Robin Wednesbury
Character
NAME: Robin Wednesbury
FACTION: First Order
RANK: Special Agent
SPECIES: Human
AGE: 32
SEX: Female
HEIGHT: 5'11"
WEIGHT: 150 lbs
EYES: Amber
HAIR: Black
SKIN: Chestnut, with patches of lighter discoloration on her hands and neck
FORCE SENSITIVE: Yes
STRENGTHS AND WEAKNESSES:
Socialite (+): Robin was born into high society, trained in etiquette and manners in her youth, and is at home around the rich and powerful. She can be as graceful, witty, and charming as the situation calls for, and has a knack for adaptation and improvisation in social settings. She also has the uncanny ability to mimic accents and mannerisms, making her an easy fit in nearly any party.
Social Chameleon (+): Despite the rather distinctive markings on her hands and neck, her natural proclivity for blending in makes it easy for Robin to fade into the background in nearly any environment. This makes her an excellent candidate for infiltration missions. With a little intel, some time to observe with her own eyes, and the barest hint of credentials, there aren't many doors that stay barred to her for long.
Telesend (+/-): Robin was born with the ability to telepathically broadcast her thoughts, which has proven to be both a blessing and a curse. On the one hand, she has a great deal of discretion and control over her sending, which allows her to covertly convey vast amounts of information in short order. On the other hand, under high stress situations, she has a tendency to "think out loud," as she calls it. If she's lucky, those around her will dismiss her sendings as errant thoughts. If she's unlucky, someone with Force training can easily trace them back to the source. As such, she often wears an inhibitor device on delicate missions that limits her ability to broadcast and keeps her power under control.
Temper (-): Everyone has limits to their ability to keep their cool. Within her limits, Robin is remarkably disciplined, thanks to her upbringing. She's perfectly capable of telling someone to go pound sand to their face in such a way that they thank her for the compliment. But when someone pushes her buttons just right, all pretenses of civility go right out the window. She will cut you, and if you're lucky she'll choose a blade instead of her words. For someone who spends a lot of time infiltrating potentially hostile organizations, her temper problems can be a Very Bad Thing.
Myopic (-): The genetic quirk that grants her limited telepathy also rendered Robin nearly blind past twenty meters or so, and that's only after surgery and the use of corrective lenses. She has a pair of specially designed glasses that get her up to about 20/60, but they're so thick and heavy, they're actively painful to wear for extended periods, and completely at odds with her preferred image. As such, she prefers to use a much milder prescription that gives her functional, if not great, vision. As such, she's useless with a blaster or slugthrower at all but point blank range, preferring knives and swords.
APPEARANCE:
At a glance, Robin could pass for a runway model. She's tall, willowy, and effortlessly graceful in the sort of way that professional dancers or gymnasts tend to be. On closer inspection, she's more muscular than most women of her social status, having spent much of her youth and young adulthood competing at the semiprofessional level with epee and rapier. The difference is mostly noticeable in the forearms and shoulders, honed by years of combat sports and thickly corded with muscle. Her hands are also thickly calloused, to a shocking degree. She has splotches of pale discoloration on her hands and neck, as the result of an accident as a child thanks to a malfunctioning cleaning droid.
BIOGRAPHY:
Robin was born the the Wednesbury clan, an old money Coruscanti family who mostly made their fortune through speculative trading and the shipping industry. Fantastically wealthy, her early years were marked by privilege, and her doting parents spoiled her to a ridiculous degree. Her only real misfortune was an accident with a malfunctioning cleaning droid that left the backs of her hands and her neck scarred and discolored. Her father, from whom she inherited the gene that both gave her telepathic powers and near blindness, blamed himself for the accident and sent her to a boarding school for wealthy children with disabilities in the hopes that they'd be able to help her overcome their shared handicap. It worked, far better than he ever could have hoped, but in ways he never could have imagined.
