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Approved Starship Reclaimer-class Assault Ship

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Hansen

OOC Writer Account
Reclaimer%20class%202_zpssklivnh9.png
((Sans the Republic Colours and Symbols))
Image Source: http://vignette2.wikia.nocookie.net/starwars/images/1/19/Acclamators_damaged_over_Ryloth.png/revision/latest?cb=20121004224720
Affiliation: First Order Navy
Manufacturer: First Order Corps of Imperial Engineers
Model: Reclaimer-Class Assault Ship
Modularity: No
Production: Limited (First Order Navy PCs & NPCs)
Material:
  • Neutronium-Reinforced Durasteel hull
  • Titanium-Reinforced Alusteel Truss Frame
  • Transparisteel Viewports
  • Turadium Blast Doors/Shutters
Classification: Cruiser Transport
Length: 752 Meters
Height: 183 Meters (In flight, 200 Meters Landed)
Width: 460 Meters
Armament:
Rating 6
Defences: 12


Complement:
Special Features:
Manoeuvrability Rating: 11
Speed Rating: 11 (1,200 Km/h In Atmosphere top speed)
Hyperdrive Class: 1.0

Backup Class: 6.0
Minimum Crew: 300
Optimum Crew: 500 (Including Officers and Crew)
Maximum Crew: 700 (Including Officers and Crew)
Passenger(s): 11,000 (Stormtroopers + Support Crew)
Cargo Capacity: 20,000 Metric Tons
Consumables: 2 years


Strengths:
  • Command Centre: Once this vessel has landed, it can act as a combat information centre for combat troops disembarking and is protected from attack from its own dorsally placed armaments. Using its onboard facilities to feed and equip a Legion of Stormtroopers and repair damaged vehicles. The Reclaimer-class Military Transport can independently support a large-scale operation on a planet's surface alone.
  • Defences: The Reclaimer-Class Military Transport features some tough armour and above-average shields for a transport, permitting it to take a beating before being disabled or crippled. Included in its countermeasure suite is an anti-missile system which when activated causes incoming missiles to misfire, prematurely detonate or have any guidance systems/sensors disabled. This is an especially useful tool to have when landed when warding off hostile attack.
  • Hyperdrive Class and Sublight Speed: Reclaimer transports sport an impressive hyperdrive with a class of 1.0, allowing it to quickly deploy from the safety of First Order space to hot-spots across the Galaxy. In addition to this, it boasts quite agreeable sub-light speed and manoeuvrability which can increase survivability when engaged by more heavily armed and slower warships.
Weaknesses:
  • Lightly Armed: Reclaimer vessels are lightly armed when compared to their contemporaries. For example, they possess roughly one-third of the firepower of a Victory X-Class Star Destroyer, itself classified as a Heavy Cruiser. As a result, the Reclaimer requires an escort where contact with a professional Navy or heavily armed paramilitary is expected.
  • No Ventral Weaponry: Reclaimers completely lack weapon system on their ventral surface, creating a vulnerability to attack from planet-based cannons or flanking manoeuvres in space.
  • Negligible Aft Weaponry: The Reclaimers aft firing arc is left almost without attention. It's possible for it to rotate a handful of turbolasers and point defence cannons aft, albeit nothing that would inflict significant damage to another cruiser or heavy cruiser.
  • Lack of Fighter Complement: The second and somewhat crippling weakness for the Reclaimer class is that it carries absolutely no fighter or dedicated bomber craft, as a result. Beyond its point defence weapon system, the Reclaimer possesses no practical or effective point-defence system to protect against fighters. This also puts close air support out of the question for the troops who deploy from a Reclaimer without support from a dedicated carrier or other ship that carries fighter and bomber craft.
Description: The Reclaimer Class Assault Ship was designed and constructed with the fast movement of troops and material in mind. When compared to the Consolidator-Class Planetary Assault Carrier, the Reclaimer carries roughly half the amount of Troops and no fighters. But considerably more heavy material and equipment for disembarked Stormtrooper forces. The architecture of the ship itself is a copy of an ancient design, with the intent of being less menacing and more friendly to look upon when compared to other contemporary First Order vessels. The Reclaimer's massive cargo hold can carry 20,000 tons. Once the Reclaimer lands on a planet's surface, it can disperse its troop complement with impressive speed between the Assault Landers, Armoured Personnel Carriers and Walkers that berth in its great hold. When in flight and not landed, Reclaimers deploy Atmospheric Assault Landers and AT-AT Barges with vertical deployment chutes inside the ship.

Development Thread: To Reclaim what was lost

Intent: To provide the First Order with a mass-produced, dedicated transport that sacrifices fighter complement for greater vehicle and
material complement in support of half a Legion of Stormtroopers.

Who Can Use This: First Order Only.

Reference(s): Acclamator-Class Assault Ship
Consolidator-Class Planetary Assault Carrier
 

inactivechar01

Guest
I
Hello, I'll be the factory judge reviewing your submission. If you have questions, please feel free to respond to this thread once we are underway.
 

inactivechar01

Guest
I
[member="FN-888"]

There are a few issues we need to tackle.

Right, so, at this moment this ship is able to pack a greater punch, take a good beating, has very sophisticated evasive maneuvers that add on its defensive capabilities (i.e Capacitor Overcharger; Hyperwave Inertial Momentum Sustainer) and can deploy a very large and sustainable fighting force while also being quite fast and maneuverable.

We're looking at balancing things out greatly or at minor compartment reductions with a solid development thread behind it.
 

Hansen

OOC Writer Account
Kad Forgrin said:
[member="FN-888"]

There are a few issues we need to tackle.

Right, so, at this moment this ship is able to pack a greater punch, take a good beating, has very sophisticated evasive maneuvers that add on its defensive capabilities (i.e Capacitor Overcharger; Hyperwave Inertial Momentum Sustainer) and can deploy a very large and sustainable fighting force while also being quite fast and maneuverable.

