tried and true approach of most navies with the standard armor and firepower being set to maximum, with speed taking a huge priority in the vessel. This vessel is a truly new take, a Surric take, on what a proper warship should be. Not something that is meant to do everything sort of okay, but nothing well, nor something that is meant to simply just overwhelm with numbers. A warship should be a tool, an extension of a commander's will, with specific capabilities, strengths, and weaknesses to fill its niche role in combat. The Fury is exactly that. An exceptionally aggressive flagship designed to lead in the way of its people, with commanders leading from the front. This vessel works best with a fleet surrounding it to take advantage of its strengths, and make up for its weaknesses. To be its shield, with the vessel being the sword of any fleet arm. This ship uses the latest and greatest technological developments from Freebirds Industries to work as exceptionally as it does, from state of the art reactors, weapon systems, onboard targeting and even electronics and cyber warfare systems. No expense was spared, and as such these vessels are to be considered the pride of any fleet.

Welcome to a new age of interstellar war.
 
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Two issues.

  • Cargo Capacity: Very Low
This exists only on the Vehicle Template. This is not allowed here for ratings as Starfighter Squadrons do that already. You are over two ratings, please change your ratings to accommodate this.

  • Doesn't carry actual troops: This ship is highly focused on fighting in space and winning space battles, not carrying ground troops and necessary supplies and other needed materials to launch planetary invasions. That means that once the space battle is over, you're not gonna have a great time subduing a planet unless you decide that taking over a glassed landmass that can't support life for the next century is acceptable. Which for most should be a huge nono.
Please rewrite to where it just not actually carry ground troops. Last part basically negates this weakness. That or remove it entirely.


Let me know when you do the required changes.
The Monster The Monster
 
Listib Hibin Listib Hibin

If I may submit that Cargo Capacity section be kept in this submission's balance sheet as I think it is a key component to how the ship is balanced. This is because that I've noticed recently when looking at vessels I've noticed something that is universal and something I'd like to specifically deviate from. Most capital ships I've seen designed both in canon and on the site are whether they realize it or not very generalized, with the only specialties being whether they have big guns, armor, or very few having speed and maneuvering. This is because that all these ships sacrifice precious space aboard the vessel for cargo, consumables, ground troops, tanks and vehicles, essentially all of the necessary components that one needs to actually fight a planetary based war. This in essence makes all ships, whether they consciously do it or not, double as troop transports.

I wish to break this trend.

It is my intent for this vessel to conduct itself as a fighting vessel, a combat vessel with little to no transport capabilities. This is because every amount of space aboard this vessel that isn't devoted to doing its very specific job has been gotten rid of. I want my ships in my fleet to have specific purposes that they are purpose built for. I have transports that are dedicated transports, ships of the line to do combat, support vessels to support both.

I would respectfully ask for how I may put this into wording that would satisfy your judgement for this intention. Because while it is true that sure I could load up all of the hallways, hangars, and every nook and cranny of this vessel outside of its designed norms. The same is true for any other vessel. But with a vessel such as this the effects would be more pronounced, much more noticeable. Cluttered hangar bays mean no launched fighters. Cluttered hallways means unsecured cargo that can become a hazard to the crew at the least, if not an obstacle as they attempt to perform combat duties.

This means that if one of these shows up I can't just roll tide like I could if I dropped in three Venator Class Star Destroyers, or a Bellator, or even a SSD. At most it is a fire support platform for planetary invasions and even then that's a massive waste. Instead this is meant to be a key piece of a mixed fleet with specialized vessels performing specialized tasks that maximize the flexibility and effectiveness of the battlegroups. That's why I included that piece of information in the second half of the quoted weakness as it is generally recognized throughout Chaos as a board, orbital bombardments are a huge nono. Burning the surface of worlds makes for poor writing even under the best of circumstances unless it's specifically called for by the overarching story. And I can't imagine anyone agreeing to that without specific plot points and guarantees in place.

With this in mind I would respectfully request that while I keep the intent of the wording and the current submission balance sheet, I am more than happy to work with you to word it in such a way that is more amenable.