Surrounded by children of her social status but possessed of limitations not unlike hers, she flourished. Her wit and charm made her instantly popular with the other students, and her quick mind and willingness to work hard made her a success academically. She soon discovered a love for fencing, and despite her poor vision, excelled at the sport. By the age of 16, she was competing at the collegiate level, taking on fencers several years older and without any sort of physical limitations, and winning handily. If not for her family's downfall, she might have pursued professional fencing as a career.
Unfortunately, the fall of the Galactic Republic and the subsequent chaos that ensued hit her family hard. Her father invested heavily in their merchant marine, and as great galactic power in the center of the galaxy fell, so too did his chances of recouping the investment. Her mother was able to make inroads into the Galactic Alliance and stabilize their fortune, but when it too fell, they were forced to declare bankruptcy. Robin was never able to find out what happened to the rest of the Wednesbury clan; her parents and extended family all vanished while she was away, competing at an event on Corellia. There were rumors that they were taken out by a crime cartel looking to muscle in on their former share of the market, but all she knew for certain was that, for the first time in her life, she was on her own.
Robin had just enough personal savings, mostly prize money, and a handful of sympathetic friends from school, to get passage back home and start a search for her parents. Her parents' penthouse was dark, the locks changed. Her aunts, uncles, cousins, all gone. She had nowhere to go and no money for a hotel. For the first time in her life, Robin slept in the street, cold and hungry. She vowed it would never happen again.
Much to her surprise, she pulled it off. The next day, she hit up every contact and called in every favor she had, and made more than a few promises she would regret if she couldn't keep. By the end of the day, though, she had two things: a job, and a small apartment in the lower levels of Coruscant. It wasn't clean, it wasn't safe, but it was hers.
What her father would think of Robin working as an assistant to a mob boss, she had no idea. She knew that the Wednesbury fortune wasn't entirely clean, but his generation was mostly in the light. But, she didn't have time to worry. With a mind like a steel trap and the social graces of high society, not to mention her hereditary ability to broadcast her thoughts, Robin quickly made herself indispensable. And, when her boss was dispensed of, she made herself indispensable to the next boss. And the next. And the next. Robin made a name for herself as a jack of all trades: she could keep books as well as she could cook them, she had the grace and charm for formal events, but also a devious mind for using them to gather intelligence, and her telesending ability made her an excellent coach for up and coming bosses trying to make a name for themselves among their betters. The fact that she was a fair hand with a blade and utterly ruthless when necessary only raised her stock even higher.
She had money. She had power, and status. But what Robin didn't have was satisfaction. She was still, at the end of the day, her life wasn't her own. She'd carved out a niche for herself as an independent consultant, but all it would take was one of her clients deciding she was a loose end, and that would be it. Robin had heard more than a few of them joking about it at dinner parties. She wasn't about to be someone else's fool. And so, for the second time in her life, she vowed to do something about her situation, and kept her promise.
One day, she simply cleaned out her office. Her commlink was shut off, her personal belongings, minus the various surveillance devices planted in them, were packed up, and a polite note was mailed to each one of her clients, advising them that trying to find her would result in a number of very embarrassing documents making their way to the police. Some of them already had, in the cases where she was sure that the owners of such embarrassing secrets would take offense to her leaving, consequences be damned.
The decision to leave had been Robin's idea, and hers alone. The destination, however, was a suggestion from a friend: an undercover agent of the First Order Security Bureau's Office of Frontier Security. The agent had recognized both the signs that Robin was ready for a change, and the opportunity that would present. Under the FOSB, she'd have the chance to take control of not only her life, but shape the trajectory of events in the Outer Rim in ways that her family could have only dreamed of in the Core. Plus, the pay was simply ridiculous. She could have something like her old life back.
Getting past medical had been, well, a challenge, but Robin's friend vouched for her ability to defend herself, and had scrounged up a sponsor from somewhere in the higher echelons of the First Order bureaucracy. From there, she breezed through training, and Special Agent Wednesbury was born.
