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Approved Tech REC-BA/01 Blademaster Armour

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OUT OF CHARACTER INFORMATION
  • Intent: To create a standard Medium Armour for Blademasters, Sabre-Jockey's (Jedi, Sith, Etc) and Bounty Hunters.
  • Image Source: Puzzle Combat - Atomhawk Design | Artstation.
  • Canon Link: Not Applicable.
  • Permissions: Not Applicable.
  • Primary Source: Repurposed Canon Articles.
PRODUCTION INFORMATION
  • Manufacturer: Republic Engineering Corporation - Armour Manufactorums: Centax II Surface Facilities, and Deep Space Installations.
  • Affiliation: Closed-Market.
  • Model: REC-BA/01 Blademaster Armour.
  • Modularity: Yes; (Can be Fitted to Various Species and Adapted to Meet their Requirements.)
    • Visual Appearance: External Aesthetics and Ornamentation, External Enamel Coating and Camouflage, Personal and Unit Markings, Etc.
    • External Equipment: Military-Issue Rucksack, Jetpack or Gravchute, Additional Combat Webbing, Etc.
    • Supplemental Armour and Attachments: Armourweave Kama, Armoured Pauldron(s), Various Combat Sheathes, Reactive Armour Padding or Plating, Etc.
  • Production: Mass-Production.
    • Designed: Late 859 ABY.
    • Fabricated: Early 860 ABY.
    • In-Service: Mid 860 ABY.
    • Cost: 9,725 ‘’7 Galactic Credit Standard.
    • Value: 32,200 ‘’7 (Galactic Credit Standard, Known Black Market Value.)
    • Estimated Current Production Run: ~20,126 Combat-ready Suits, with more in Production.
  • Material:
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose Close-Quarters Combat Armour; Medium Armour.
  • Role: Frontline Medium Combat Armour (Non-Void-Capable - Without External Modifications.)
  • Height: Variable; Wearer's Species Plus Two Inches for Combat Boots.
  • Weight: Average Rating (~ 11 Kilograms or 24.3 Lbs.)
  • Resistances:
    • Kinetic Weaponry (Ballistic Weapons): Very High.
    • Directed Energy Weaponry (Not Including Disruptors): High.
    • Disruptor Weaponry: None.
    • Electrical and Ion Weaponry: High.
    • Lightsabers: Average.
    • Melee Weaponry, Plasmatic Melee Weaponry (Non-Lightsabre,) and Shrapnel: High.
    • Sonic Weaponry: Average.
    • Elemental Weaponry (Not-Including Acidic Weapons): Low.
    • Corrosive Weapons: Low.
STANDARD FEATURES
  • Combat Helmet, or Headgear:
  • Combat Armour:
    • Framework Components:
      • Backplate-mounted, Rechargeable Power Cells (Concealed/Retractable Solar Ionization Panels.) [Standard Charge: 300 Galactic Standard Hours.]
      • Emergency, and Reserve Powerpack (Redundant System.)
      • Anti-Ion Mesh (Faraday Cage) with Reinforced Duraplast Liner.
      • Reinforced Knee Plating (Strain Reduction when Crouched.)
      • Grenade Bandolier, Combat Webbing Clips and Mountings.
      • Gravchute and Jetpack Backplate Mounting(s.)
      • Shoulder Sheath for Combat Vibroblade (Optional.)
      • Additional Combat Vibroblade Sheathe. (Shin Plate Mounting.)
      • Magnetized Surface(s) for Primary and Secondary Weapons.
      • Magnetic Adhesion and High-Traction Grips for Gauntlets and Boots.
      • Celluar Padded Insoles (High Comfort.)
      • IFF Circuitry and Transponder (Biometrically Linked, Encrypted Telemetry.)
      • Integrated Respirator Pack, with Helmet Connection (Approximately: Four Hours of Oxygen.)
    • Gauntlet Features:
    • Utility Belt and Additional Equipment:
      • Field Medical Bag.
      • Field Rations (One Week's Worth.)
      • Multitool.
      • Grappling Hook(s.)
      • Flare Gun (Two Charges.)
      • Combat De-Ionizer(s.)
      • Combat Energy Sink(s.)
      • Anti-Security Blade.
      • Sonic Security Resonator.
      • Liquid Cable Launchers (Gauntlet Mounted.)
      • Various Pouches. (Containing a multitude of items, including but not limited to, additional Plasma Cartridges and etc.)
      • Electronic Lock Scrambler/Descrambler.
      • Secondary, External Communicator with Military Encryption Keys.
      • Exterior Mounting for Personal Shield Generator.
SPECIAL FEATURES
  • Reinforced Greaves, and Gauntlet Plating - Emergency Vibroblade Protection Enhancement.
  • Power Gloves - Minor Strength Enhancement, and Shockboxing Modifications; Electrical Damage.
  • Integrated Weapon Systems - "Walking Armoury."
STRENGTHS
  • Midweight Combat Armour - 'Balanced' Mobility and Protective Qualities.
  • Simplistic Electronic Systems.
  • Thermal Impact Gel - Increased Kinetic Protection.
  • Duranium and Armourweave - Increased Energy Weapon Protection.
  • Integrated Weapon Systems - Dangerous even when 'Disarmed.'
  • Cortosis-weave - Increased Protection against Lightsabres.
WEAKNESSES
  • Exposed and "Unarmoured" Portions.
  • External Reliance on Specialized Equipment.
  • Thermal Impact Gel - Limits Mobility with Use, and Has to Be Replaced Afterwards.
  • Semi-Concealed Oxygen and Projector Fuel Tanks.
  • Limited Deployment Zones - Non-Void-Capable without External Equipment.
  • Limited EMP and Ion Resistance - Proximity and Device Potency Dependant.
  • Cortosis-weave - Resistant to Lightsabres, but Prolonged Exposure can "Melt" through the Weave.
DESCRIPTION
Taking inspiration from the nigh-mythical warriors who fought in the Force Wars of old, the REC/BA/01 Blademaster Armour sought to bring their ancient values into the present, and profit from their modernization. However, as much of the data was corrupted or fragmented due to the degradation that the data banks suffered over the millennia, the Design team was forced to source alternative methods of visual representation. Through their search, the Team noted that most ancient armour seemed to favour the balance between protection and mobility, without heavily tipping the scale in either direction. This choice, made by the ancient smiths, was to ensure that those ancient warriors had the best protection available, without sacrificing their combat prowess by restricting movement or one’s agility. Thus, the design team elected to follow those ancient principles.

