Star Wars Roleplay: Chaos

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Private Remnants of the Forge

### Mission Dossier: "Echoes of the Forge"

#### Mission Brief
The Jedi Council has received intelligence regarding an ancient Sith Holocron, rumored to hold information about "The Forge." The Holocron is believed to be located within the ruins of a factory-fortress built by a long-forgotten Sith Epicanthix Baroness.

#### Mission Objectives
1. Primary Objective:
Retrieve the Sith Holocron from the throne room deep within the factory-fortress.
2. Secondary Objectives:
- Disable or avoid ancient security traps and droid guardians.
- Ensure the safety of the team.

#### Setting
  • Planet: A volcanic world with a scorched surface, black basalt cliffs, and rivers of molten lava.
  • The Fortress: Carved from black basalt, the structure looms as a testament to the Sith's dark ambition. Over centuries, portions of the fortress have crumbled into the surrounding lava, creating unstable pathways and environmental hazards.

#### Key Features of the Factory-Fortress
1. Exterior Approaches:
- Hazards: Narrow basalt bridges over lava flows, unstable ground, and active geothermal vents.
- Defenses: Automated turrets and dormant sentry droids that may activate upon sensing intruders.

2. Interior Environment:
- Security Traps: Force-sensitive pressure plates, energy fields, and hidden blade traps.
- Structural Instability: Collapsed corridors and crumbling platforms over lava.
- Ancient Droid Guardians: Unique droids with designs inspired by Sith aesthetics, some humanoid, others quadrupedal or insectoid. Functions include sentry, assault, and repair roles.

3. Throne Room:
- The centerpiece of the fortress, the throne room is a cavernous chamber with obsidian columns and lava channels illuminating the walls.
- The Holocron: Suspended in a protective field atop the Baroness's throne.

#### The Epicanthix Baroness
  • Name: Lady Xytheris
  • Profile: Once a brilliant and ambitious Sith alchemist and ruler, Lady Xytheris extended her life through forbidden technology, becoming a grotesque fusion of humanoid and droid. Millennia of degeneration have corrupted her mind, leaving her logic circuits fragmented and her memory plagued by confusion and madness.
  • Abilities:
- Enhanced physical strength and durability.
- Integrated weaponry: plasma claws, energy projectors, and a deflector shield.
- Force powers: Force Choke, Dark Side Lightning, and illusions generated by corrupted memory implants.
- Behavior: Initially dormant but awakens when the team enters the throne room. She is erratic, alternating between coherent monologues about her reign and furious attacks against "intruders."

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#### Encounters
1. Outer Fortress Defense:
- Sentry droids patrolling the basalt bridges.
- Environmental hazards, including lava surges and collapsing paths.

2. Interior Traps and Guardians:
- A maze-like layout with ambushes by stealth droids.
- Collapsed sections requiring creative Force use or engineering skills to traverse.

3. The Baroness:
- The final confrontation in the throne room.
- Defeating her requires a mix of combat prowess, teamwork, and clever use of the environment.

#### Potential Outcomes
1. Success: The team secures the Holocron and escapes, gaining vital knowledge about "The Forge."
2. Partial Success: The Holocron is damaged, yielding incomplete or corrupted data.
3. Failure: The team is forced to retreat, leaving the Holocron behind or suffering casualties.

#### OOC Notes
  • Use the environment to create dynamic encounters, such as collapsing platforms during combat or lava surges forcing quick decisions.
  • The Baroness should feel like a tragic, terrifying villain. Her fragmented memories can hint at Sith history or personal regrets, adding depth to her character.



A long time ago in a galaxy far, far away...

STAR WARS
Remnants of the Forge

The galaxy remains at war, shadows of dark legacy lingers in forgotten corners. Whispers of ancient power have surfaced, drawing the attention of the New Jedi Order. At the heart of this intrigue lies a mysterious artifact, its true nature shrouded in secrecy and peril.

Answering the call of duty, Jedi Knight Aadihr Lidos has been dispatched to a remote volcanic world , accompanied by Aris and Vera Noble, Padawan learners and children of Jedi Grandmaster Valery Noble. This mission is more than a test of their skill and courage—it is a chance to unravel a piece of the puzzle that may hold the key to a new understanding of the Force.

Their destination: an ancient factory-fortress, long buried in time but now stirring with latent power. Deep within its molten labyrinth lies a Holocron, a vessel of forbidden knowledge.

As the Jedi descend upon this treacherous world, the fate of their mission hangs in the balance. With the galaxy's future and the legacy of the Noble family at stake, they must confront the echoes of a dark past and unearth the truth buried within the molten depths...

The adventure begins.

Starring:

Aadihr Lidos Aadihr Lidos
Aris Noble Aris Noble
Vera Noble Vera Noble
Lady Xytheris
 
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Outfit: Field Attire
Weapons: Walking stick / Lightsaber Pike | Legion Long Range Precision Rifle Mark I


The ancient fortifications loomed ahead, a jagged silhouette etched against the volcanic horizon. The Jedi's descent from the heavens had been turbulent, their ship buffeted by thermals rising from the planet's molten surface.

