Bombshell Genius
With a vast selection of vehicles, weapons and starships, civilian and military, Ringovinda StarYards and Ringovinda Systems can produce for an equally wide variety of customers.
For sale:
Non-combat starships:
For sale:
Non-combat starships:
- Light freighters:
- Premion-class light shuttle: Capable of seating up to 10 passengers
- Neimoidian Yacht: A two-decker light freighter capable of carrying up to 500 tons
- Corvettes:
- AT-AT barge: This ship can carry up to 2 AT-ATs, but also be reconfigured for other cargo
- Tofolk-class medium freighter: This corvette can also be used for rescue operations
- Dennari-class heavy freighter: This 200m heavy freighter can land on planets
- Frigates:
- Maersk-class bulk freighter: This 500m heavy freighter can carry up to 300,000 tons of cargo
- Cruisers:
- Rasta Sub-class bulk freighter: This 762m bulk freighter can carry up to 1.5 million tons of cargo
- Exodus-class bulk freighter: This 1km bulk freighter can carry up to 5 million tons of cargo
- Destroyers:
- Traquia-class bulk freighter: This 1500m bulk freighter can land on planets
- Ultima-class bulk freighter: This 2km bulk freighter is the largest bulk freighter currently known to be able to land on planets
- Battlecruisers:
- Madeen-class bulk freighter: This 2500m bulk freighter can still carry a lot of cargo despite its inability to land
- Lucrehulk-X bulk freighter: This 3km bulk freighter features a detachable centrisphere
- Oxen-class bulk freighter: This 4km bulk freighter can carry a poodoo-load of cargo
- Note: Even though the usage of the Anaxes classification doesn't make a whole lot of sense for non-combat starships, it's still used as a matter of Factory convention
- Starfighters:
- Hyena-X droid bomber: For when you need mass deployments without risking sentient crew
- RZ-3 A-Wing interceptor: For when you need an interceptor with tow cables
- Chiloon-IV fighter/bomber: Available in two configurations: standard and endurance
- Tsubame torpedo bomber: outfitted with energy torpedo launchers, it can pick off targets at range
- Neimoidian Gunship-III: A gunship based on the prototype that became the Neimoidian Yacht
- Telepath-III strategic bomber: Can carry large amounts of ordnance for bombing runs
- Corvettes:
- Spirit-class picket corvette: This 52m corvette is used for point-defense
- Spaartan-class tracker ship: This 110m ship is used to track ships in hyperspace
- Manpha-class artillery corvette: This 110m ship is used to engage ships from long ranges with its 203mm HVC
- Chikuma-class minesweeper corvette: This 110m ship is used to clear space minefields
- Jambiya-class pocket interdictor carrier: This 200m ship can carry 4 squadrons and also project two interdiction fields
- Mustafar-II-class heavy corvette: This 200m ship is used to engage enemies its size
- Frigates:
- Krayiss-II-class escort frigate: This 220m frigate is used to protect large capital ships against smaller ships
- Hardcell-X-class anti-starfighter frigate: This 220m ancient hull is used for point-defense, both against starfighters and against missiles
- Skor-III-class artillery frigate: This 220m frigate is used to pick off enemies across long ranges thanks to its HVC batteries
- C-9982-class heavy frigate: This 370m frigate is used to engage other frigates
- C-9983-class missile frigate: This 370m ancient hull is used to fire a wide variety of missiles
- Cruisers:
- Felucia-class missile cruiser: A 762m cruiser capable of raining missile barrages in any direction
- Mirial-class escort cruiser: A 762m cruiser capable of engaging ships smaller than itself
- Lothal-II-class artillery carrier: Capable of carrying 4 squadrons, the 762m Lothal-II can also engage other capital ships at long ranges
- Lothal-III-class interdictor carrier: Capable of carrying 7 squadrons, the 762m Lothal-III can also project interdiction fields
- Munificent-XI-class heavy cruiser: This 825m heavy cruiser is used as one of the primary workhorses of SJ and ORC fleets
- Empyrean-class assault carrier: This 1km assault ship is used for planetary landings
- Scythe-III-class missile cruiser: A 1km cruiser used to fire missile barrages in any direction
- Destroyers:
- Providence-X-class carrier/destroyer: This 1088m ship serves as an escort destroyer that can still carry 6 squadrons
- Barkhesh-class artillery destroyer: This 1088m ship is used for engaging enemies at long ranges
- Recusant-X-class light destroyer: This 1187m ship is used to escort other capitals
- Immobilizer 422-class interdictor carrier: This 1500m carrier can also project interdiction fields
- Potentate-class Star Defender: This 1500m ship carries a massive proton beam
- Trimaran-II-class missile destroyer: This 1900m destroyer can fire barrages of missiles in any direction
- Mateus-III-class fleet carrier: This 2km carrier can carry 19 squadrons
- Sionoma-III-class elite destroyer: This 2km heavy destroyer is used as a mainline capital ship
