Republic Engineering
Artificial Intelligence
- Intent: To create an updated version of DC-17 Hand Blaster for "Modern" standards.
- Image Source: DC-17 Hand Blaster | Wookieepedia Article.
- Canon Link: Particle Beam.
- Permissions: Not Applicable.
- Primary Source: Repurposed Canon Articles, DC-15s Sidearm Blaster.
- Manufacturer: Republic Engineering Corporation - Coruscanti Manufactorum(s); Small Arms Fabricators
- Original Design: BlasTech Industries.
- Affiliation: The Galactic Alliance, Select Clientele.
- Market Status: Closed-market.
- Model: REC-DC/04 Particle Blaster Pistol; Feverwasp Pattern.
- Modularity: Yes;
- Underslung Attachments, Etc.
- Production: Mass Production.
- Material:
- Reinforced Duraplast Casing and Insulation Liner, with Cortosis-weave Overlay.
- Durasteel, Dallorian Alloy, and Agrinium Components.
- Textured Rubber Grips, with Magnetic Plating and Tethers.
- Carbon-Durasteel Reinforced Polycarbonate Stock, Body and Forearm Grip.
- Various Energy Weapon Components.
- Classification: Particle-beam Blaster Pistol.
- Role: Anti-Lightsabre, Anti-Infantry, Anti-Vehicular (Light,) Etc.
- Size: Average Rating - One-handed Requirement.
- Length: 0.25 Metres.
- Weight: Average Rating.
- Mass: 1.2 KG.
- Ammunition Type:
- Plasma-Spun Tibanna Gas Canister.
- Rylith Power Cells.
- Self-Recharging Rylith Plasma Cartridge.
- Ammunition Capacity: Very Small Rating.
- Standard Setting:
- 15 [High-Powered] Particle Bolts per Plasma Cartridge
- ~250 Bolts per Tibanna Canister - (16:1 Ratio.)
- Maximum / Overcharged Setting:
- 7 Particle Bolts per Plasma Cartridge.
- ~50 Bolts per Tibanna Canister - (7:1 Ratio.)
- Standard Setting:
- Effective Range: Average Rating.
- Optimal Firing Range: >30 Metres.
- Maximum / Overcharged Firing Range: >120 Metres.
- Rate of Fire: Average Rating.
- Firing Mode(s): Single-Fire, Semi-Automatic, Pulse Burst (Three Particle Bolt Burst,) Fully Automatic.
- Beam Discharge: Semi-Coherent Particle Beams.
- Beam Colour: Ochre Yellow; Sheathed in Magnetic White.
- Damage Output: Very High Rating.
- Standard Shots: Plasmatic Detonation on Impact; Capable of leaving a 0.1 Metre Hole in Ferrocrete Barricades.
- Overcharged Shots: Super-charged Plasmatic Detonation on Impact; Capable of leaving a 0.25 Metre Hole in Reinforced Ferrocrete Barricades.
- Recoil: Average - User Dependent. (No Recoil Generated by Energy Weapons.)
- Rangefinder Scope | Computerized Interface (HUD Uplink,) with a Droid Targeting System.
- Ultraviolet Targeting Laser.
- Insulated and Augmented Spin Barrel with an Upgraded Galven Pattern.
- Rylith Power Cells and Plasma Cartridges, with an Amplifying Chamber, and a Capacitor Overcharger.
- Tightly Concentrated Galven Circuitry and Patterns; Higher Damage Output and Beam Concentration.
- Hair Trigger with an Armoured Trigger Guard.
- Contoured Pistol Grip with Cautionary Pulser, Gene-locked Coding, an Autosteady Gyro-Gimbal and Magnetic Weapon Tether(s.)
- Variable Power Settings - Maximum Power, Sniper-mode, Standard and Non-lethal.
- Reinforced Duraplast Insulation Liner; High Resistance to EMP and Ion Warfare.
- Bio-metric Security System - Micronized EMP Charge (Anti-Piracy.)
- Secondary Pulsed Energy Projectile Laser; Non-Lethal Takedowns.
- Integrated Illuminator / Floodlight, with an Internal and Dedicated Power Supply.
- Optional: Blaster Energy Dampener / Suppressor.
- Self-Recharging Plasma Cartridge.
- (Semi)Accurate and High-Powered Energy Weapon; Various Stabilization, and Overcharge Capabilities.
- Anti-Lightsabre and Xythan Shield Weapon; Plasmatic Bolts cannot be Reflected, as they Burst on Impact.
- Rugged and Durable Design; High-Efficacy Operation in Multiple Environs (Non-Submersible.)