FACTION: First Order
RANK: Special Agent
SPECIES: Human
AGE: 32
SEX: Female
HEIGHT: 5'11"
WEIGHT: 150 lbs
EYES: Amber
HAIR: Black
SKIN: Chestnut, with patches of lighter discoloration on her hands and neck
FORCE SENSITIVE: Yes
STRENGTHS AND WEAKNESSES:
Socialite (+): Robin was born into high society, trained in etiquette and manners in her youth, and is at home around the rich and powerful. She can be as graceful, witty, and charming as the situation calls for, and has a knack for adaptation and improvisation in social settings. She also has the uncanny ability to mimic accents and mannerisms, making her an easy fit in nearly any party.
Social Chameleon (+): Despite the rather distinctive markings on her hands and neck, her natural proclivity for blending in makes it easy for Robin to fade into the background in nearly any environment. This makes her an excellent candidate for infiltration missions. With a little intel, some time to observe with her own eyes, and the barest hint of credentials, there aren't many doors that stay barred to her for long.
Telesend (+/-): Robin was born with the ability to telepathically broadcast her thoughts, which has proven to be both a blessing and a curse. On the one hand, she has a great deal of discretion and control over her sending, which allows her to covertly convey vast amounts of information in short order. On the other hand, under high stress situations, she has a tendency to "think out loud," as she calls it. If she's lucky, those around her will dismiss her sendings as errant thoughts. If she's unlucky, someone with Force training can easily trace them back to the source. As such, she often wears an inhibitor device on delicate missions that limits her ability to broadcast and keeps her power under control.
Temper (-): Everyone has limits to their ability to keep their cool. Within her limits, Robin is remarkably disciplined, thanks to her upbringing. She's perfectly capable of telling someone to go pound sand to their face in such a way that they thank her for the compliment. But when someone pushes her buttons just right, all pretenses of civility go right out the window. She will cut you, and if you're lucky she'll choose a blade instead of her words. For someone who spends a lot of time infiltrating potentially hostile organizations, her temper problems can be a Very Bad Thing.
Myopic (-): The genetic quirk that grants her limited telepathy also rendered Robin nearly blind past twenty meters or so, and that's only after surgery and the use of corrective lenses. She has a pair of specially designed glasses that get her up to about 20/60, but they're so thick and heavy, they're actively painful to wear for extended periods, and completely at odds with her preferred image. As such, she prefers to use a much milder prescription that gives her functional, if not great, vision. As such, she's useless with a blaster or slugthrower at all but point blank range, preferring knives and swords.
APPEARANCE:
At a glance, Robin could pass for a runway model. She's tall, willowy, and effortlessly graceful in the sort of way that professional dancers or gymnasts tend to be. On closer inspection, she's more muscular than most women of her social status, having spent much of her youth and young adulthood competing at the semiprofessional level with epee and rapier. The difference is mostly noticeable in the forearms and shoulders, honed by years of combat sports and thickly corded with muscle. Her hands are also thickly calloused, to a shocking degree. She has splotches of pale discoloration on her hands and neck, as the result of an accident as a child thanks to a malfunctioning cleaning droid.
BIOGRAPHY:
Robin was born the the Wednesbury clan, an old money Coruscanti family who mostly made their fortune through speculative trading and the shipping industry. Fantastically wealthy, her early years were marked by privilege, and her doting parents spoiled her to a ridiculous degree. Her only real misfortune was an accident with a malfunctioning cleaning droid that left the backs of her hands and her neck scarred and discolored. Her father, from whom she inherited the gene that both gave her telepathic powers and near blindness, blamed himself for the accident and sent her to a boarding school for wealthy children with disabilities in the hopes that they'd be able to help her overcome their shared handicap. It worked, far better than he ever could have hoped, but in ways he never could have imagined.