- Chernobog-class artillery carrier: This 2km carrier can also be used to engage ships at long ranges
- Battlecruisers:
- Vero-class light battlecruiser: This 2177m battlecruiser is based on Grievous' flagship
- Compellor-class battlecruiser: This 2900m battlecruiser can hold its own in battle with its 10 squadrons, despite its sluggishness
- Lucrehulk-X-II-class supercarrier: This 3km supercarrier can carry 26 squadrons onto the donut
- Procurator-XI-class heavy battlecruiser: This 3km battlecruiser, although a sluggish wedge, can engage targets in any direction
- Palace of Justice-class supercarrier: This 4km supercarrier can carry 34 squadrons
- Subjugator-X-class heavy battlecruiser: This 4845m battlecruiser is a juggernaut that can wreak havoc on other capitals
- Egroeg-class adjustable drydock: These mobile drydocks are used to build ships up to 300m wide and high
- Sacul-class adjustable drydock: These mobile drydocks are used to build ships up to 1km wide and high
- Jyn-class adjustable drydock: These mobile drydocks are used to build ships up to 2km wide and high
- Tiplar-class adjustable drydock: These mobile drydocks are used to build ships up to 3km wide and high
- Mobile Spacedock 6000 adjustable drydock: These mobile drydocks can build even SSDs, up to 6km wide and 3km high
- Adegabaydee-class orbital housing station: These 3km stations can house hundreds of thousands
- Khiluum-class defense platform: This 1km defense platform can be used to defend a planet
- Schfein light speeder truck
- Math 25000 refrigerated truck
- Bluth stair truck: A specialty vehicle used in spaceports
- Ocktor speeder cargo truck: Used for trailers
- Coven ultralight swoop
- Zamboni minesweeping main battle tank: For when you need to clear a minefield
- Hwacha MLRS: For when you need mobile rocket artillery or anti-aircraft
- Hailfire-X-2 droid: For when you need heavy mobile rocket artillery
- Tartarus mortar carrier: For when you need to move mortars around without arousing suspicion
- Barataria main battle tank: A main battle tank that can fire either a cannon or missiles
- M6 Annihilator mobile bunker: When you need a mobile bunker
- MobileMortar-4: For scouting and engaging soft targets, using either a mortar, a missile launcher or a heavy repeater
- Basta APC: To ferry troops to a battlefield
- Vardy siege howitzer: Can fire a 420mm HVC for heavy-duty sieges
- MTT-XI: Can fire assault concussion missiles
- Sabre heavy mortar carrier: Can carry heavy 220mm mortars, turbolasers or particle cannons in addition to anti-infantry weapons
- Carteneau mobile anti-aircraft: For when you need mobile anti-aircraft
- Kwenn heavy mobile artillery: Can fire a 305mm HVC for heavy-duty sieges
- Yurb heavy mobile artillery: For when you need heavy firepower that is not limited by ammunition
- Varindar-class attack submarine
- Maladon-class submarine fighter
- Ceraluen-class siege submarine
- Cerrabore-class mobile VTOL carrier
- Dubrillion-class aquatic destroyer: For when you need a surface combatant
- Non-combat:
- Roto-Rooter autochef: For when you want to prepare meals while on a starship
- Watchtower collision avoidance system: For when you want to avoid collision with other objects
- Hedeek intermodal container: For when you want to transport goods on starships and other modes of transportation
- Jessica variable-geometry landing gear: For when you want ships 500m and larger to land on planets
- Marcia repulsorlift generator: For when you want ships 500m and larger to be capable of atmospheric operations
- Sabrina waste heat recovery device: For when you want to use heat from engines and reactors
- Ship-wide neural net: For when you need a decentralized computer system on a ship
- Zak ion drive: Mounted on battlecruiser-sized ships and larger; can provide a temporary speed boost
- Vanderhing ion drive: Mounted on destroyer-sized ships and larger; can provide a temporary speed boost
- Castameer tactical display: For when you need a high-resolution display
- Otherpilot navicomputer: For when you want to chart a course through Otherspace
- Nadion Otherspace engine: For when you want to fly through Otherspace
- Griet-II self-sealing hypermatter tank: For when you need your ship fuel to be safely stored
- Tabord molecular toilet: For when you need to do your hygiene on the go
- Poultryizer molecular shower: For when you need to take a shower/bath on the go
- Combat:
- Guernica ordnance launcher: Can fire all sizes of ammunition and can store up to 8 bombs
- Gatling rapid-fire turbolaser: Can fire 4 times as fast as a regular turbolaser; worth 4 turbolasers per tube
- Kami 88mm hypervelocity cannon: A standard HVC worth 10 turbolasers
- Scarif heavy long-range ion cannon: A large consolidation long-range ion cannon, worth 18 turbolasers per tube
- Toprawa heavy long-range turbolaser: A large consolidation long-range turbolaser, worth 18 turbolasers per tube
