Republic Engineering
Artificial Intelligence
OUT OF CHARACTER INFORMATION
- Intent: To create an updated version of DC-15a Blaster Rifle for "Modern" standards.
- Image Source: DC-15a Blaster Rifle | Wookieepedia Article.
- Canon Link: Particle Beam.
- Permissions: Not Applicable - Original Submission and Canon Articles.
- Primary Source: Repurposed Canon Articles, DC-15a Blaster Rifle - Legends | Wookieepedia Article.
- Manufacturer: Republic Engineering Corporation - Coruscanti Manufactorum(s); Small Arms Fabricators
- Original Design: BlasTech Industries.
- Affiliation: The Galactic Alliance, Select Clientele.
- Market Status: Closed-market.
- Model: REC-DC/01 Particle Blaster Rifle; Thunderwasp Pattern.
- Modularity: Yes;
- Underslung Attachments, Etc.
- Production: Mass Production.
- Material:
- Reinforced Duraplast Casing and Insulation Liner, with Cortosis-weave Overlay.
- Durasteel, Dallorian Alloy, and Agrinium Components.
- Textured Rubber Grips, with Magnetic Plating and Tethers.
- Carbon-Durasteel Reinforced Polycarbonate Stock, Body and Forearm Grip.
- Various Energy Weapon Components.
- Classification: Particle-beam Blaster Rifle.
- Role: Anti-Lightsabre, Anti-Infantry, Anti-Vehicular (Light,) Sniper Rifle, Etc.
- Size: Very Large Rating - Two-handed Requirement.
- Length: 1.3 Metres.
- Weight: Heavy Rating.
- Mass: 4.3 KG.
- Ammunition Type:
- Plasma-Spun Tibanna Gas Canister.
- Rylith Power Cells.
- Rylith Plasma Cartridge.
- Ammunition Capacity: Average Rating.
- Standard Setting:
- 500 Particle Bolts per Plasma Cartridge
- ~500 Bolts per Tibanna Canister - (1:1 Ratio.)
- Sniper Setting:
- 125 Particle Bolts per Plasma Cartridge.
- ~250 Bolts per Tibanna Canister - (2:1 Ratio.)
- Maximum / Overcharged Setting:
- 75 Particle Bolts per Plasma Cartridge.
- 150 Bolts per Tibanna Canister - (2:1 Ratio.)
- Standard Setting:
- Effective Range: Long-Range Rating.
- Optimal Firing Range: >250 Metres.
- Sniper Mode Firing Range: >1,000 Metres.
- Maximum / Overcharged Firing Range: >7,000 Metres.
- Rate of Fire: High Rating.
- Firing Mode(s): Single-Fire, Semi-Automatic, Pulse Burst (Three Particle Bolt Burst,) Fully Automatic.
- Beam Discharge: Semi-Coherent Particle Beams.
- Beam Colour: Ochre Yellow; Sheathed in Magnetic White.
- Damage Output: High Rating.
- Standard Shots: Plasmatic Detonation on Impact; Capable of leaving a 0.1 Metre Hole in Ferrocrete Barricades.
- Sniper Shots: Plasmatic Detonation on Impact; Capable of leaving a 0.5 Metre Hole in Ferrocrete Barricades.
- Overcharged Shots: Super-charged Plasmatic Detonation on Impact; Capable of leaving a 0.75 Metre Hole in Reinforced Ferrocrete Barricades.
- Recoil: Average - User Dependent. (No Recoil Generated by Energy Weapons.)
- Rangefinder Scope | Computerized Interface (HUD Uplink,) with a Droid Targeting System.
- Ultraviolet Targeting Laser.
- Insulated and Augmented Spin Barrel with an Upgraded Galven Pattern.
- Rylith Power Cells and Plasma Cartridges, with an Amplifying Chamber, and a Capacitor Overcharger.
- Tightly Concentrated Galven Circuitry and Patterns; Higher Damage Output and Beam Concentration.
- Hair Trigger with an Armoured Trigger Guard.
- Contoured Rifle Grip with Cautionary Pulser, Gene-locked Coding, an Autosteady Gyro-Gimbal and Magnetic Weapon Tether(s.)
- Sliding Forearm Grip, with Possible Underslung Attachments.
- Possible Attachments:
- Flame Projector.
- Grapnel Launcher.
- Grenade Launcher.
- Micro-rocket Rack.
- Scattergun.
- Possible Attachments:
- Removable Weapon Sling, and Iron Sights.
- Collapsible Stock.
- Variable Power Settings - Maximum Power, Sniper-mode, Standard and Non-lethal.
- Reinforced Duraplast Insulation Liner; High Resistance to EMP and Ion Warfare.
- Bio-metric Security System - Micronized EMP Charge (Anti-Piracy.)
- Integrated Bipod Stands - Barrel Placement; Button Automated Process.
- Secondary Pulsed Energy Projectile Laser; Non-Lethal Takedowns.
- Integrated Illuminator / Floodlight, with an Internal and Dedicated Power Supply.
- Optional: Blaster Energy Dampener / Suppressor.
- (Semi)Accurate and High-Powered Energy Weapon; Various Stabilization, Long-range and Overcharge Capabilities.
- Anti-Lightsabre and Xythan Shield Weapon; Plasmatic Bolts cannot be Reflected, as they Burst on Impact.
- Rugged and Durable Design; High-Efficacy Operation in Multiple Environs (Non-Submersible.)
- Versatile Firing Modes; Capable of Operating as a Blaster Rifle or Sniper Rifle with the flick of a Switch.
- Accuracy Decreases with Increased Rate of Fire; Crystalline Beam Diffraction.