As Aadihr emerged from the vessel, the oppressive heat of the landscape hit them like a physical force, the air thick with sulfur and ash. His brow began immediately beading with sweat, though the armored synthweave blindfold gifted to him from Azurine Varek Azurine Varek blessedly breathable. His thoughts drifted to her, like she was in the back of his mind, despite the distance between them. Distance of both space and emotion. Accompanying him were Aris Noble Aris Noble and Vera Noble Vera Noble - their auras reflected knowledge beyond what Aadihr knew of the mission, but they both had displayed competence and virtue, and he trusted the Grandmaster and Shield of the Jedi in assigning him to accompany the two Padawan learners.

Rivers of molten lava wound through the craggy black basalt terrain, the fiery glow of each stream casting an eerie light on the fortress's obsidian walls. The distant sound of bubbling magma punctuated the silence, accompanied by the occasional groan of shifting rock as the volatile landscape shifted and cracked, sinking into the heat below

The fortress itself was a monolith of ancient Epicanthix architecture—towering spires and angular battlements carved from the volcanic rock itself. Faint red lights pulsed irregularly within, like the heartbeat of a slumbering giant, while intricate glyphs etched into the basalt hinted at ancient power and long-forgotten purpose. The air tasted acrid and metallic, and the faint tang of ozone suggested the presence of active energy fields, even after millennia of abandonment.

As they approached, the ground beneath their boots was hot, almost unbearably so, and the occasional fissure vented plumes of searing steam into the air. The narrow basalt bridges that spanned the lava flows were treacherous, some partially collapsed, others slick with glassy residue from the molten rock below. The path to the fortress’s main gate was lined with crumbling statues of giant warriors, their once-proud visages now eroded and broken, yet still radiating an aura of menace.

The closer they came, the more the fortress seemed to exude an oppressive presence, as though the very air grew heavier. A faint, rhythmic hum began to emerge from within the walls, almost imperceptible at first, but steadily growing in intensity—a mechanical sound, ancient yet unmistakably alive. The gateway yawned open before them like the maw of a beast, its intricate carvings now blackened with age. Beyond, darkness awaited, tinged with the faint crimson glow of unseen mechanisms stirring to life, as if the fortress itself sensed their approach and was awakening from a long, restless slumber.


 


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"Does this place look familiar?"

Aris looked to his sister, his expression oddly serious this time around. She'd seen it, something like this in a vision. It pulled them here, even. Usually the two of them would go by themselves, but- this wasn't something he wanted to keep just between him, Vera, and Zaiya Ceti Zaiya Ceti any more. Even Zaiya agreed in that. But to involve their parents with the continued growing war wasn't something he felt they should do. They might get distracted from what really mattered.

They might tell him to stop.

He glanced to Aadihr, giving him a nod. "Thank you, for being here." They still hadn't told him everything. He should. He absolutely should, but he hadn't. "If this is the place, we should find more information on the Forge."

Aadihr Lidos Aadihr Lidos | Vera Noble Vera Noble
 

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Tag: Aris Noble Aris Noble Aadihr Lidos Aadihr Lidos
Vera stood at the edge of the bridge, her multicolored eyes locked onto the looming fortress ahead. The acrid tang of sulfur in the air made her nose wrinkle, and the oppressive heat pressed down on her like a living thing. But none of it compared to the weight of the place itself. It wasn't just the sights, the sounds, or even the eerie hum growing louder as they approached — it was the feeling.

This was the place. She knew it with every fiber of her being. The Force thrummed here, pulsing with both danger and purpose. It pulled at her, resonating deep within her core, but it wasn't comforting. It was heavy, full of echoes of the past and whispers of things best left forgotten.

She turned to her brother at his question, her expression unusually somber. "Yeah," she murmured, her voice quieter than usual. "This is it. I don't just see it — I feel it. It's like… like this place has been waiting for us."

Waiting for her.

Her gaze flicked toward Aadihr, and for a brief moment, she hesitated. She didn't like holding back, especially not from someone who had come here to help them. But this wasn't just about the mission — it was about family. Her voice lowered further as she glanced back at Aris. "I still don't like that Mom and Dad don't know everything. They'd want to help — they should know. But once we're done here, once we have the answers… I want to tell them everything."

She understood bringing others along to help, but she needed her parent's support.

Vera adjusted the straps of her gear and squared her shoulders, her gaze returning to the fortress. "Let's do this," she said, her voice steady and filled with quiet determination. "Together."



 
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Outfit: Field Attire
Weapons: Walking stick / Lightsaber Pike | Legion Long Range Precision Rifle Mark I

"Thank you, for being here." They still hadn't told him everything. He should. He absolutely should, but he hadn't. "If this is the place, we should find more information on the Forge."
"Of course. We'll find whatever it is you're looking for." The aura of the siblings hinted at a desire for secrecy.

