Willa Isard
Infiltration Specialist
- Intent: To update equipment
- Image Source: Doom: Annihilation
- Canon Link: n/A
- Permissions: N/A
- Primary Source:
- Manufacturer: Sasori
- Affiliation:
- Sasori
- Buyers:
- Market Status: Closed-Market
- Model: Sasori Heavy Cannon
- Modularity: Yes the design allows for anti-armor, long range, close/medium range configurations
- Production: Mass-Produced
- Material:
- Classification: Heavy Cannon
- Size: Extremely Large
- Weight: Average
- Ammunition Type:
- Ammunition Capacity: Extremely Small
- Effective Range: Battlefield
- Rate of Fire: Very Low
- Damage Output: Extreme
- Recoil: None
- Depleted Baradium quarrel with Illerium/Sleg heads wrapped in plasma energy.
- Lightsaber resistant casing
- Anti-Infantry/Structure/Vehicle: A large ball of super hot plasma that is being fired presents few options to melt people, vehicles and smash into structures.
- Multi Weapon System: Designed with combat expertise, the twin sub-machine guns are overly engineered to interconnect specifically and form a rifle with an ejectable stock and extending barrel.
- Thermite Bolts: Something from the old Omega Prye, the bolts are designed to arm when fired and have sensitive warheads so signifigant changes to their speed or pressure applied can set them off. This makes them more dangerous for force users as redirecting or stopping them can set off the explosive.
- Quarrel Shots: Designed as the primary shots fired, with lowering the rate of fire for it the smg's can fire small bursts of more destructive and exponentially more dangerous shots with higher accuracy.
- Mini-Proton Launcher: Designed as the underbelly of the cannon and using the powercell to create small torpedo's. Similar to a bounty hunters armor but able to be more easily aimed.
- Plasma Discharge: Launching a massive ball of super heated plasma that burns hot enough to vaporize beskar and even function in space for several seconds. The splash when impacting can cover within a five meter radius. Caution is advised.
- Force Cannon: Restricted and requiring a force user skilled in electric judgement. The powercells are super charged and discharged with a powerful ball of compressed energy similar in form to Kinetite that doesn't shock but releases exponentially more kinetic energy when it strikes making powerful shockwaves and impact craters.
- Advanced Power Source: Designed with an iso-didact power source giving it a massive and long shelf life.
- Laminanium: Designed like a Quellian ship the hull of the orbital platforms has a thin layer of the material to improve repairs and over time depending on the amount of damage it is able to patch itself up.
- High Quality: Designed with the jeweled metal of Atrisia and able to withstand blows from a lightsaber as well as slice through materials from across the galaxy.
- Hyper-Acceleration: Designed to send the depleted 25g baradium quorrols down the barrel at 50km/s with a small burst of illerium to kick the shots.
- Extreme long-Medium Range: The weapons design is built around massive range and power with the ability to engage a target well out of range of most weapons while maintaining accuracy with magnetic accelerated slugs.
- Stopping Power: The highly explosive shell when it impacts cracks momentarily exposing the chemical illerium to oxygen which reacts volatility to it with force equal to an escape pod ejection system. The round creates shockwaves as it passes through the target. In the case of material targets, this is a minor explosion and the creation of structural fractures. In the case of personnel targets, it simultaneously rips apart and pulverizes the body around the impact area.
- Powerful and very much a heavy weapon that can be set for the ranger's. THe plasma projector is made to once fired release a barely contained ball of plasma super heated to splash over a 2 meter area with white hot energy that burns for four seconds melting metal and flesh before cooling and leaving a melted area. Highly effective against stationary targets and vehicles or structures twisted by the heat.
- Built in power source: Designed with its own internal power source that is long lasting but it is largely able to power the armor and systems of the vehicle but when damaged it is highly explosive.
- Self Repairing: Built with a protective layer to patch the vehicle in the event of damage. The time table is dependent upon the amount of damage with smaller tears being easier and faster to repair then gashes which can take hours to reform.
- Note: Only the layer can repair not the full plate armor itself the plating can be damaged still but the underlayer of Laminanium can reform and remain.
- Warping: The heat and power generated by the shots can cause excessive heat that when cooled quickly causes warps and bends. Dangerous as the damage over time to the barrels require care and replacement parts usually after every other engagement.
- Sleg: A powerful energy enhancer, the sleg absorbs and channels the excessive heat generated by the weapons to cool and power the shots. Making them maintain a stronger level of power but also increases the chances that they could explode exponentially turning each gun into a heavy warhead that is carried by Atrisian soldiers
- Splash Damage: While designed to handle targets with deadly accuracy the shots are dangerous and highly explosive. Splash damage against allies and enemies doesn't discriminate.
- Oxygen Requirement: To take the full effects of the illerium the weapon requires oxygen to react with the chemical and have the full effect of the weapon. Without it the power is reduced by two thirds.
- Charge Up: the electromagnetic coils require a charge time to wget warmed up and ready between shots. Making the rate of fire slower then a standard pistol.
- Underbarrel: While more a small problem the rail system for other rifles above and below the main barrel has been removed to engineer it more towards high functionality.
- Large and unwieldly: Designed as a heavy weapon that is going to be used for special purposes. The plasma projector is much more like the old archaic models that required a skilled and strong marksmen to use
- Cooldown and charge: While it is made to have a powerful blast is is also set up to absorb the heat when the blast is fired. Making the aftermath of each blast a massive cooldown period as the heatsink comes down from cherry colored
Designed by the ranger's and sasori as one of the heaviest weapons they have that is for smashing into dangerous situations. The weapon itself is a noted base model. Designed so that stronger more powerful versions can be made with improved power cells or for greater modularity. Aside from the ability to use the super heated balls of plasma on pretty much anything aside from spacecraft. If it is slow moving enough it might be possible but the standard will not hit and much like old model archaic plasma projectors the ability to make accurate poodoos with the heavy weapon requires a great amount of skill to hit moving targets or in more combat then going after stationary targets as it can take several seconds to fully charge a blast and then longer to cool itself down from the heat to prevent the internal components from melting and turning the gun itself into slag.
With a number of modifications and improvements to the designs of the other equipment... Willa worked on the heavy plasma projector.. tinkering it into a beast of a weapon designed solely for massive devastation. WIth the rise of neutralizers that were being designed to never be beaten... an alternative to them was needed. Something powerful and made to just vaporize forces that it is used agaisnt... enter the new and improved upon heavy cannon with two new types of firing modes... a more supercharged plasma blast that is large and able to cover a maassive area. Functioning closer to a ship based weapon and an accelerator cannon that lets a jedi when faced with dangerous and overwhelming odds fire off a shot of electric judgement that can smash through forces.
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