Ironically, Republic Engineering’s newest offering also mirrored the ancient Je’daii Order’s generalized view on the Force - where all things should live in balance - instead of the extreme radicalization brought about by the Jedi and Sith Order’s later on.

So, when it came to the armour itself - the Design team started with the armoured bodyglove that would act as the foundation for the entire panoply. Like the other undersuits produced by Republic Engineering, it was a layered composite that housed multiple components designed to create an environmentally-sealed environment, and a semi-hardened carapace. This undersuit would allow the wearer to operate in almost every environment, save the harshest of locations - such as the frozen tundra, lava worlds, and in the depths of space - without external attachments. While such additions were readily available, they would’ve broken the balance that the design team was trying to achieve, by bogging down the armour with additional, and unnecessary weight.

To that end, the external armour plating that was added to the undersuit carapace was made of layered materials seeking to offer additional protection, without encumbering the wearer or restricting their movement. While there was little of note in regards to the composition of the forged armour plating, there was something that many Blademasters would undoubtedly be thankful for. That something was the Gorget that was supplemented by the upwards rim of the Pauldrons. Through the combination of all three protective measures, a Combatant would have little worry of decapitation as their armour would ideally protect them. With that being said, however, Republic Engineering advises all Blademasters to utilize the Helmet in conjunction with the armour to garner the most protection in the throes of battle.
 
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