BIG Z1776
Baboon with a MAAWS
OUT OF CHARACTER INFORMATION
This weapon is the primary man-portable anti-armor and anti-structure weapon for the Crossroads Republic Armed Forces. Designed off of the success of the powerful, reliable, and easy-to-manufacture RPS-6 this weapon gives the average soldier the ability to take on a tank, a walker, and if they're lucky, a gunship. In the CRAF this weapon is granted to every fourth man in a CRAF fireteam and they possess several spare rockets with ammo types being dictated by their mission, meaning every squad has the ability to decimate an armored platoon, and each company can decimate an armored battalion.
This weapon can potentially be abused in RP, with users claiming that the weapon does not miss when in actuality, it can miss. Given the right countermeasures suite against the correct flight mode a target vehicle can elude a missile, although if a stationary target is attacked by a ballistic guidance mode missile there is no eluding that is going to take place, as the munition is now no more than a rocket. When in RP, it is almost-required that the guidance mode be dictated by the RPer prior to firing the weapon.
- Intent: Create a primary anti-armor and anti-structure man-portable weapon for the Crossroads Republic Armed Forces
- Image Source: Here
- Canon Link: N/A
- Permissions: N/A
- Primary Source: RPS-6 Rocket Launcher
- Manufacturer: Merr-Sonn Manufacturing
- Affiliation: Crossroads Republic Armed Forces
- Model: RPS-50 Missile Launcher
- Modularity: No
- Production: Mass-Produced
- Material: Carbon Fiber, Rocket Components, Durasteel, Depleted Baradium (HEAT munitions)
- Classification: Man-Portable Missile Launcher
- Size: Average
- Weight: Average
- Ammunition Type: Guided Missiles (Three different warheads: High Explosive (Anti-Infantry/Anti-Structure), High Explosive Dual-Purpose (Anti-Structure/Anti-Light Armor), High Explosive Anti-Tank (Anti-Armor))
- Ammunition Capacity: Extremely Small
- Effective Range: Long Range
- Rate of Fire: Low
- Stopping Power: High,
- Recoil: Very Low
- Two-part weapon, with self-contained single-rocket loads being the actual munitions which is inserted and then twisted to lock into place with the main firing component which possesses a two-part grip and an optic which has three visual settings (Normal vision, thermal, and IR).
- Missiles can fire in either a laser-guided mode, a lock-on-after-launch mode, a heat-seeking mode, or a ballistic mode.
- Provides any soldier the ability to deliver a heavy blow against even the heaviest armor or a large group of infantry.
- Long-ranged motors are smokeless and do not possess a back-blast, so they can be fired in concealment.
- Can be set to two guidance modes or a non-guided mode.
- Fast enough to strike gunships and dropships or intercept some starfighters on attack runs.
- Man-portable, this weapon can be fired from anywhere so long as its trigger can be pulled.
- When struck, most starfighters and dropships will fall from the sky.
- The missiles are large and they are required for the weapon to be of any offensive use.
- Most modern starfighters can outlast its missiles or outright outrun them.
- Very large and very armored vehicles may be impervious to the HEAT rounds.
- Laser-guided mode and heat-seeking mode can be spoofed or decoyed.
- The weapon and its ammunition can be somewhat cumbersome.
- Guidance mode cannot be changed when missile is in flight.
This weapon is the primary man-portable anti-armor and anti-structure weapon for the Crossroads Republic Armed Forces. Designed off of the success of the powerful, reliable, and easy-to-manufacture RPS-6 this weapon gives the average soldier the ability to take on a tank, a walker, and if they're lucky, a gunship. In the CRAF this weapon is granted to every fourth man in a CRAF fireteam and they possess several spare rockets with ammo types being dictated by their mission, meaning every squad has the ability to decimate an armored platoon, and each company can decimate an armored battalion.
This weapon can potentially be abused in RP, with users claiming that the weapon does not miss when in actuality, it can miss. Given the right countermeasures suite against the correct flight mode a target vehicle can elude a missile, although if a stationary target is attacked by a ballistic guidance mode missile there is no eluding that is going to take place, as the munition is now no more than a rocket. When in RP, it is almost-required that the guidance mode be dictated by the RPer prior to firing the weapon.
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