Mordred
Character
'Pyros'
The Tyrant's Armor
- Intent: Personal Armor
- Image Source: Michael Michera
- Canon Link: Darth Ramage Holocron
- Primary Source: N/A
- Manufacturer: Darth Mordred
- Affiliation: Darth Mordred
- Model: 'Pyros'
- Modularity: None
- Production: Unique
- Material: Ultrachrome Armor Plates, Pyronium-Bota Conduits, Laminanium-enhanced, Sith Alchemized Fireworm Muscles and Tendons
- Classification: Sith Alchemized Power Armor
- Weight: Very Heavy
- Resistances:
Energy Weapons: Extreme - Kinetic Weapons: Low
- Lightsabers: Extreme
- Melee Weapons: Average
- Other:
Sonic: Low - EMP/Ion: High
- Elemental (Fire): Extreme
- Elemental (Ice): None
- Force: Average
- Vacuum: None
- Flight
The wearer is able to achieve flight by utilizing a propulsion system based on generating a stream of fire that lifts the wearer off the ground and into the air. Enough thrust is provided, granted there is enough power to sustain it, that the wearer can fly in the air.
- Energy Devourer
Its ultrachrome plates and pyronium-bota conduit system effectively distribute, absorb, store and utilize external energy. Lightsaber attacks, energy weapons, heat and fire will effectively provide the armor more power to either empower its wearer’s physical attributes or generate more and more powerful amounts of fire and plasma.
- Living Armor
A laminanium-infused muscle system is underneath the ultrachrome plates, allowing the wearer to effectively ignore the weight of the armor. The muscle system can be fed additional energy from its pyronium reserves to enhance the wearer’s strength and speed. The muscle system, however, only has the same protective ability as a layer of dense, organic muscles and although any damage--whether that be from physical exertion or external sources--will heal. This healing, of course, saps the armor's energy stores.
- Aspect of Fire
Enhances the wearer's ability to launch fireballs (concentrated bolts of force wind ignited with pyrokinesis) and cast a concentrated beam of force destruction, which appears as a line of molten lava.
+ Metal Fortress
Impregnable to energy-based weapons including lightsabers, elemental fire, and hot environments as long as the energy being inputted into the system is being utilized.
+ Alchemized Fire
Enhances the wearer's ability to cast Pyrkonesis/Combustion, Force Wind and Force Destruction provided.
+ Flying Demon
Allows the wearer to fly by generating immense amounts of fire from the armor's hands and feet. The speeds match that of a starfighter, being able to travel at a peak speed of 1000 kph.
+ Fireworm's Physique
The laminanium-infused muscle system allows the wearer to use the armor despite its extreme heaviness and removes any limitations of weight. The muscle system, provided there is enough power, can surpass the wearer's own physical abilities, providing immense speed and strength. The muscle system, however, provides a limited amount of protection--the same protective ability as a dense layer of organic muscles.
- Limited Use
Although the armor could theoretically be used on temperate or even cold planets, it only really can be effectively used in magma, in volcanos, or hot worlds. Using the armor on a temperate world is extremely taxing and impossible on cold planets, making it extremely ineffective to use on either of those environments.
- Power Hungry
The armor requires a constant supply of power: whether that be from external sources, such as energy based attacks or heat, or internal sources, such as the wearer's own reservoir of force power, the armor must have a sufficient amount of energy. Otherwise, it will simply be an immoveable suit of armor. When the armor is not sufficiently supplied with energy, the muscle system will begin to decay and atrophy, effectively destroying the armor until it can be arduously repaired and re-alchemized. If the armor is sapped of all its reservoirs of force power and energy, the armor becomes completely ineffective: the armor will literally crumble to damage. This scales with the amount of energy within the system, and the armor will only perform at its peak when it has access to immense amounts of energy. Thus, if the armor is placed in a Force Nullification Bubble and cooled quickly, it can quickly be rendered ineffective.
- Extreme Weakness to Cold
It is extremely susceptible to the cold and ice and is completely ineffective in cold environments. Operation of the armor in cold environments would require an immense amount of power and it would frankly be much more effective to abandon the armor altogether. If the armor was hit by a critical mass of ice or fast-acting coolant, the armor would cease to function as well.
- Deadweight in Water
The armor cannot, also, be submerged under water and the armor would quickly just turn into a large metal anchor that would eventually drown its wearer. Again, a large amount of force power would be required to fuel the armor to have minimal capabilities.
- Prone to Force Light
The armor's sith alchemy-based conduit system and living muscular system are weak to attacks of Force Light and will weaken its resistances to energy based attacks. In particular, the living muscular system will atrophy to prolonged exposure to Force Light, making the armor extremely heavy to the point of being immobile for most wearers.
- Prone to Precise Attacks
While the armor is great for handling a distributed amount of stress, such as a hail of blaster fire, or singular blows such as a lightsaber strike, if repeated blows are dealt to the same area, the armor will begin to melt. This means that if a skilled duelist or sniper was able to consistently hit the same location, the armor would become less and less effective.
- Constant Expenditure
The energy within the armor needs to be constantly utilized or a critical mass of energy will accumulate until the armor violently explodes. Thus, if the wearer is incapacitated or knocked unconscious, the armor will become a metallic time bomb and coffin.
