Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech Reaper Missile

Status
Not open for further replies.
Type: Ordinance
Market Status: Open Market
Production: Minor
Weight: Heavy
Size: Large
VHMcfDc.png

640px-TALN_Raptor_S4.png


OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Vrotoa Industries
  • Affiliation: PC/NPCs with permission to use this item.
  • Market Status: Open-Market
  • Model: Reaper Missile -Classes A, C, and E
  • Modularity: No
  • Production: Minor
  • Material: Durasteel
SPECIAL FEATURES
STRENGTHS
  • Ray Shielded, designed to ignore Defense Lasers, impacting a Ship's hull and delivering it's payload without interruption from the more common missile Countermeasures, and defensive emplacements.
  • Plasma Torchs will eventually cut through any armor to deliver it's payload inside a Ship.
  • Haverster Assassin Droids are designed to eliminate crew members, leaving a Ship largely intact and ready to plunder.
WEAKNESSES
  • Missiles, and Solid munitions bypass Ray Shields potentially destroying the comparatively delicate cargo within the Reaper Missile if not the missile itself.
  • Sealing the hole it creates with the body of the missile results in minimalistic damage to a Ship's hull. If it's cargo it damaged there is little cause for concern during combat situations.
  • Not designed to damage external structures. Weapons, engines, Sensor Array, etc etc.
DESCRIPTION
The Reaper Missile is designed not to destroy a target ship like a Concussion Missile might, but instead impacts with the hull of it's target and seals itself in place via a magnetic locking ring around the Missile's body. Then the Missile employs plasma cutting torchs stored in the warhead compartment to begin burning through the victim ship's armor. Additional anchoring cables deploy from the Missile's tail fins, providing stability and driving the missile into the ship as it cuts through the hull a certain length. One (1) meter for the A-Class Missile, Three (3) meters for the C-Class Missile, and Four (4) meters for the E-Class Missile.

Once the missile has locked fully into the hull of it's target, it then opens a second compartment within the Missile to deploy a number of Harvester Assassin Droids. The Assault or A-Class Missile holds only three (3) Harvester Droids, and is designed to be fired from hard points on Heavy Bombers such as the Vrotoa Industries H-K Fighter Bomber. The Capitol or C-Class Missile is designed to be fired from Corvette, Frigate, and Cruiser Class Capitol Ships with the appropriate Flex Tube Missile Lunchers, and hold sixteen (16) Harvester Assassin Droids in their body. Finally the Empress, or E-Class Missile is designed to be fired from massive Starships of Battlecruiser Class and above, each missile housing twenty-four (24) Harvester Assassin Droids in their large body; often requiring specialized Launcher Tubes.

If the Missile has somehow failed to fully pierce the target ship's armor, the Droids housed within are equally capable of cutting their way into the ship's interior. Making use of Plasma Torchs, Scomp Links, and vibrobladed Claws, the Harvester Droids infiltrate the target ship, bypassing security doors and cutting into ventilation ducts. From there the Droids begin mapping the Ship's interior, identifying priority crew members, and finally starting their grizzly work. If not stopped by the crew or some other internal Defenses, the Harvesters will eventually return to their missiles, leaving an empty vessel ripe for collection.
 


Out Of Character Info


Intent: To Create a Premier for delivering Droid Boarding Units
Image Source(s):
Canon Link: N/a
Permissions: N/a

Technical Information


Model: Reaper Missile; A-Class, C-Class, and E-Class
Modular: No
Last edited:
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom