Star Wars Roleplay: Chaos

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Work In Progress Realm of Demons

OUT OF CHARACTER INFORMATION
  • Intent: To create a Unique Warship
bulkwark_mkiii_by_nomadafirefox_dejfyfv-pre.jpg

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Warship
  • Length: 2,500 meters
  • Width: 575 meters
  • Height: 950 meters
  • Armament: Extreme

CANNONS

Turbolaser Grade Megamasers (1320, 600 fore, 120 aft, 300 each port and starboard)
Heavy Ion Cannons (200, 100 port and starboard)

MISSILES

Advanced Concussion Missile Launchers (8, 4 port, 4 starboard)
Point Defense Laser Cannons (50, 25 port, 25 starboard)

EXOTIC

Long Range Shield Leech Weapon
Magnetite Tractor Beam

  • Defenses: Extreme
BASIC
Neutronium-Turadium Alloy Armor
Heavy Deflector Shield (Projected over Hull)
Heavy Ion Shield (Layered beneath Deflector Shield)

ECM

Targeting Jammers
Sensor Jammers
Missile Deactivators

EXOTIC

Battle Cruiser Grade Atmospheric Generator (Arrays located in recessed ports across Hull Structure)
Battle Cruiser Grade Hologram Projectors (Arrays located across Hull)
Shroud Dispenser (Located Aft)
Hyperwave Inertial Momentum Sustainer (Deep withing Hull)
ECCM Defense System (Located in Bridge Section)
Stygim Crystal Cloaking Device (Located in Engineering)
Battle Cruiser Grade Sound Dampening Stealth System



  • Hangar Space: Low (10)
  • Hangar Allocations:
    • Starfighters: 7 squadrons
    • Support Craft: 3 squadrons
  • Maneuverability Rating: Very Low
  • Speed Rating: Average
  • Hyperdrive Class: 1.0
STANDARD FEATURES
ADVANCED SYSTEMS
  • Unlike most Battle cruisers, this one is an ancient Bulwark Battle Cruiser, which is capable of taking off and landing in atmosphere
  • Battle Cruiser Grade Atmosphere Generator, generator, creating fog like conditions in a 200 meter Radius around vessel
  • Battle Cruiser Holographic Projectors, which generate incredibly realistic images in a 200 meter radius around vessel.
  • Stealth System
  • Sophisticated Scanners
  • Redundant Power Generators
  • Multiple Molecular Furnace Facilities, manufacturing weapons and armor
  • Tranport Space for thousands of passengers in an evacuation scenario
  • Private training Facility
  • Bacta Production Facility
  • Stores of Field Bacta Tanks
  • Hidden Section for training apprentices
  • Internal Hologram Projectors and Atmospheric Generators, to create illusory effects
STRENGTHS
  • Castle Dracula: The Battle Cruiser has Atmospheric generators and hologram projectors located both inside and outside the vessel, enabling the creation of fog and illusory images around the vessel while it is landed in atmosphere in a 200 meter radius
  • Evacuation: One of the few Battle Cruiser designs able to take off and land in atmosphere, allowing it to serve as a heavily armed evacuation vessel
  • Speedy: Fast Hyperdrive
  • Why Won't You Die: Its shields and hull are able to take incredible levels of punishment. Custom ECCM Defense system enables it to withstand among the most powerful modern slicing attempts or attempts at jamming sensors, even if it doesn't necessarily succeed.
  • Guns of The Patriots: Loads and loads and loads of turbolaser grade Megamasers for a concentrated kinetic and energy assault, with Advanced Concussion Missiles, Point Defense Cannons, a Powerful Shield Leeching System capable of affecting a vessel Twice its Size, and a Magnetite Tractor Beam capable of pulling and holding a vessel twice its size in place for long periods of time
  • Sanctum: Basically a private castle in one section, with a private small army and all amenities, useful for training disciples
  • Self Reliant: Contains a fully equipped molecular furnace section for forging repair parts, weapons, armor, clothing, droids, and repair parts as long as sufficient quantities of raw materials are available
  • Scanner: Long range scanners taken from an imperial star destroyer.
WEAKNESSES
  • Agility: Poor at maneuvering
  • Stealth Limits: Its stealth systems cannot be active at the same time its atmospheric generator or exterior hologram systems, and its stealth systems can only be active a total of 3 hours before they need six to recharge
  • Shield Recharge: Its shields take twice as long to recharge
  • Fire Rates: Its Megamasers need a minute and a half to build up power to fire, leading to staggered fire rates
  • Repair times: Takes a significant level of repairs, often days, to restore ship to minimal function after a particularly brutal assault without a Drydock
  • Leech Limits: Can only focus on one ship at a time, and after every use, success or fail, it needs several minutes to recharge.
DESCRIPTION

Realm of Demons is an Ancient, Bulwark Battlecruiser (One of the few Battlecruiser designs capable of taking off and landing in atmosphere) stolen by The Rebels to serve as a Capital Ship, slowly added to engagement after engagement until very little of the original design was left. Masqueradeworks acquired the design and made further modifications according to its user's demands. The result is a sinister flying fortress, providing anonymous assistance to planets in distress on the borders of alliance and SJC space, filled with deadly warriors appearing out of the mists and illusions it generates while on the ground, and internally, to defend it.
 
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