We're looking at balancing things out greatly or at minor compartment reductions with a solid development thread behind it.
I'm not very good at subbing ships, so uh forgive me for asking but what do you mean by "minor compartment reductions.", I can probably get a development thread going for it, how much development would you believe to be sufficient as a starting point?
 

inactivechar01

Guest
I
[member="FN-888"]

Complement*, I have no idea why I have written compartment.

A 20 post dev thread with a reduction in complements would keep its current ratings.
 

Hansen

OOC Writer Account
Kad Forgrin said:
[member="FN-888"]

Hey, what's the status on this submission ?
I'm going to get a dev thread up, I've been busy with work and running around so not a lot of time for threading right at this point in the week. I'm contemplating reducing the troop complement by 25% to around 10,000-11,000 and increasing the Speed & Manoeuvrability rating to about 13 in addition to getting in some development. Does that sound acceptable?
 
[member="FN-888"]


Hello there! Sorry about the wait and all, I'll be taking over this Submission. It will take me some time to read over this (Very serious and very nice submission!). So while I'm looking over this, please don't hesitate to get my attention or ask any questions. I hope you enjoy working with me on this adventure as we try to get your ship Approved!

I will be looking at the old Judges suggestions and your question above my post in relation to the post above and see what we can do.
 
[member=FN-888]


Alright, so, taking everything into judgement, with what you've said and the good judgement of our Judge beforehand, let's see what we've got.

As it stands, I think with development, some of this compliment is too large, just for the vessel. You have good speed, good defense, low armament, and some nice Strengths/Weaknesses.

The Troop compliment isn't the biggest issue here, since you could either give them all separate cabins or mash them all somewhere together in the cargo hold.
I'm not sure you need 20 AT-AT's, and how easily that would fit... The Imperial-II had decent weaponry, but was over twice the size of any Acclamator, with similarly 20 AT-AT's.

So, how do you feel about these options?
  • With Development (20 Posts)
    Drop Atmospheric Landers to 48
    Drop AT-AT Barge to 10
    Drop AT-AT's to 15
  • With Development (10 posts)
    Drop Atmospheric Landers to 48
    Drop AT-AT Barge to 6
    Drop AT-AT's to 10
    Drop Speed and Maneuverability to 13
    Drop Troops to 11,000
 

Hansen

OOC Writer Account
Vixley CM-01 said:
[member=FN-888]


Alright, so, taking everything into judgement, with what you've said and the good judgement of our Judge beforehand, let's see what we've got.

As it stands, I think with development, some of this compliment is too large, just for the vessel. You have good speed, good defense, low armament, and some nice Strengths/Weaknesses.

The Troop compliment isn't the biggest issue here, since you could either give them all separate cabins or mash them all somewhere together in the cargo hold.
I'm not sure you need 20 AT-AT's, and how easily that would fit... The Imperial-II had decent weaponry, but was over twice the size of any Acclamator, with similarly 20 AT-AT's.

So, how do you feel about these options?
  • With Development (20 Posts)
    Drop Atmospheric Landers to 48
    Drop AT-AT Barge to 10
    Drop AT-AT's to 15
  • With Development (10 posts)
    Drop Atmospheric Landers to 48
    Drop AT-AT Barge to 6
    Drop AT-AT's to 10
    Drop Speed and Maneuverability to 13
    Drop Troops to 11,000
What if I went even further and could give you thirty posts of development? :)

I would also like to point out with the utmost respect that the original Acclamator-class Assault Ships carried 36 Self-Propelled Heavy Artillery Vehicles, and these are significantly longer than an AT-AT and only a scant few meters shorter. Admittedly I should have put that in the references, to begin with. As a result, I do sincerely believe that twenty AT-AT class walkers could fit, that said. I'll get around to putting up the Dev Thread today sometime.
 
[member="FN-888"]


The Acclamator-class Assault Ship has 2 different large vehicles, while you have 6.

Your complement is that of an Imperial II-class Star Destroyer, if not mirrored.

With your increased engine and thruster power and/or size of such items, Power requirement of your defenses and amount of personnel, you're going to end up having stuff bulging outside of your ship. I'm going to have to say no, but as a Trainee, if you really want to try and keep everything you had (even though the previous judge had also agreed you should reduce your complement, and a roleplay judge mentioned it was too much), I will get a second opinion from a higher up. Will this please you?
 

Hansen

OOC Writer Account
Vixley CM-01 said:
[member="FN-888"]


The Acclamator-class Assault Ship has 2 different large vehicles, while you have 6.

Your complement is that of an Imperial II-class Star Destroyer, if not mirrored.

With your increased engine and thruster power and/or size of such items, Power requirement of your defenses and amount of personnel, you're going to end up having stuff bulging outside of your ship. I'm going to have to say no, but as a Trainee, if you really want to try and keep everything you had (even though the previous judge had also agreed you should reduce your complement, and a roleplay judge mentioned it was too much), I will get a second opinion from a higher up. Will this please you?
That won't be necessary matey, I'll respect your decision on this matter. So are we going with twenty posts of Dev or can I go further than that?
 
[member=FN-888]
  • With Development (20 Posts)
    Drop Atmospheric Landers to 48
    Drop AT-AT Barge to 10
    Drop AT-AT's to 15
  • With Development (10 posts)
    Drop Atmospheric Landers to 48
    Drop AT-AT Barge to 6
    Drop AT-AT's to 10
    Drop Speed and Maneuverability to 13
    Drop Troops to 11,000
I don't see any issues with you going over the 20 posts of development, but what I listed before is your max for 20 posts. Please edit accordingly, and call me when these things have been addressed!
 
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