- Ziost super-heavy long-range turbolaser: A giant consolidation long-range turbolaser, worth 50 turbolasers per tube
- Sardun heavy long-range HVC: A 420mm HVC worth 100 turbolasers
- Browning rapid-fire ion cannon: Can fire 4 times as fast as a regular ion cannon; worth 4 turbolasers per tube
- Finalizer point-defense missile bank: Fires up to four missiles to targets coming in from any direction (worth 4 point-defense emplacements)
- Asop repeating ion cannon: A starfighter-based ion cannon worth 2 laser cannons
- Sko heavy bomblet generator: For when you want prolonged bombing operations beyond what's available on a regular bomb bay
- Galidraan heavy HVC: A 203mm heavy HVC worth 50 turbolasers across 3 tubes
- Hoth surface-to-orbit ion cannon: Fires a very powerful ion cannon at very long ranges worth 150 turbolasers
- Ison surface-to-orbit turbolaser: Fires a very powerful turbolaser bolt at very long ranges worth 150 turbolasers
- Kirishima cap drain: Shunts ion fire into the shield capacitors
- Findel heavy HVC: A 380mm heavy HVC worth 90 turbolasers
- Slybex electromagnetic plasma cannon: Available in two versions, it provides both turbolaser and ion effects, while opening a window to temporarily and partially disrupt shields (worth 4 turbolasers per tube in standard version, and 18 turbolasers in alpha version)
- Hexheim ERA: Allows a vehicle to project shrapnel upon taking hits; however tiles are one-hit wonders
- Eri heavy long-range tractor beam: For when you need to tow massive objects
- Kintan variable-yield heavy HVC: A 305mm heavy HVC that can trade muzzle velocity for rate of fire
- Ammunition:
- Deathball-IV proton bomb: For when you need old-fashioned explosions
- Morcus heavy proton torpedo: An assault concussion missile-sized proton torpedo
- Atrisia APFSDS: For when you need to operate hypervelocity cannons with little collateral damage
- 3t7 tandem charge: For armor-piercing solutions against armor, artillery and aircraft
- 3t5 thermobaric charge: For when you want to burn enemies to a crisp
- 3t6 thermobaric charge: For when you want to use indirect fire to burn enemies into a crisp
- Asmeru MIRV missile: For when you need to overwhelm enemy point-defense using capital-grade launchers
- Genie assault concussion missile: For when you need a fighter-based assault concussion missile
- Djinn cluster concussion missile: For when you need fighter-based MIRVs
- Tabder radiation missile: For when you need to use radiation for area denial
- Flashbang ion bomb: For when you need ion effects as well as flashbang effects for crowd control
- Rosalina surface-to-orbit missile: For when you need to fend off an enemy in orbit from the ground
- Note: All bombs, except for the Deathball-IV, come in three sizes: small, which counts for one proton bomb in a bomb bay, medium, which count double in a bomb bay, and heavy, which count for four bombs in a bomb bay, with blast radii of 50m, 150m and 400m respectively
- Weapons:
- Weasel rotating flail: For when you want to clear a minefield
- Jairdain heavy mortar: The original 120mm mortar
- Anoat repeater EM plasma cannon: An EM plasma-based heavy repeater, worth 2 laser cannons on a fighter
- Kushibah all-purpose turret: For when you feel fixed defenses are the way to go, especially on treacherous terrain
- Ventooine EM plasma machinegun: An EM plasma machinegun, worth 1 laser cannon on a fighter
- Trian ion machine gun: An ion-based heavy machinegun, worth 1 laser cannon on a fighter
- Fallout ion SAW: An ion SAW
- Dunkirk heavy mortar: A 160mm mortar
- Adywan heavy mortar: A 220mm mortar
- Balamak medium machinegun: A 7.62mm electromagnetic plasma SAW
- Asadal light mortar: A 60mm mortar
- Torun medium mortar: A 81mm mortar
- EZ-33 stun rifle: For when you want to stun people at ranges longer than point-blank
- EZ-34 stun pistol: For when you want to stun people at point-blank
- EZ-35 sonic rifle: For when you want to blast infantry's ears when picking it off; does not work in vacuum
- Tholatin sonic machinegun: For when you want to blast infantry's ears while suppressing it; does not work in vacuum
- EZ-37 charric machinegun: For when you want charric effects from suppressive fire, worth 1 laser cannon on a fighter
- Chizuru energy torpedo launcher: For when you need to pick off targets at extreme ranges but don't want to deal with projectile fallout of missing, worth 2 missile launchers on a fighter per tube
- Izumo man-portable energy torpedo launcher: For when you need long-range AA from infantry
- Chalacta-II anti-matériel rifle: Available in two firing modes: single-shot for long range and burst fire for suppressive fire
- Podnaught missile pod: For when you need to move missile batteries around without arising suspicion
- Tambor-class foreman droid
- IM-456 modular fortress: For when you want to protect a large area on a planet
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