Star Wars Roleplay: Chaos

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Approved Tech SA-I Chip

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
SPECIAL FEATURES

  • Manipulates memories, visual data, and emotions

  • Can be individually programmed

  • Remotely accessible via nNet
Strengths:

  • Sneaky McSneakyface: Smaller than a fingernail and manufactured without metals, the chip is extremely difficult to discover, because it mimics the density of bone against which it is implanted. The usage of synthflesh during surgery makes sure there’s no scarring left behind on the surface, and the biofiber that cradles the chip further obfuscates its presence.

  • Secure: Only accessible through nNet, heavily encrypted using a CPRNG rolling code and unique session identifiers. The chip also has a failsafe in place – should it ever be taken out of the brain of the host after initial implementation, contact with oxygen will cause it to catch fire. Due to the small size of the device, the chip becomes useless in a matter of moments.

  • Control: The main function of the SA-I is to manipulate the host. It achieves this through a combination of different methods – from agitating particular nerve clusters in the brain, through stimulating the release of various chemicals, to direct control via the synth-net.
Weaknesses:

  • Surgery: Implanting the chip is neither a quick nor a simple task. Yanking someone off the main street and trying to drill their skull in a side alley will only ever end badly. For this reason, and to avoid death by infection, the number of hosts is growing at a rather slow rate.

  • No loyalty: The people controlled by the chip are just that – controlled. Ideologically or financially, they don’t serve Nadir; hell, none of them even know it exists. When they’re not being directed by the SA-I, they don’t do anything to further the goals of the criminal enterprise, nor do they have any reason to do so if the chip is ever removed.

  • EMP/Ion: While a direct Ion or EMP hit will temporarily disrupt the activity of the SI-I, it enjoys a moderate amount of protection from such attacks. Part of it comes from the bone and flesh that surrounds it, and the rest from the hardened circuitry. Particularly powerful Ion blasts or sustained electrical current have the potential to fry the chip, but by then the host will likely be dead already.

  • Only human: Though it can influence a person's psyche, thoughts, and memories to a remarkable degree, it doesn’t impart any particular skills to the host. They do not gain any abilities they haven’t acquired on their own throughout their life.
DESCRIPTION
Effectively an implant, the SA-I chip was designed with a single purpose – to create an unwitting network of sleeper agents. Most of them stem from poor neighborhoods and ‘ghost backgrounds’, ensuring that they are unlikely to have any family or friends that might miss them or notice the changes in behavior.

After the surgery – performed while they are unconscious, so they can’t remember anything – these hosts are released into the wild. Over time and gradual manipulation, they are urged to seek out positions in legitimate organisations all over the Galaxy. From companies to empires, from local governments to those spanning untold lightyears; they join their ranks as any other would. They become soldiers, traders, officials, politicians… and they remain utterly invisible.

Working as honest men and women, they hold steady jobs, go out with friends, get married, have kids. Over a nice weekend, they take trips, visit other planets, and partake in the beauty of the galaxy.

One sunny afternoon, they take one such trip again – the countryside of Naboo, of all places. Husband’s stuck at work, both daughters are in college. So they take a rifle, maybe bag themselves some game for a fine dinner. They drive out into the boondocks, and wouldn’t you know it – there’s a mafia funeral, looks like. A quiet gathering, black speeders, thousand-credit suits all around.

But they don’t see that. They see their worst fears; they see their nightmares; they see their hatred made flesh. So they grab that rifle, and they squeeze the trigger.

They don’t come home. Not that day, or any day after. The body, littered with holes like Emmenthaler, lies buried in some unmarked grave under the rolling green hills of Naboo.

But that mafia head and his sons? They’re dead, too.

And that’s what matters.
 
Under Review. Here we are again. [member="Aver Brand"], here we go.


Aver Brand said:
Only accessible through nNet, heavily encrypted using a CPRNG rolling code and unique session identifiers.

Let's talk about security. Although this device is directly implanted into the subject's brain it receives signals remotely, correct? How would EMP or ionic interference mess with the remote signals? Could enough chaff countermeasures disable the connection? If it doesn't, I believe you should add a detail that makes it so. Otherwise, if the signal from Nadir is so strong or secure that it cuts through cyberwarfare it should be a signal that is clearly detectable with military grade monitoring equipment -making the use of this system a risk (in some cases a potential death sentence) if used in areas with heavy cryptolinguistics monitoring.

Secondly, this might go without saying but this device makes no mention of suddenly bestowing combat effectiveness remotely. Nor does it state it directly gives motor control of the victim like turning a civilian into a joystick controlled drone. From what I see it just subliminally forces the victim to commit to a certain action. I don't see why the victim would have anything more than their normal aptitudes. A person with no sniper training will not be suddenly pulling off 2km shots, or operating a tank, or throwing knives like a trained assassin, or even knowing where to stab a target to kill if they even managed to sneak up on a foe. Can you further expound upon what limits this device has?
 
[member="The Major"]

The signal's bounced off of a network of these (I'll link them in the sub, forgot.) Since the 'instructions' sent would be nothing more than plain lines of code, the traffic going through the connection would be on the extremely low side. It would also be very sporadic, as these are sleeper agents – the manipulation isn't constant, but rather an occasional nudge in the right direction. Given that nature of nNet, this is also relevant – from the S-thread article:
Due to their incredibly small dimensions, it was virtually impossible to intercept communications through an S-thread;

To my understanding, chaff is used to baffle missiles and the such. I'm not sure how it applies to information being transmitted through hyperspace.

Added the effects of Ion/EMP on the chip to the submission.


Aver Brand said:
EMP/Ion: While a direct Ion or EMP hit will temporarily disrupt the activity of the SI-I, it enjoys a moderate amount of protection from such attacks. Part of it comes from the bone and flesh that surrounds it, and the rest from the hardened circuitry. Particularly powerful Ion blasts or sustained electrical current have the potential to fry the chip, but by then the host will likely be dead already.

As for the second paragraph, your assumptions are correct. The 'hosts' don't magically gain any additional capabilities. They are who they are, and do what they do. Might be an accountant, might be a soldier, might be a nightclub dancer. Their skills and abilities are wholly dependent on the lives they lead on their own.
 
Aver Brand said:
As for the second paragraph, your assumptions are correct. The 'hosts' don't magically gain any additional capabilities. They are who they are, and do what they do. Might be an accountant, might be a soldier, might be a nightclub dancer. Their skills and abilities are wholly dependent on the lives they lead on their own.

This may seem like splitting hairs but can you perhaps jot down this assertion as either a weakness of the sub or as part of your lore/description section.

[member="Aver Brand"]
 
[member="The Major"]



Aver Brand said:
Only human: Though it can influence a person's psyche, thoughts, and memories to a remarkable degree, it doesn’t impart any particular skills to the host. They do not gain any abilities they haven’t acquired on their own throughout their life.

Donesies.
 
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