Marshal, Journeyman Protector
Mandalore
Southern Desert Wastes
Objective 1 - The City
Take a guided tour of the Clan Rodarch town, meet some locals, try the cuisine, marvel at the beautiful underground gardens and the sandswept village that hides the stronghold below.
Objective 2 - The Desert (Hard)
Join a survival expedition into the sands and heat to face the dangers of Mandalore's wild and untamed surface. Many dangerous animals roam freely, and there is the environment to consider, as well as potential dangerous flora mutated by radiation and worse.
You will encounter dangerous animals, some of which may be captured, some may be tameable, others have been driven mad, and will be extremely hostile.
Objective 3 - The Deep (Very Hard)
A guided expedition into the deep caves and caverns that stretch endlessly into darkness. This is the very heart of Manda'yaim and holds wonders and treasures beyond wildest imaginings, but it is not for the timid.
You will certainly encounter dangerous flora and fauna, as well as lost technology, some of which may be booby trapped, or have contaminated the immediate area. Endless miles of dark and cramped caves and caverns well away from the sun's light. There are stories of colossal beasts that live in the deep places, monsters, and hidden relics from bygone ages.
Take a guided tour of the Clan Rodarch town, meet some locals, try the cuisine, marvel at the beautiful underground gardens and the sandswept village that hides the stronghold below.
Objective 2 - The Desert (Hard)
Join a survival expedition into the sands and heat to face the dangers of Mandalore's wild and untamed surface. Many dangerous animals roam freely, and there is the environment to consider, as well as potential dangerous flora mutated by radiation and worse.
You will encounter dangerous animals, some of which may be captured, some may be tameable, others have been driven mad, and will be extremely hostile.
Objective 3 - The Deep (Very Hard)
A guided expedition into the deep caves and caverns that stretch endlessly into darkness. This is the very heart of Manda'yaim and holds wonders and treasures beyond wildest imaginings, but it is not for the timid.
You will certainly encounter dangerous flora and fauna, as well as lost technology, some of which may be booby trapped, or have contaminated the immediate area. Endless miles of dark and cramped caves and caverns well away from the sun's light. There are stories of colossal beasts that live in the deep places, monsters, and hidden relics from bygone ages.
The city, when it had to have a name, was referred to as Yaim by the Clan Rodarch, and Rodarch to the outsider Mando'ade who had been honoured to visit. The surface town is a collection of rock hewn and sand tent dwellings spread out in a canyon valley, masked from the outside on almost all sides by high peaks and cliffs, surrounded outwardly by a seemingly endless desert.
Once inside the town, visitors are often taken by its simplicity and efficiency, with dwellings positioned to take advantage of the cover provided by the rock formations. There are wells that take advantage of natural springs, and shade is provided both by the high wall-like rock faces and the trees here and there.
This is the face that Clan Rodarch shows to the galaxy. Spies and satellites will see only a small village. Artfully concealed within a small cave is the main entrance to the true city.
Once underground, this is where visitors are often struck dumb by the green oasis hidden away. The buildings linked by trees and gardens are dimly lit by shafts of light, a whole underground plant city beneath the surface, stretching down into the depths.
This city is both ancient and modern, with rock hewn galleries dating back thousands of years filled with the most advanced and new equipment. Here the population need not hide their numbers, and the size and breadth of the main cavern system is able to house many thousands of Mandalorians.
Beyond the city, tunnels lead off in all directions into the complicated maze of passages, dead ends, flooded and collapsed ways, caverns both natural and unnatural, and the deep darkness of Mandalore's underground. The creatures that live underground beyond the Clan's city are wild, dangerous, and deadly.
Those who had traveled to the Clan's home by ship or speeder were met at the edge of the canyon, so their craft could be quickly camoflagued. They were all to meet in the village before the three tour groups would set off. Arla was proud to be able to represent her Clan, and there were others who had stepped forward to help.
Archimedes, a proud but quite old warrior had volunteered to take the city tour. She had no doubt he would give a warrior's approximation of the place. The desert tour would be led by a young female. Arla was going along on the cave expedition, which was led by a strange and apparently half-mad scout known as Yom, and his apprentice, a young man who would serve as translator. The cave dialect of Mando'a being particularly difficult for outsiders, even vode, to understand. Everyone wore beskar'gam, there were no aruetiise in a place like this. Even a group of vode was a rare sight.
Clan Rodarch was making a great show of trust and inclusiveness, solidarity with the Protectors and the other Clans, by opening their home in such a way. It went against the grain for some of the arch-conservative types, but the wisdom in building ties took the majority, and swayed the Alor to sanction Arla's request. Several elders including Archimedes spoke in favour of the proposal to invite their vode to visit and enjoy their hospitality, and partake in the hunt. They would share food and drink, and share the dangers and wonders of their home.
Arla stood next to the towering Archimedes, who wore his full battle plate, and cut an impressive figure, magnified by the huge battle axe he toted. Arla was content to stand easy, blasters and blades arrayed within easy reach. She wasn't going to need them here in the city. Even in the aboveground village where the group was assembling, they were quite safe, well within the Clan's territory, and physically shielded by the high rocks around them. Still, the cave guide Yom looked nervous and uncomfortable outside to Arla's eyes.
Ijaat Mereel Mia Monroe Elise Ahana-Gwyneira Artemis Verd Mairéad Solus