Sahl Dejahn
[ OC art for someone else by megos on deviantart ]
Skin and eye color differ as below
NAME: Sahl Dejahn
FACTION: None/neutral
RANK: Mercenary Hireling
FORCE SENSITIVE: No
SPECIES: Zabrak
AGE: Young adult (human equivalent: ~25-30)
SEX: Male
HEIGHT: Petite; average height if counting horns
WEIGHT: Average build for his height
EYES: Red
HAIR: None; carefully blunted horns
SKIN: Pale orange
STRENGTHS:
GENERAL APPEARANCE:
Orange skin, sharp red eyes and sharper facial tattoos all fail to make Sahl look fierce. His carefully blunted horns bring him just up to average human height, and his earnest, quiet demeanor shows curiosity and openness rather than killing intent. Dressed in a padded gray utilitarian suit, he has the kit of a scout, complete with a cheap but well-tuned marksman's rifle.
BIOGRAPHY:
Sahl grew up with his elder brother Jarm, in a metropolitan colony on a harsh new world. After an injury prevented their single father from supporting them, the brothers turned to the dangerous work of helping to build the expanding colony's new enviro-domes. Sahl got good at reading the weather patterns and survival tricks of this unwelcoming planet, as they worked in cheap protective suits to guard from the acid rain. Jarm got good at navigating the unspoken arrangements whereby constructions materials would mysteriously disappear, and workers' credit balances would mysteriously grow.
When their father died, Jarm disappeared, leaving Sahl enough money to make a fresh start. Sahl suspected where the money came from, but he couldn't refuse a chance at a new life. He took it, with a promise to himself that he'd repay it to the colony's communal fund, with interest, once he'd made his own way in the outside world.
For a while, Sahl wandered the sector, taking on odd jobs and seasonal work as he searched for news of his suddenly estranged brother. Finding no news in outposts and villages, and not growing his funds as consistently as he'd hoped, Sahl knew it was time for a change. He'd look for a job that would take him to places he'd never go on his own, and would hopefully come with a steady pay... he just hoped he could keep his hands clean while doing it.
SHIP:
None; enlisted as info specialist/crewman on the Barloz.
KILLS:
None
BOUNTIES COLLECTED:
None
[ OC art for someone else by megos on deviantart ]
Skin and eye color differ as below
NAME: Sahl Dejahn
FACTION: None/neutral
RANK: Mercenary Hireling
FORCE SENSITIVE: No
SPECIES: Zabrak
AGE: Young adult (human equivalent: ~25-30)
SEX: Male
HEIGHT: Petite; average height if counting horns
WEIGHT: Average build for his height
EYES: Red
HAIR: None; carefully blunted horns
SKIN: Pale orange
STRENGTHS:
- Sahl is excellent at following clues, asking questions, and following trails to find missing people or objects.
- His straightforward honesty can help him find and persuade potential allies, assuming there are aligning interests.
- He's also a fair shot with a rifle at range: if he's free to take his time, he'll hit the mark with every shot.
- Sahl is all but incapable of hiding his intentions and motivations. He's not particularly easy to fool, but he will not fool anyone either.
- Sahl relies on growing mental playbook of strategies, methods and scenarios that he's already thought through. Sudden changes in situation or too much uncertainty will throw him off balance, until he has time to consider the options.
- Sahl's non-confrontational nature makes him less useful in personal, immediate conflicts. He won't be at his best until tempers are down, or until he's back in the distance, methodically picking off targets on the horizon.
GENERAL APPEARANCE:
Orange skin, sharp red eyes and sharper facial tattoos all fail to make Sahl look fierce. His carefully blunted horns bring him just up to average human height, and his earnest, quiet demeanor shows curiosity and openness rather than killing intent. Dressed in a padded gray utilitarian suit, he has the kit of a scout, complete with a cheap but well-tuned marksman's rifle.
BIOGRAPHY:
Sahl grew up with his elder brother Jarm, in a metropolitan colony on a harsh new world. After an injury prevented their single father from supporting them, the brothers turned to the dangerous work of helping to build the expanding colony's new enviro-domes. Sahl got good at reading the weather patterns and survival tricks of this unwelcoming planet, as they worked in cheap protective suits to guard from the acid rain. Jarm got good at navigating the unspoken arrangements whereby constructions materials would mysteriously disappear, and workers' credit balances would mysteriously grow.
When their father died, Jarm disappeared, leaving Sahl enough money to make a fresh start. Sahl suspected where the money came from, but he couldn't refuse a chance at a new life. He took it, with a promise to himself that he'd repay it to the colony's communal fund, with interest, once he'd made his own way in the outside world.
For a while, Sahl wandered the sector, taking on odd jobs and seasonal work as he searched for news of his suddenly estranged brother. Finding no news in outposts and villages, and not growing his funds as consistently as he'd hoped, Sahl knew it was time for a change. He'd look for a job that would take him to places he'd never go on his own, and would hopefully come with a steady pay... he just hoped he could keep his hands clean while doing it.
SHIP:
None; enlisted as info specialist/crewman on the Barloz.
KILLS:
None
BOUNTIES COLLECTED:
None
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