Star Wars Roleplay: Chaos

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Approved Tech Sasori Heavy Flame Platform

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multi-Platform Rifle
  • Size: Large
  • Weight: Average
  • Ammunition Type:
    • Top Mounted Launcher: Thermite Bolts
    • Main Weapon:
      • Plasma Projector
      • Fotia's Fire
    • Under Barrel: Scaled Incinerator-class plasma railgun
  • Ammunition Capacity: Average
  • Effective Range: Long Range
  • Rate of Fire: High
  • Damage Output: High
  • Recoil: Very High
SPECIAL FEATURES
  • Lightsaber resistant casing
  • Multi Weapon System: Designed with combat expertise, the combat rifle is able to switch modes of fire for its middle system and become an all purpose primary weapon.
    • Thermite Bolts: Something from the old Omega Prye, the bolts are designed to arm when fired and have sensitive warheads so signifigant changes to their speed or pressure applied can set them off. This makes them more dangerous for force users as redirecting or stopping them can set off the explosive.
    • Plasma Projector: Super heated shots made for smelting beskar and getting through the heaviest armor.
    • Fotia's Fire: ONe of the hottest flames in the galaxy and able to be produced in smaller quantities. Mirrors a mandalorian cryo-furnace in how it can melt beskar.
    • PLasma Railgun: Designed as a scaled down version of the starfighter weapons. The railgun wraps Depleted Baradium quarrel with Illerium/Sleg heads in super heated plasma which when fired splash and melt through a large number of materials.
STRENGTHS
  • Advanced Power Source: Designed with an iso-didact power source giving it a massive and long shelf life.
  • Self Repairing: Designed to repair itself over time and maintain its ownself as a weapon long after the soldiers who use it aare gone.
  • High Quality: Designed with a conversion bubble which will convert raw matter into fuel around the user and allows them flamer to fuel itself over time.
  • Hyper-Acceleration: Designed to send the depleted 25g baradium quorrols down the barrel at 50km/s with a small burst of illerium to kick the shots.
  • Extreme long-Medium Range: The weapons design is built around massive range and power with the ability to engage a target well out of range of most weapons while maintaining accuracy with magnetic accelerated slugs.
  • Stopping Power: The highly explosive shell when it impacts cracks momentarily exposing the chemical illerium to oxygen which reacts volatility to it with force equal to an escape pod ejection system. The round creates shockwaves as it passes through the target. In the case of material targets, this is a minor explosion and the creation of structural fractures. In the case of personnel targets, it simultaneously rips apart and pulverizes the body around the impact area.
WEAKNESSES
  • Built in power source: Designed with its own internal power source that is long lasting but it is largely able to power the armor and systems of the vehicle but when damaged it is highly explosive.
  • Self Repairing: The self repair function depends on the level of damage done with small stresses and damage easily repaired but warping and heat damage can take hours or days.
  • Warping: The heat and power generated by the shots can cause excessive heat that when cooled quickly causes warps and bends. Dangerous as the damage over time to the barrels require care and replacement parts usually after every other engagement.
  • Sleg: A powerful energy enhancer, the sleg absorbs and channels the excessive heat generated by the weapons to cool and power the shots. Making them maintain a stronger level of power but also increases the chances that they could explode exponentially turning each gun into a heavy warhead that is carried by Atrisian soldiers
  • Splash Damage: While designed to handle targets with deadly accuracy the shots are dangerous and highly explosive. Splash damage against allies and enemies doesn't discriminate.
  • Oxygen Requirement: To take the full effects of the illerium the weapon requires oxygen to react with the chemical and have the full effect of the weapon. Without it the power is reduced by two thirds.
  • Charge Up: the electromagnetic coils require a charge time to get warmed up and ready between shots. Making the rate of fire slower then a standard pistol.
  • Underbarrel: While more a small problem the rail system for other rifles above and below the main barrel has been removed to engineer it more towards high functionality.
DESCRIPTION
Designed for the ranger's so that they will have a full and beneficial heavy flame thrower. Something that they can take and bring out for clearing caves and problem areas. With the right armor from Sasori the heavy pack can be used for the rangers and their advanced units. Getting a lot of work for themselves here with it as even with the lighterweight components and the casing of the pack where they have a large amount of fuel to carry around. It presents a greater risk, but when clearing out a darkside crypt there can never be enough fuel in the flame unit to fire off and ensure that they take everything out.
 
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Ravenfire

King of Pumpkins
Moderator
FACTORY MODIFICATION TEMPLATE
Submission Name: Sasori Harness
Link to Submission: Sasori Harness
Reason for Factory Modification Request: updates.

FACTORY MODIFICATION TEMPLATE
Submission Name: Ranger's Pulse Rifle
Link to Submission: Ranger's Pulse Rifle
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Ranger's Flame Unit
Link to Submission: Ranger's Flame Unit
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Saotome Runabout
Link to Submission: Saotome Runabout
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Cater Phalanx
Link to Submission: Cater Phalanx
Reason for Factory Modification Request: updates
 
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