Star Wars Roleplay: Chaos

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Ranger's Launcher

Emberlene's Daughter, The Jedi Generalist
Submission Name: Ranger's Launcher
Link to Submission: Ranger's Launcher
Summary of Modifiaction:
Reason for Modification: Increased dev
Modification:


Intent: To Create a standard for the Ranger's within the Silver jedi
Development Thread: If Needed
Manufacturer: Sasori
Model: SGR-006
Affiliation: Silver Coalition/Open Market
Modularity: Underbarrel attachments, Rail Attachments
Production: Mass Produced
Material:

  • Hybrid Plexisteel
  • Biometric Handgrip
  • Micro grenade launcher components
Classification: Grenade Launcher
Size: Handheld
Length: 1m
Weight: 3.5kg
Ammunition Type: Micro Grenades
Ammunition Capacity: 8 grenades per launcher

Effective Range: 155m
  • Grenade Spread: 10m
  • Blast Radius: 1.33m (per grenade)
  • Grenade Damage: Effective against class 4 and below
Rate of Fire: Single Shot
Special Features:
  • Lightweight
  • Biometric Grip
  • Blunt Instrument
Description:
Built as a semi one time use with the inability to reload. The parts are able to be broken down quickly and used for spare parts if needed or the weapon itself after it is used becomes a blunt weapon to bash people with. The Ranger's design is built around a micro grenade weapon with eight casings that hold nine grenades. Small timers on them that will separate the grenades after a set amount of time reducing the effectiveness of a single grenade but creating a wider spread.

The mechanism is simple enough, nine micro grenades bound together in small clusters of three. As the grenade is fired the initial grenade will stay clustered together and after a two seconds the first spilt will divide it into three three grenade clusters able to spread out a little more. Then after four seconds the clusters will split into nine micro grenades creating a spread shot that can cover an area in small explosions. The standard ranger's biometric handgrip is applied to protect from unauthorized users using the weapons.

The grenades buckshot style allow it to make a decent spread it is harder to escape from for enemy combatants at closer them the maximum range. Against heavily armored vehicles and units it will be little to no use able to cause damage to exposed sections. Against lightly armored vehicles and speeders it creates a soft kill effect of damaging them until the vehicle can be repaired. Striking several shots in the same area can make more effective damage.
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