E T E R N A L - E M P R E S S
- Intent: New armour for members of the Eternal Army, to those who are not Ultranauts just regular soldiers.
- Image Source: Killzone Characters | Headers: Kainan Wolfe
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Sk-RS MK. IV Armour
- Name: RA-VX MK. I Armour
- Manufacturer: Rocksolid Arms
- Affiliation: HPI Consortium | Eternal Empire
- Market Status: Closed-Market
- Model: RA-VX MK. I Armour
- Modularity: High
- mostly aesthetics alterations (painting/colours, insignia etc.)
- Variable equipments
- Production: Mass-Produced
- Material: Druetium | Theadian | Kaldrweave
- Classification: Multipurpose
- Weight: Average
- Resistance:
- Energy (blasters): High
- Kinetic: High
- EMP: High
- Environmental Effects: High
- Vacuum/Pressure: Average
- Radiation: Average
- Lightsabers/Disruptors: Low
- Electric: Low
- Sonic: Very Low
- Head:
- Multi-Frequency Targeting and Acquisition System
- Death trooper encryption
- Heads-up display
- Helmet sensors
- Lifeform scanner
- Motion
- Night vision
- Temperature
- Infrared vision
- Heat sensor
- Echolocation
- Arm and leg:
- Secret Weapon Storage (forearm part, tibia part)
- Power Glove
- Magno-grip boot
- Other:
- G1 OmniLink
- Gravity belt
- Enviro Filter
- Utility belt and pockets
- Thermal Gel
- Grappling Hooks and Launchers
- High resistance: The armour is designed to provide quite a few types of protection to the wearer, without impeding movement too much. Several of which are quite strong due to the materials used. After all, who knows what kind of opponent the soldier will face, or who will attack the wearer.
- Anywhere Anytime: Enviroweave can be found in the armour's materials, so it gives a pleasant cool feeling in warm weather and warmth in cold weather. It also protects against all other environmental influences, be it solar radiation, rain, acid, etc.
- Well-equipped: The armour has quite a few accessories and extras so that it can be used well in all conditions.
- EMP and Ion: Although the armour has protection against EMP as it has numerous electrical systems, this does not mean that it is also protected against a sufficiently strong EMP or ion attack. Defence also has its limits, so a very strong attack can already destroy armor systems and electrical accessories.
- Disruptor: While the armour protects against blasters and other effects and influences, this cannot be said against disruptor weapons. So if someone is attacked and hit with such a weapon, even though they are wearing armour, they will be dead.
- Sound attack: The same can be said for voice-based attacks, the panel protects against them very little and the wearer is almost completely affected by this type of attack.
- Electricity: There are also metal parts in the armour that conduct current perfectly, and the armour is not too effective against them either. Thus, the wearer suffers almost completely from these effects. Not to mention the fact that such an attack can burn out, overload electronic systems like the ion or EMP attack.
Last time, the armour of the Ultranuats was upgraded, but the Army of the Eternal Empire consists not only of those veteran soldiers, but also of additional soldiers. So it was time for the rest of the army to get the right equipment as well.
An important consideration in making the armour was to protect the wearer from as many things as possible because not all of this could be said about the previous armours. Nor is it that they would have been too equipped. They are now protecting the wearer and they are equipped.
While there are effects against which the armour provides little or no protection, this is offset by the fact that it provides high protection against traditional, widely used weapons and ordinary effects. Not to mention the fact that due to the enviroweave, which is part of the materials, the armour can be used in any environmental effect.
Essentially, HPI Consortium has created an armour for the Eternal Empire's army that is durable, well-protected for the wearer, well-equipped, and can be used in essentially any environment, field conditions. To make the army even better on the battlefield.