- Automatic Reload Functionality - Self-recharging Plasma Cartridge.
- Accuracy Decreases with Increased Rate of Fire; Crystalline Beam Diffraction.
- Limited EMP and Ion Warfare Resistance; Device Potency and Proximity Dependent.
- Non-Submersible Energy Weapon; Doesn't Operate Underwater.
- Overcharged Functionality; Significantly Reduced Ammunition Capacity.
- Rapid Overheating; Automatic and Overcharged Functionality - Possible Danger to the Weapon and Wielder.
- Slow Self-Recharging Rate (One Second per Discharged Bolt) - Trigger Discipline Recommended.
In the ever-twisting throes of combat, having a weapon that virtually never ran out of ammo was a blessing - even if it wasn’t the favourite of those that wielded it. With this concept in mind, the design team of the Republic Engineering Corporation sought to revivify an ancient weapon - once utilized by the Clone Commandos of the Old Republic. However, there was an issue that came about during the conceptual phase of the weapon’s reconstruction. The image that was on file was too degraded, and corrupted by the inevitable forward march of time. Therefore, the technicians were forced to take another weapon from the recovered CIC database and marry the two schematics together.
The process was laborious, but with time and considerable effort, these former I’att Armament employees managed to successfully recreate the DC-15s Sidearm blaster; albeit aesthetically altered to comply with the structure of the DC-17 Handblaster. One of their greatest hurdles was figuring out how the weapon would remain perpetually charged, as most plasma cartridges would be discarded after their charge was expended - either to be forgotten, or collected and recharged by interested parties. The issue wasn’t behind the technology, but rather the size - as a recharging station wouldn’t fit within the armoured casing of the miniature weapon.
So, they set about micronizing the recharging apparatus and finding ways to loop the expended energy within the cartridge to replenish itself. To this end, the design team studied the various perpetual engines found across the known universe, which refreshed their power cells after they were spent - giving the illusion of an endless reservoir to draw from. Thus, with such secrets in hand, the design team managed to create the desired effect within their newly minted weapon - giving it the ability to discharge coherent bolts of energy at an intended target.
With the self-sustaining plasma cartridge in place, the next hurdle was adapting the output to match their other weapons. As particle beam blasters required more power, whilst disruptors required more tibanna gas, it wasn’t hard to make the appropriate modifications to the heavily altered power source. The bolts produced by the Feverwasp would be unstable, due to the imbalanced ratio of converted catalysts, and as a result, were more powerful when they struck; as their plasmatic energy spread across the impact surface. This meant that it was almost impossible for a Force-wielder to reflect the coalesced fury from these weapons - making it the perfect weapon to gun down Rogue Jedi and Errant Sith on the battlefield.
As the “Feverwasp” found itself being mass-produced, it wouldn’t be long until the balance of power across the stars normalized - when a single person with a pistol, could take down the mightiest of Force-imbued Warriors with a few well-placed shots.
The process was laborious, but with time and considerable effort, these former I’att Armament employees managed to successfully recreate the DC-15s Sidearm blaster; albeit aesthetically altered to comply with the structure of the DC-17 Handblaster. One of their greatest hurdles was figuring out how the weapon would remain perpetually charged, as most plasma cartridges would be discarded after their charge was expended - either to be forgotten, or collected and recharged by interested parties. The issue wasn’t behind the technology, but rather the size - as a recharging station wouldn’t fit within the armoured casing of the miniature weapon.
So, they set about micronizing the recharging apparatus and finding ways to loop the expended energy within the cartridge to replenish itself. To this end, the design team studied the various perpetual engines found across the known universe, which refreshed their power cells after they were spent - giving the illusion of an endless reservoir to draw from. Thus, with such secrets in hand, the design team managed to create the desired effect within their newly minted weapon - giving it the ability to discharge coherent bolts of energy at an intended target.
With the self-sustaining plasma cartridge in place, the next hurdle was adapting the output to match their other weapons. As particle beam blasters required more power, whilst disruptors required more tibanna gas, it wasn’t hard to make the appropriate modifications to the heavily altered power source. The bolts produced by the Feverwasp would be unstable, due to the imbalanced ratio of converted catalysts, and as a result, were more powerful when they struck; as their plasmatic energy spread across the impact surface. This meant that it was almost impossible for a Force-wielder to reflect the coalesced fury from these weapons - making it the perfect weapon to gun down Rogue Jedi and Errant Sith on the battlefield.
As the “Feverwasp” found itself being mass-produced, it wouldn’t be long until the balance of power across the stars normalized - when a single person with a pistol, could take down the mightiest of Force-imbued Warriors with a few well-placed shots.
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