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Approved Tech RM-TAR8 Astraea Integrated Targeting Package

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OUT OF CHARACTER INFORMATION
  • Intent: Create an advanced targeting system for the closed market.
  • Image Source: N/A
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
SPECIAL FEATURES
  • Ballistic-drop compensation computing.
  • Environmental clutter compensation computing.
  • Integrated range-finder.
  • Weapon schematic configuration.
  • Target schematic database to automatically target vulnerable points.
  • Pathway projection calculation capabilities.
  • Interface capabilities with sensors and computers.
  • Multi-target lock capabilities; target prioritization based on proximity, lethality, and aggression.
  • Single target 'hard lock' and multi-target 'soft lock' target modes.
  • Targeting acquisition; able to record speed, position, vector and maneuvering.
  • Internal magno-sweeper, holo-sensor, and long-range spectrometry equipment.
  • Macrolaser tracker and target imaging system.
STRENGTHS
  • Unmatched Precision: The Astraea hosts a wide variety of features that make it unparalleled in tracking and precision targeting, including the ability to project a moving object's pathway to accurately intercept a target at long ranges, multi-target soft locks and single target hard lock modes, and target schematic database that allows the Astraea to automatically target weak points helps the integrated targeting package enhance long-range warfare.
WEAKNESSES
  • Significant Power: The Astraea is intended for starships and ship-class weapons, meaning that handheld blasters and small laser cannons are too small to sufficiently install the Astraea.
DESCRIPTION
Roble Manufacturing's next iteration in starship warfare, the RM-TAR8 Astraea Integrated Targeting Package is intended to be an advanced targeting system that can be integrated into large weapons and ships. The Astraea has a number of features that increase a ship or weapons accuracy and lethality mid-battle. The first features of this are a ballistic-drop and environmental-clutter compensator -- the first able to adjust aim depending on weather conditions and the 'drop' of fired ordnance as gravity acts on it over a long-range, while the second works to filter out environmental conditions that would otherwise cloud targeting systems; this can be storms, clouds, fog, or floating debris. The ballistic-drop compensator and the rest of the package also function with an inbuilt rangefinder, used to calculate the exact distance of an outlined target to more precisely aim and fire.

The targeting package features two schematic databases: one that is for the weapon that the targeting package is installed in, to better adjust the functioning of the package in accordance with the weapons design. This database can be specified to one specific weapon, or if installed directly onto a ship can hold the information for up to as many weapons as installed on the ship. The second database is for potential targets, which can be manually updated with schematics of enemy ships, stations, or other objects. Logarithms sort through the second database to find and identify weak points, allowing the targeting package to outline these weak points and prioritize them when in a lock. This also connects to the package's ability to interface with any sort of physical HUD or interaction system, allowing a greater amount of variability when installing on a ship.

Another feature of the targeting package is its exact targeting of moving objects. The package is able to use inbuilt sensor arrays and interface with shipboard sensor arrays to record speed, position, vector, and maneuvering of an object or targeted ship. With this data, advanced algorithms are able to make a pathway projection analysis to adjust for range and the time it takes for a projectile to reach its target. This pathway projection analysis is carefully updated and managed by the targeting package, adjusted every time a targeted ship makes a change in vector or speed. However, the pathway projection is more accurate when a target is 'hard-locked' versus 'soft-locked.'

The difference between a hard lock and the soft lock is very simple; the Astraea is able to lock onto multiple targets or just one, but when the targeting package is locked onto one target it creates a 'hard-lock.' As all of the Astraea's components are focusing on one target, and thus is able to more accurately target on that specific object. However, when the Astraea is locked onto multiple targets it is only able to create a 'soft-lock,' and is not able to as precisely target compared to when an object has a 'hard lock' on. However, an Astraea can have multiple 'soft-lock' targets and create a 'hard-lock' on a single target, using sensor data to prioritize targets based on calculated lethality, aggression, and proximity.

Altogether, the Astraea is an extremely effective targeting system for both ships and weapon systems.
 
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