- Limited EMP and Ion Warfare Resistance; Device Potency and Proximity Dependent.
- Non-Submersible Energy Weapon; Doesn't Operate Underwater.
- Overcharged Functionality; Significantly Reduced Ammunition Capacity.
- Heavy Blaster Rifle; Two-handed Requirement - Unwieldy Otherwise.
- Rapid Overheating; Automatic and Overcharged Functionality - Possible Danger to the Weapon and Wielder.
- Increasingly Inaccurate at Ranges Over One Kilometre.
- Notable Structural Weakness - Increased Possibility of Snapping the Weapon in Half when Reloading Tibanna Gas Canisters.
With the presence of Lightsabre-wielding warriors becoming commonplace on the various battlefields across the known universe, the technical architects within the Republic Engineering Corporation sought to make something that’d help level the playing field. While blasters were effective weaponry, especially when deployed en masse, they weren’t effective against an enemy wielding the exotic plasma swords of the Jedi or Sith. Blasters became a dual-edged weapon when paired against Lightsabres, simply because their discharged lethality could be reflected back at the weapon’s operator. This wouldn’t do, especially not for a weapon that was meant to balance the scales against such a powerful enemy.
So, the technical architects believed that an exotic variant of the plasma-based weaponry would suit their needs perfectly. Thus, the decision was made to adopt the particle beam technology. The difference between conventional blaster bolts and those generated by a particle beam weapon was that the bolts were less densely packed on the particulate level and highly energized - which resulted in an unstable, and incredibly powerful projectile. The erratic nature of the bolt also provided to be quite effective against Lightsabre-wielding opponents, as the bolt would violently explode when it came into contact with the plasmatic weapon; bathing the Jedi or Sith behind it in a wash of highly energized plasma. In addition to detonating on contact with a projected energy field, the discharged projectile also exploded on contact with a physical, solid object.
With the technological path sorted, the weapon designers began to settle on an aesthetic - one that would ideally inspire fear in the minds of those that sought to upset the balance of power. According to the degraded pages of history, the ancient incarnation of the Galactic Republic utilized the weapon known as the DC-15a to wage war against the rising threat of Separatists, and later the traitorous members of the Jedi Order as well. Thus, they made their newest weapon in the likeness of such an ancient relic - not only in the hopes of invoking the DC-15a’s terrible legacy of slaughtering the Jedi during their short-lived revolt but giving the common soldiery a chance to stand against their supposed betters.
Rounding out the weapon’s destructive capabilities, the “Thunderwasp” was outfitted with a host of attachments and integrated items to better enhance the operator’s combat effectiveness. Like the ancient DC-15a, the Particle beam rifle was capable of operating at variable power levels and could fire a projectile over vast distances. Therefore the “Thunderwasp” could operate not only as a capable battle rifle on the front lines but as a dedicated sniper rifle as well - which greatly enhanced its combat efficacy in the hands of a trained soldier.
Although outfitted with a vast array of internal and external modules alike, the most interesting of these additions was the dedicated anti-piracy system; which was designed to short-circuit and fry the delicate circuitry of the weapon should it fall into enemy hands. It was a lesson learned from the waning days of the First Order, where their weapons were rendered useless should they fall into enemy hands. Carried forward by the technical architects of the Republic Engineering Corporation - the “Thunderwasp” would prove to be the perfect weapon in the hands of those authorized to wield it. Sabre-jockey’s and Hostile combatants across the stars beware.
So, the technical architects believed that an exotic variant of the plasma-based weaponry would suit their needs perfectly. Thus, the decision was made to adopt the particle beam technology. The difference between conventional blaster bolts and those generated by a particle beam weapon was that the bolts were less densely packed on the particulate level and highly energized - which resulted in an unstable, and incredibly powerful projectile. The erratic nature of the bolt also provided to be quite effective against Lightsabre-wielding opponents, as the bolt would violently explode when it came into contact with the plasmatic weapon; bathing the Jedi or Sith behind it in a wash of highly energized plasma. In addition to detonating on contact with a projected energy field, the discharged projectile also exploded on contact with a physical, solid object.
With the technological path sorted, the weapon designers began to settle on an aesthetic - one that would ideally inspire fear in the minds of those that sought to upset the balance of power. According to the degraded pages of history, the ancient incarnation of the Galactic Republic utilized the weapon known as the DC-15a to wage war against the rising threat of Separatists, and later the traitorous members of the Jedi Order as well. Thus, they made their newest weapon in the likeness of such an ancient relic - not only in the hopes of invoking the DC-15a’s terrible legacy of slaughtering the Jedi during their short-lived revolt but giving the common soldiery a chance to stand against their supposed betters.
Rounding out the weapon’s destructive capabilities, the “Thunderwasp” was outfitted with a host of attachments and integrated items to better enhance the operator’s combat effectiveness. Like the ancient DC-15a, the Particle beam rifle was capable of operating at variable power levels and could fire a projectile over vast distances. Therefore the “Thunderwasp” could operate not only as a capable battle rifle on the front lines but as a dedicated sniper rifle as well - which greatly enhanced its combat efficacy in the hands of a trained soldier.
Although outfitted with a vast array of internal and external modules alike, the most interesting of these additions was the dedicated anti-piracy system; which was designed to short-circuit and fry the delicate circuitry of the weapon should it fall into enemy hands. It was a lesson learned from the waning days of the First Order, where their weapons were rendered useless should they fall into enemy hands. Carried forward by the technical architects of the Republic Engineering Corporation - the “Thunderwasp” would prove to be the perfect weapon in the hands of those authorized to wield it. Sabre-jockey’s and Hostile combatants across the stars beware.
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