Star Wars Roleplay: Chaos

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Approved NPC Quartermaster Pharos

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Quell Rook

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OUT OF CHARACTER INFORMATION
  • Intent: A subordinate and comrade NPC for Quell and the quartermaster of his pirate crew.
  • ​Image Credit: Krypton
  • Role: A second in command for Quell to handle the ship while he is away and if necessary lead troops into battle to handle secondary concerns.
  • Links: /
PHYSICAL INFORMATION
  • Age: 40
  • Force Sensitivity: Non-Force User
  • Species: Tof
  • Appearance: Pharos is a green skinned humanoid with visible cranial augmentations, nearly two and a half meters in height and extraordinarily muscular but otherwise displaying near-human features. His battle armor is unlike anything common to this galaxy save for a shared source tradition with ancient mandalorian customs. There is a savagery to his demeanor that is common among Tof, and only somewhat refined by Dar'tome traditions which crudely resemble duty and honor.
SOCIAL INFORMATION

[*]Skills:

[*]Personality: Like all pirate quartermasters Pharos is naturally charismatic, he commands his sailors by instilling an equal sense of camaraderie and fear. He is ruthless, shaped by both Tof and mandalorian culture into a fervent warrior who sees everyone around him as a potential threat. While his sense of honor is more a crude pirate's code, Pharos would live and die by it as fanatically as any son of Mandalore.
COMBAT INFORMATION
  • Weapon of Choice: Besh Firefists
  • Combat Function: Pharos' primary function is as a secondary fleet command character and named subordinate. He is a trained warrior and tactician, able to take control when his alor'ad is required for a personal duel or to lead boarding parties/raiders in circumstances where Rook is required on the Gambit.
STRENGTHS
  • Swashbuckler: Pharos is the ideal Tof pirate. A gifted sailor, popular among his crew, and (mostly) even tempered. He believes in the pirate's code and has spent practically his entire life in space. If there's an old scoundrel's tale he knows it, and has a knack for sniffing out black markets even in distant Skyriver.
  • Dar'tome: A mandalorian unlike anything most fighters in this galaxy have ever seen, Pharos walks the walk but the style is all new. Exotic armor, hidden weapons, and foreign martial arts; he is to be considered a challenging opponent.
  • Executive Officer: As quartermaster of the Gambit Pharos is second in command of the combined Clan Rook Dar'tome crew and chief representative among his people. His cranial implants allow him to interface not only with his own armor but the frigate's systems, and he commands an air of authority second to none save for the alor'ad.
WEAKNESSES
  • Wildling: The Tof are a savage people, and Pharos is no exception. He has no understanding or appreciation of culture or fine living or advanced logical reasoning. He has the kind of canny tactician's knack of a lifelong sailor, but in all areas outside of space travel and intimidation he is more or less clueless.
  • Far From Home: His homeworld and everything he knows is some one hundred fifty thousand light years from here. Pharos doesn't know a wookiee from a mon cal, he has no idea Coruscant is the center of the galaxy, even the distinctions between republic and empire are hazy to the foreign pirate.
  • Neural Overload: Because of his cybernetics the quartermaster is particularly susceptible to ion blasts and other forms of electromagnetic assault.
HISTORICAL INFORMATION

When the Skyriver mando'ade were taken and the strongest among them allowed to replenish his crew's ranks, Pharos was just a boatswain. His entire life had been one of high piracy, living mostly on the fringes of the Kingdom where his species' territory bordered with Firefist's other local denizens. But they were no simple band of road agents, they were Dar'tome. Their foreign cousins deserved the same chance to prove their worth.

Pharos was among the first Captain Rook won over to his cause. Promising a life of great challenge and even greater reward if the Dar'tome swore instead to follow him, Quell and Pharos planned together the mutiny that would eventually depose the clipper's old leadership and instill them both as the rechristened Gambit's new commanding officers. Quell was chosen to lead for his obvious skill in battle, and the Tof quartermaster was elected to his post because he was trusted above all others to ensure the foreigners kept their promises of fortune and glory.

After collecting enough local prizes to secure supplies for the long trip back to Skyriver, it was Pharos who came up with the idea to distract the crew with organized gladiatorial blood sport. He feared their naturally violent tendencies would otherwise tear apart all sense of brotherhood after so long in isolation. Eventually reaching Clan Rook's home galaxy a few dozen crewmen lighter, the Tof's reward was fulfilled when they arrived on the outer edges of a galaxy soft and ripe for plunder.
 
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