Star Wars Roleplay: Chaos

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Approved Tech S2 Super Battle Droid

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OUT OF CHARACTER INFORMATION
  • Intent: A powerful battle droid for TriTech and its customers.
  • Image Source: Droid by Alec Hunstad
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: S1 Battle Droid
PRODUCTION INFORMATION
  • Manufacturer: Trivohld Technologies
  • Affiliation: Closed-Market
  • Model: S2 Super Battle Droid | Other models include the S2-J, the S2-H, and the S2-HJ (Heavy Jetpack).
  • Modularity: High; may, e.g., have jetpacks (S2-J) or fully dedicate an arm to a Phased Pulse Cannon (S2-H).
  • Production: Mass-Produced
  • Material: Reinforced Duraplast Chassis and Tridurium Internal Components
TECHNICAL INFORMATION
  • Classification: Class Four
  • Weight: Heavy | 225 kg
  • Height: Average | 1.96 m
  • Movement: Bipedal
  • Armaments:
  • Misc. Equipment:
    • Standard Vocabulator
    • Standard Sensor Suite (Thermal, Motion, Metal, Electromagnetic, and Basic Lifeform Scanners)
    • Basic 360-degree Auxiliary Sensors (Thermal, Motion, & Metal Scanners)
    • Standard Slicing Countermeasures
    • Standard Communications Suite
    • Magno-grip All-Terrain Legs
    • Standard Ionisation Buffer
    • TDM-7-B "Verity" Morality Chip (Optional)
  • Resistances:
    • Plasmatic and Energy Weapons: High
    • Kinetic Weapons: High
    • Lightsabers: Average
    • Disruptors: Very Low
    • Ion/EMP: High
SPECIAL FEATURES
  • N/A
STRENGTHS
  • Deadly: Armed with vicious vibroclaws designed to crush durasteel and tear the unarmoured to ribbons, S2s are deadly in melee combat - and even more so at a range, their claws converting into potent phase cannons. The S2-H and HJ models are even more deadly - though they only sport one pulse cannon and one vibroclaw each, their pulse cannon is of the more powerful phased variant, capable of posing a threat to armoured vehicles.
  • Durable: Sturdier than their lesser cousins, the S1s, S2s are able to tank several shots from even military-grade blasters or slugthrowers before being disabled, and are just as capable of operating despite the loss of limbs. They are even able to survive limited contact with lightsabers - a Jedi once described fighting them as "hacking through a thick log with an axe - perfectly doable, but a bit of a bother."
  • Agile: While not as acrobatic as most organics, S2s are able to bend, climb, and jump fairly well. They can even run faster than most organic soldiers, though their accuracy suffers and they struggle to make sharp turns or sudden stops on account of their weight. The S2-J and HJ models also sport an inbuilt jetpack, greatly increasing their mobility, though their manoeuvres are fairly simple, certainly nowhere near as advanced as those of, say, the average Mandalorian.
  • Expendable: Significantly more expensive than S1s they may be, but S2s are still cheaper than most organic soldiers - certainly cheaper in lives spent, the use of unfeeling automatons allowing one to secure one's interests without the loss of lives... well, allied lives.
WEAKNESSES
  • Specialised: The S2 line was forged for war and war alone; their weapons are cruel, painful, and lack a stun setting, their droid brains host coldly homicidal personalities deprived of empathy and joy, and everything about them, down to the sullen orange light of they primary sensors, is designed to provoke fear. Only a true despot would even consider employing these weapons of war in a peacekeeping capacity.
  • Simple: These droids are accurate, true, and capable of reasonably competent unit tactics, but that's about the extent of it. They are unable to do much without clear orders and their processors and programming are both dedicated solely to the art of war.
  • Now You See Me...: While their sensor suites are good enough, they are in no way shape or form capable of seeing through cloaking fields and the like. Similarly, only its primary (and very much destructible) ocular sensors are strong enough to perceive targets through anything but the flimsiest of cover.
DESCRIPTION
Where the S1 was cheap, the S2 was... well, still cheap-ish, especially compared to, say, the Xerxikeen, let alone [Redacted]. They were, however, considerably more expensive that their lesser cousins, this expense bringing with it a thicker chassis made of sturdier materials, powerful inbuilt weapons, and a somewhat more advanced droid brain - if even more lacking in terms of doing literally anything but waging war.

While some would likely question the standard loadout of these droids, TriTech firmly maintains that the traditional Erakhian Principle of Death's Weight remains in place - simply put, the argument goes that because death itself is such a weighty evil, the brief but intense pain caused by certain frequently banned weapons such as disruptors and, indeed, pulse cannons is negligible compared to the greater evil of death, and thus permissible upon the field of war.

Of course, since other cultures are unlikely to shed their primitive taboos upon their first encounter with superior Erakhian pragmatism, TriTech will, albeit reluctantly, replace the pulse cannons with less effective blaster cannons, upon request.
 
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Runi Verin

Two pounds shy of a bomb.
Eocin Chiyat Eocin Chiyat

Although you have specified these are basic, I'll need you to further elaborate in the weaknesses that they cannot detect cloaked individuals if you want this to remain at Mass Production. Otherwise you'll need to drop it to Semi-Unique as per our stealth/anti-stealth tech rule.
STRENGTHS
  • Deadly: Armed with vicious vibroclaws designed to crush durasteel and tear the unarmoured to ribbons, S2s are deadly in melee combat - and even more so at a range, their claws converting into potent phase cannons. The S2-H and HJ models are even more deadly - though they only sport one pulse cannon and one vibroclaw each, their pulse cannon is of the more powerful phased variant, capable of doing significant damage even to vehicles.
Little close to calling damage here. Please reword and soften as needed.
  • Money is Power: One might wonder why the specialised models don't simply replace the standard - the answer is simple, the almighty credit. S2-Hs require a more powerful generator, S2-Js require additional processors and the jetpack itself, and the S2-HJ requires both, and in a compact format to boot.
While an IC weakness, expense isn't a valid balancing weakness due to the lack of any real economy on Chaos. It also doesn't gel with the rest of the sub as a whole. I'm perfectly happy if you want to include this in the description, but please remove from this section..
 
1. Although you have specified these are basic, I'll need you to further elaborate in the weaknesses that they cannot detect cloaked individuals if you want this to remain at Mass Production. Otherwise you'll need to drop it to Semi-Unique as per our stealth/anti-stealth tech rule.

2. Little close to calling damage here. Please reword and soften as needed.

3. While an IC weakness, expense isn't a valid balancing weakness due to the lack of any real economy on Chaos. It also doesn't gel with the rest of the sub as a whole. I'm perfectly happy if you want to include this in the description, but please remove from this section..

1. You know, that's exactly what I meant to do, but I somehow forgot - perhaps because I did not feel like "unable to see through cloaking fields" was, well, much of a weakness. Added another bit about their auxiliary sensors to make it seem like more of a weakness, and to compensate for the removal of the whole expense weakness.

2. Fair enough. Is "... their pulse cannon is of the more powerful phased variant, capable of posing a threat to armoured vehicles." acceptable?

3. Hmm, right. The intent was to keep these from being used too much in relation to the more basic model, but I see now that that was an inelegant way of doing it. Can't really come up with another way of doing it, so I'm just ditching it.
 
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