NPC Account
S A M H A I N ' S • D E R E L I C T
Space traffic in the neglected Genon system barely ever ventured into the system, much less its outer planets. So the story from a drunken smuggler, oft-repeated in many a bar along the Hydian Way, that he found an old warship hiding in the atmosphere of a gas giant was just dismissed as the boast of a verse-addled spacer. It wasn't until a report, retrieved amid the riches and artifacts from a vault on Cato Neimoidia by a raiding group, detailed confirmation of the story that raised the interests of Darkwire.
An old warship, even in a neglected status, would be a great find for the largely-decentralized group of ne'er-do-wells. Acquiring an inexpensive, untraceable starship meant that Darkwire could challenge the Corporate Authorities along the trade lanes directly, instead of having to wait until a target appeared planetside —if it ever did.
>> * --xING! COMM\ \\
<\Darkwire, the opportunity for adventure and treasure awaits!
<\In the upper atmosphere of the gas giant Genon VII there is an ancient warship
<\A derelict, and long-abandoned, we think
<\Normal starships with deflector shields should be able to make the trip down into the thin atmosphere, but seatbelts and breathing masks are advised
<\The ship is sinking slowly, and within a few months will finish sinking below accessible layers of the atmosphere
<\Contact was lost with the forward team sent in to secure the interior
<\A heavy tug has been contracted and will arrive in two days to pull the ship out into orbit
<\Go to the derelict, re-establish contact with the forward team, and wait for the tug to pull it to safety
<\Your reward is anything you can carry off the ship
This is a straightforward treasure hunt story with some horror elements. A space derelict floating in the upper atmosphere of a gas giant, damaged but not destroyed, will have plenty of spots to explore, unused equipment to find, and secrets to uncover.
There's a closed-up hangar bay to land in if you can get it open, a few holes in the hull big enough to get people inside, or you might even be able to tether your ship to the top of the hull. Just make sure you bring a breathing mask or space suit, most of the ship is exposed to the hostile Type IV atmosphere of the gas giant, and its ancient systems may or may not provide you breathable atmosphere. You don't want to die from being unprepared for a proper adventure.
Oh, and did I mention the horror? Enter the shape of your nemesis:
This guy, and his many, many friends like him, will be wandering the ship. How did they get there? What are they doing? Who knows, but they're not interested in answering questions. And you might be a little too busy fending them off to ask...
That's all. Explore the ship, defeat some horrorific monsters, and stay alive.
(And if you're very lucky, you won't meet the monster mother lurking in the shadows.)
There's a closed-up hangar bay to land in if you can get it open, a few holes in the hull big enough to get people inside, or you might even be able to tether your ship to the top of the hull. Just make sure you bring a breathing mask or space suit, most of the ship is exposed to the hostile Type IV atmosphere of the gas giant, and its ancient systems may or may not provide you breathable atmosphere. You don't want to die from being unprepared for a proper adventure.
Oh, and did I mention the horror? Enter the shape of your nemesis:
That's all. Explore the ship, defeat some horrorific monsters, and stay alive.
(And if you're very lucky, you won't meet the monster mother lurking in the shadows.)