Thank you for taking the time to review the sub in its entirety as I appreciate you and your colleagues volunteering your time and patience.
 
Third attempt at writing this, so forgive me if this seems more blunt than usual. Had a power out and then a family emergency that got both of my first drafts lost into the void.

I honestly love the idea of anyone trying to break the trend, to put out new ideas. This however, is not one of them. Cargo Capacity exists in vehicle capacity to ensure transportation ranging from a few people, all the way to massive amounts of vehicles from one place to the other with a battalion of armies.

Naturally, this should also incur onto the point above but with one issue. It is treated like a dump stat, somewhat how the Hyperdrive stat was treated if itself was removed. While it can be merited into a small argument as many others have done, it be more hard pressed to find cargo into many arguments based on others. From my own experience, what you think on how the ship should work, others may not think the same and that is the worst crime of it. To us, we both know that this starship is not made for cargo and everything is a pain to work around but others, may not see it that way or worse...does not even apply to the scenario in of itself.

So I have a compromise. I will not accept this as a ratings decrease of two points whatsoever...however, I will accept the entire idea that you placed, on your post, as an acceptable and applicable weakness warranting a ratings jump of one point, meaning at least one other point be on the table to decrease somewhere. Make the weakness to the point, that cargo placement is crucial, that items can be found throughout the hallways, things hazardous can be found right beside you at all times. Make it to where if gravity broke, it would wreck havoc to those on board. There is so much that can be done to this, it is terrifying but the only way people would know, is if it is made into a weakness and each side has a good way to have fun with it. That is my suggestion at the least.


As for the thing on the weakness, it is mainly a contradiction of what it means. It can be simply there is no troop carrying capacity and it be fine, the rest of the fluff just...negates in of itself. All it means.


Let me know what you think and I am sorry for the lateness of this response, cannot help how life can be.
The Monster The Monster
 
Listib Hibin Listib Hibin First of all no problem at all. You guys volunteer for this and don't actually get paid for it so that's quite okay.

Secondly I've made two changes, first being to the weakness mentioned.

  • Doesn't carry actual troops: This ship is highly focused on fighting in space and winning space battles, not carrying ground troops and necessary supplies and other needed materials to launch planetary invasions. This means that this vessel is great for space combat, and nothing else.

I have removed the portion about the ship's weapons and have specified what I intended. This is a combat vessel for space combat, not a transport.

Secondly I have added this weakness.

  • Lacks normalized interior cargo/passenger space: This vessel's dedication to the idea that it is a through and through combat vessel required sacrifices. These are a number of things that require this ship to actually have dedicated support vessels for long voyages or deployments. Every cubic meter of the vessel has been accounted for and dedicated to its primary purpose, as a ship of the line in battle. This leaves little room outside of the room accounted for things such as cargo space for passengers, consumables, extra fuel, spare parts, so on and so forth. The vessel requires actual transport ships carrying these extra supplies to keep its own stores full and allow for the facilitation of long term combat operations. This however could be mitigated at great risk to the crew during combat by putting extra materials and supplies in the corridors, hangars, and wherever else they could find walking space to do so. This however presents a great risk to them as this cargo is not able to be secured, turning crates into projectiles and fuel cells into bombs should the inertial dampeners and artificial gravity fail. IF a captain or commander of such a vessel is to do this, they are to do so at their own risk. There is already many volatile and highly destructive technologies aboard the vessel, and it would be a shame that just to get a few more crates of supplies and a few more fuel cells aboard that the entire ship detonates like a bomb because said supplies weren't properly secured or shielded. Crew quarters and other normalized items are minimalized as possible, making accommodations quite spartan but still comfortable where necessary.

I hope this is up to the standard that you expected. I have reduced the Maneuverability section from Low to Very Low to bring it to balance with your initial proposed compromise. I'll ask one last time for the two points, but if that's not possible with the weakness I've presented I'll accept the determination and would ask for the sub to be approved as is.

Once again thank you very much for your review and actually taking the time to read through the sub.
 
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