Surrounded by children of her social status but possessed of limitations not unlike hers, she flourished. Her wit and charm made her instantly popular with the other students, and her quick mind and willingness to work hard made her a success academically. She soon discovered a love for fencing, and despite her poor vision, excelled at the sport. By the age of 16, she was competing at the collegiate level, taking on fencers several years older and without any sort of physical limitations, and winning handily. If not for her family's downfall, she might have pursued professional fencing as a career.
Unfortunately, the fall of the Galactic Republic and the subsequent chaos that ensued hit her family hard. Her father invested heavily in their merchant marine, and as great galactic power in the center of the galaxy fell, so too did his chances of recouping the investment. Her mother was able to make inroads into the Galactic Alliance and stabilize their fortune, but when it too fell, they were forced to declare bankruptcy. Robin was never able to find out what happened to the rest of the Wednesbury clan; her parents and extended family all vanished while she was away, competing at an event on Corellia. There were rumors that they were taken out by a crime cartel looking to muscle in on their former share of the market, but all she knew for certain was that, for the first time in her life, she was on her own.
Robin had just enough personal savings, mostly prize money, and a handful of sympathetic friends from school, to get passage back home and start a search for her parents. Her parents' penthouse was dark, the locks changed. Her aunts, uncles, cousins, all gone. She had nowhere to go and no money for a hotel. For the first time in her life, Robin slept in the street, cold and hungry. She vowed it would never happen again.
Much to her surprise, she pulled it off. The next day, she hit up every contact and called in every favor she had, and made more than a few promises she would regret if she couldn't keep. By the end of the day, though, she had two things: a job, and a small apartment in the lower levels of Coruscant. It wasn't clean, it wasn't safe, but it was hers.
What her father would think of Robin working as an assistant to a mob boss, she had no idea. She knew that the Wednesbury fortune wasn't entirely clean, but his generation was mostly in the light. But, she didn't have time to worry. With a mind like a steel trap and the social graces of high society, not to mention her hereditary ability to broadcast her thoughts, Robin quickly made herself indispensable. And, when her boss was dispensed of, she made herself indispensable to the next boss. And the next. And the next. Robin made a name for herself as a jack of all trades: she could keep books as well as she could cook them, she had the grace and charm for formal events, but also a devious mind for using them to gather intelligence, and her telesending ability made her an excellent coach for up and coming bosses trying to make a name for themselves among their betters. The fact that she was a fair hand with a blade and utterly ruthless when necessary only raised her stock even higher.
She had money. She had power, and status. But what Robin didn't have was satisfaction. She was still, at the end of the day, her life wasn't her own. She'd carved out a niche for herself as an independent consultant, but all it would take was one of her clients deciding she was a loose end, and that would be it. Robin had heard more than a few of them joking about it at dinner parties. She wasn't about to be someone else's fool. And so, for the second time in her life, she vowed to do something about her situation, and kept her promise.
One day, she simply cleaned out her office. Her commlink was shut off, her personal belongings, minus the various surveillance devices planted in them, were packed up, and a polite note was mailed to each one of her clients, advising them that trying to find her would result in a number of very embarrassing documents making their way to the police. Some of them already had, in the cases where she was sure that the owners of such embarrassing secrets would take offense to her leaving, consequences be damned.
The decision to leave had been Robin's idea, and hers alone. The destination, however, was a suggestion from a friend: an undercover agent of the First Order Security Bureau's Office of Frontier Security. The agent had recognized both the signs that Robin was ready for a change, and the opportunity that would present. Under the FOSB, she'd have the chance to take control of not only her life, but shape the trajectory of events in the Outer Rim in ways that her family could have only dreamed of in the Core. Plus, the pay was simply ridiculous. She could have something like her old life back.
Getting past medical had been, well, a challenge, but Robin's friend vouched for her ability to defend herself, and had scrounged up a sponsor from somewhere in the higher echelons of the First Order bureaucracy. From there, she breezed through training, and Special Agent Wednesbury was born.
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