Meant to be more a living weapon to harness the power of raw energy than to protect its wearer, the ‘Pyros’ Tyrant's Armor is meant to be a living incarnation of fiery, metallic rage. Granting its wearer immense resistance to energy based attacks, it instead, enhances the wearer's Force Abilities by absorbing external energy and allowing the wearer to enhance their control and speed with the Force through a fascinating Pyronium-Bota based conduit system. In the end, the 'Pyros' Tyrant's Armor enhances its wearer's ability to pummel its enemies with dark side Force empowered attacks. Specifically, there are three different Force abilities that are enhanced by the armor with force alchemy: Pyrokinesis, Force Wind, and finally, Force Destruction.
The Pyronium-Bota based conduit system absorbed the energy distributed by the Ultrachrome plated armor, and channel these into alchemized pyronium batteries located on the armor’s back plating. When the wearer called for, these reserves of energy would be channeled throughout the armor, enhancing the power of the alchemized Fire Worm tendons and muscles within the armor, drastically increasing the user’s strength and speed. If sufficient energy was stock-piled or if the user fueled the suit himself, this energy could be directed by the user to outlets located on its palm, feet or chest. This was only made possible with Darth Ramage's Holocron, which Darth Mordred extensively studied in his search for innovative applications of Sith Alchemy. The conduit system itself was derived from the interesting phenomenon that allowed the combined form of Pyronium and Bota to not only handle and channel pure energy, but also Force power.
The palms and feet were able to channel the stored energy within the armor to create and generate vast amounts of fire or plasma, serving as a great anti-personnel weapon or propulsion for flight. In addition, the palms and feet were built and alchemized in such a way that enabled the wearer to bypass the physical barrier of the armor and enhanced their ability to cast bolts of Force Wind that concentrated the surrounding oxygen within the area and burst them into flames with Pyrokinesis. This improved the wearer's ability to be able to hurl fireballs with the same explosive and destructive capabilities as a heavy laser blaster.
The chest, however, housed the largest chunk of Pyronium, being forged and sith alchemized into a small translucent crystal with the sole intent of casting Force Destruction. By venting a significant amount of Force energy to the armor’s pyronium crystal, a concentrated beam of Force Destruction could be cast in a linear fashion, decimating all its path. Due to the small area that the beam covered due to the concentrating matrixes within the pyronium crystal, it was much more energy efficient and could be fired for up to 100 seconds before requiring a long rest. It was an effective tool for razing dozens of troops or catching an opponent off-guard by casting it midway during a duel.
The muscles and tendons of a mutated Fireworm were infused with laminanium to increase their durability and endurance, and further alchemized to empower the wearer's strength and speed with the Force. The self-healing and repairing properties of Laminanium were applied to endure the stress and wear-and-tear of the immense physical exertion caused by the armor, and offered little defensive capabilities other than repairing itself when damaged. While it provided immense physical benefits, the muscles and tendons offered little protection itself, and as soon as the Ultrachrome plating was breached, most weapons would simply pass through the Laminanium-infused muscles and tendons and injure its wearer.
The major critical weakness of the armor, however, was that it completely was ineffective in cold environments. If the armor was cooled extensively enough, such as a critical mass of ice or fast-acting coolant like CryoBan, it would cease to function as the energy from its pyronium batteries and pyronium-bota conduits would be sapped. This was due to the plant-nature of the bota used within the conduits, as well as the deleterious side-effects of the Sith Alchemy rituals. Its extreme resistance to energy based weapons required an immense energy to support it, requiring a constant supply of energy—whether that be Force power, heat, external energy sources, or enemy lightsabers—to fuel its basic operations. It also could not be submerged in water for the same reasons, and the armor would quickly just turn into a large metal anchor that would eventually drown its wearer. Warm water made the armor mildly operational, yet largely crippled the armor to the most basic operations of simply moving or swimming.
When the armor is at temperate temperatures, it operates and functions normally, except it requires a huge draw of energy from its wearer, who needs to feed it force energy for every single operation including just moving in it. Thus, the wearer is most often forced to use energy-conservation techniques and movements, such as walking slowly, staying stationary, and avoiding prolonged combat. While operation is taxing, it still is largely doable although Darth Mordred would simply opt to not wear armor or utilize a different set of armor.
On the other hand, the armor's powers can be best seen in hot environments: the more extremely hot the environment is, the more power it can sap from its environment. The armor performs best on volcanic worlds, and is at its peak within magma, drawing from the molten heat to fuel its operations. While there are rumors that the armor could even withstand the surface of the sun as well, no one, including Darth Mordred, has bothered to validate these claims as it would just be sheer stupidity to even try. Nevertheless, the armor and Darth Mordred's own immense abilities as a Sith Lord and warrior make him a near unstoppable force on volcanic worlds.
The armor has also been crafted to accommodate for Darth Mordred's six Diathim wings, allowing them to freely be unfolded from his back and emanate his full physical presence. As the armor is custom built to Darth Mordred's exact specifications including his force abilities, it would be difficult for another to wear or even wield it. Thus, the armor remains a unique production, although Darth Mordred has mused enslaving a group of Diathim and giving him derivative versions of the armor for his own personal guard. All in all, 'Pyros' is indeed the Tyrant's Armor of choice when he is left to domain: magma.