While they may have played fast and loose to get Aadihr involved as the knight this outing, Aadihr would respect their wishes for privacy. Especially these children. From what he learned of their father, the least he could do is ensure their safety and privacy as they deal with the remnants of a past Aadihr had only an inkling of how complex and difficult their heritage truly was.

. "Let's do this," she said, her voice steady and filled with quiet determination. "Together."

Aadihr only caught the last of their discussion, but nodded along, hoping to reinforce the siblings resolve.

On descent the Miraluka Clairvoyant had tried to scout ahead into the structure, but something in the molten fumes emerging shrouded the fortress like a smog - thin enough not to hinder his Sight or force capabilities entirely, but enough that he could only see hazily beyond his normal radius of perception. Aadihr didn't want to attempt to de-anchor his perception from himself for fear of being unable to locate himself after, recalling the intense motion sickness after being rattled by an explosion while his Sight was distant on Iridonia.

As they walked towards the looming structure ahead, the molten lake far below blasted oppressive heat from below. It didn't take a seer to see the crumbling condition of the bridge before them, already making for a precarious approach. As addihr led the way, he tapped the stones before him with his pike, checking for stability rather than for navigation.

The second threat that he could spot came from what appeared to be two black 'stone' gargoyles, fashioned like decorative statues atop pillars near their destination. Within the stone, he could see internal mechanics and wiring, but the haze blocked him from closely inspecting the internals from this distance. C

Suddenly, the length and exposure of the bridge seemed a threat - if those were disguised defensive measures, the three of them could find themselves making an approach into direct blaster fire. If they were lucky.

"Watch your step. Watch out for the statues ahead, they are more than mere decoration-"

His voice stopped abruptly as a stone shifted under his pike's touch.



 


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"Yeah, they would. I just- don't want them to take this on too." They were doing so much already. The thought of bringing their parents into this when they've already proven they could handle it, he didn't want to put that on their shoulders too. He didn't want any of their family to feel this weight. Even Vera, but she was already tied into it. It was something Aris felt he could carry on his own.

He would, if it'd keep them safe.

He turned his gaze to Aadihr. Again, there was some guilt in his mind. Everything that was happening, he hadn't told Vera, he hadn't told the Knight that had come with them, but he was here none the less. Didn't demand an answer, either. He turned his gaze ahead, watching out for threats. The turrets that could come to life could indeed be a greater threat, considering how out in the open they were just walking.

Though-

The sudden break of the bridge had Aris blink in surprise for only a moment before he jumped straight into the air. He couldn't predict the fall of more, only react, so his best bet was to get airborne, give himself a moment to think of his next action. Where was safe, where were the other two. How e could help. He need to know more.

Worse, he needed to hope those guns didn't turn on.

Vera Noble Vera Noble | Aadihr Lidos Aadihr Lidos
 

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Tag: Aris Noble Aris Noble Aadihr Lidos Aadihr Lidos
Vera turned her multicolored gaze to Aris, her lips pressing into a thin line as she listened to him. She understood what he meant — truly, she did. He didn't want their parents to bear the weight of this, to carry the burden they were shouldering now. It was the same reasoning he'd given before, and she could feel the protective instinct radiating from him. But even as she nodded faintly, signaling her silent acknowledgment, her mind was already set.

This was going too far. The danger, the darkness, the weight of the unknown — it was bigger than the two of them. Their parents deserved to know more.

Her thoughts were interrupted when Aadihr's voice warned of the statues, and her head snapped forward. The uneasy feeling in the pit of her stomach deepened as her attention locked on the bridge ahead. She opened her mouth to speak, but the sharp shift in Aadihr's tone cut her off.

The sound of stone groaning under pressure was all the warning they had.

The bridge began to collapse, chunks of ancient stone plunging into the molten abyss below. Time seemed to slow as the gap widened, and for a brief moment, Vera froze, her heart leaping into her throat. But then the Force surged through her —a flicker of insight, a glimpse of the moments to come. She saw herself falling, the heat swallowing her whole, and she saw a way out.

"Jump!" she shouted, her voice cutting through the chaos.

She sprang into the air, the Force coiling around her muscles and propelling her upward. As she moved, she extended her hand, summoning the power within her. Purple runes ignited in the space ahead, each one glowing with an ethereal light. They hovered like stepping stones in the air, shimmering against the backdrop of the fiery chasm below.

Vera landed lightly on the first rune, her boots barely making a sound as she stabilized herself. "Use the runes!" she called to Aris and Aadihr, her voice steady despite the adrenaline coursing through her veins. "They'll hold—trust me!"

She pushed off again, leaping to the next glowing platform with practiced ease. The runes shimmered faintly underfoot, their stability as firm as the bridge had once been. She didn't look back immediately, trusting her brother and Aadihr to follow her lead. Her focus remained on creating more runes ahead, weaving a safe path across the broken expanse.

The oppressive heat from the molten lake below clawed at her, and the statues loomed ever closer, their dormant forms an ominous reminder of the danger yet to come. But Vera's determination burned brighter.

"Keep moving!" she shouted, her fiery resolve cutting through the tension.



 

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