Sala'dine
Admiral of the Ghost Fleet
OUT OF CHARACTER INFORMATION
- Intent: To give the second flet a variant walker they can use for forward command posts
- Image Source: All Terrain Tactical Enforcer Edited by Bounce/[member="Sor-Jan Xantha"]
- Canon Link: N/A
- Primary Source:
All Terrain Tactical Enforcer - Generation Tech AT-TE
PRODUCTION INFORMATION
- Manufacturer: Saotome Foundry
- Affiliation: Faction Name(s) (Silver Jedi, Second Fleet)
- Model: AT-TE/S
- Modularity: Elite Customizable variants
Production: Limited (Second Fleet)
- Material:
Saotome Rill Frame (frame) - Seimei Afterglow Panels (canopy)
- Nightshadow (hull coating)
- Sasori Nnth (hull plating)
TECHNICAL SPECIFICATIONS
- Classification:: Heavy Walker
- Role: Multi Purpose Walker
- Size: Very Large
- Weight: Extreme.
- Minimum Crew: 1
- Optimal Crew: 5
- Propulsion: Hexapedal
- Speed: Very Slow
- Maneuverability: Very Low
- Armaments: High
1x Heavy particle cannon - 6x InterchangableLaser/Ion Cannon
- 1x Saotome Bomblet Generator
[*]Defenses: Moderate
[*]De-ionizers
[*]Cap Drains
[*]Saotome Hydro Shielding
[*]Passenger Capacity: 20
[*]Cargo Capacity: Large
SPECIAL FEATURES
- Pressurized Hull with oxygen recycling: Designed for use on toxic worlds, within vacuum, harsh conditions or for long periods of time by itself.
- Six legs for better balance: Six stubby legs compared to some walkers with thick reinforced joints, a flexible mid section for moving to vertical surfaces and maintaining balance should a leg be taken out.
- Magnetic foots/Locks for vertical scaling: Locks to brace it in place or allow better terrain management in mountains or ice.
- All Terrain Capabilities: Built to move over the environment with stubby legs for locomotion but compared to older models it is heavier and slower reaching a top speed of 30km per hour around half what was able to be reached before.
- Over Engineered Design (see strengths): Designed as a beast of engineering with more thrown into it as a theoretical chance of what if it was needed for this as opposed to having a handful of instances where it might be useful.
- Ion/EMP protection: Hardened NnTh metal hull for protection from IOn and EMP weapons
- Forward Infantry Versatility: ABle to operate as a forward command post, coordinating infantry and its infantry unit deployed to protect vulnerable sections.
- Theater Dome: A combination theater SHield covering an area around the walker or when switched a cloaking device able to conceal using hibridium crystals.
- Breaching Hatch: A floor mounted secured tube that can be fixed to airlocks (in case of vacuum use) and breaching tools
- Standard Life Support
- Pressurized Atmosphere
- Inertial Compensator
- CO-0012 com-scan
- Hibridium Cloak
- Theater SHield
- Systems Suite:
- Communications Suite:
- Computer Suite:
- Active Sensors Suite:
- Passive Sensors Suite:
- Living Module
- Medical Module
Strengths:
- Overly Engineered: Designed and engineered heavily to be a mobile forward base. WIth resource recycling, oxygen recycling, water production with moisture technology. SMaller living bunks for the crew within. This is effectively made to be used on its own for a time with its small squad.
- Theater Cloak/Shield: Designed with a projector to create a double blind cloak making them more difficult to detect. The downside is it is double blind so sensors on the walker does not work either. The shield itself is a smaller one and precents shots from being fired out but can protect from bombardment.
- Overly Engineered: THicker, heavier, more robust in terms of size with very specific materials and parts put within to create a beast of a main walker for the Second fleet. When everything is maintained and in working order the walker can be a beast but when parts fail it can be catastrophic and not just difficult to repair in the field but nearly impossible.
- Hibridium Cloak: A cheaper to get cloak then stygium but easier, the vulnerability to hyperspace causing detonation is there if the cloak is activated but the walker is unable to jump to hyperspace. If it is activated on a ship that it is on the exterior the walker could explode. The cloak when being used it also double blind making sensors penetrating the cloak hard for both sides. Essentially they can't be seen but can't see when the cloak is activated.
- Theater SHield: A strong area shield that is scaled down to cover an area about a quarter kilometer around the walker. Once activated the shield it unable to let weapons pass through and requiring the walker to become stationary.
- Exposed Operator Position: The main cannon is exposed with a spotter position for allowing superior visual confirmation and aiming. However this left two crew members exposed in situations making the main gun used vulnerable.
- Blindspots: While aided with infantry usually to protect it technically sections of the walker are vulnerable and have blindspots. THe interchangable cannons are front and rear mounted and able to move within small spheres but they leave the middle section exposed to approach.
Designed based off of the original All Terrain Tactical Enforcer, the Second Fleet Stealth variant is fitting with the idea of overly engineered for its purposes. With more bulk making it slower but protective plating and less crew and passenger space but also improved weapons. Able to switch from laser to ion as needed, having an augmented view around the walker, bomblet generator that uses the reactor within to cut out resupply for explosives and a projector for the walker. Able to make a stealth field around it and conceal a squad moving or encampment... or if needed in combat create a shield to reduce attacks against the squad and make enemy forces get within range of the walkers cannons. The walker is like a mobile barracks for a squad providing cargo capacity as well as living module and medical modules for growing small amounts of food and synthetic bacta in case of problems.