Sala'dine
Admiral of the Ghost Fleet
OUT OF CHARACTER INFORMATION
- Intent: To make a newer model of the Firekiln with heavy improvements
- Image Source: Reddit.com RStarship Fans
- Canon Link: (Please link the canon link if applicable canon item.)
- Primary Source: Firekiln
- Manufacturer: Saotome Foundry
- Affiliation: Closed-Market
- Model: Second Fleet Carrier
Production: Semi-Unique
- Material:
Saotome Rill Frame (frame) - Seimei Afterglow Panels (canopy)
- Nightshadow (hull coating)
- Sasori Nnth (hull plating)
- Taat Framework (super structure)
TECHNICAL SPECIFICATIONS
- Classification: Firekiln
- Length: 1000 meters
- Width: 500 meters
- Height: 100 meters
- Armament:
- Moderate (Base)
- Very High (Boosted)
- Low (Downgrade)
Offensive
10x Party Pack Batteries - 5x Null Burst Projector
- 5x Megamaser
- 2x heavy warhead batteries
- 1x Saotome Mora
- 5x Saotome Bomblet Generator
- Underside Mounted
2x Saotome Gara
[*]Defensive
- 10x Defensive Party Pack
- 4x Broadside Party Pack
- 4x Saotome Snare Battery
- 5x Ion Encumbrance Package
- 5x Antimissile octet
[*]Defenses:
- - Moderate (Base)
- Very High (Boosted)
- Low (Downgrade)
Saotome P.L.O.T. Shields Light Version
Saotome Back Up System - Saotome Shield Booster
- Saotome Recharger
- Saotome Resonator
- Saotome Resonator Model K
[*]Saotome Solar Shielding
[*]Saotome Hydro Shielding
[*]Warhead Countermeasures
[*]Fighter Hangar:
- 1000 Meters: Very High: 10
Tengu Fighters - Shinobi Fortress
- Ashigaru Interceptors
- Oni Slash and Run Fighters
- Kitsune Fighter Hunter
- Shinigami Heavy Striker
- Inu Superheavy Fighters
- Bugeisha Escort Fighters
[*]Hangar Allocations:
- Starfighters: 8 squadrons
- Support Craft:
Kappa Troop Transport - Stealth LAAT
[*]Maneuverability Rating:
- - Low (Base)
- Very Low (Boosted)
- None (Downgrade)
[*]Speed Rating: (Saotome Whammy Drive)
- - Average (Base)
- High (Boosted)
- Very Low (Downgrade)
[*]Hyperdrive Class: (Saotome Hyperdrive) + (HIMS)
- Very Fast: 1
STANDARD FEATURES
- Engine Suite:
- Systems Suite:
- Communications Suite:
Saotome Shadoe Suite - Advanced Communication/Sensor
[*]Computer Suite:
[*]Active Sensors Suite:
[*]Passive Sensors Suite:
[*]Living Module
[*]Defensive Pathway Module
[*]Cold Storage Module
[*]Saotome Recovery Upgrade
[*]Saotome Tractor/Pressor Upgrade
[*]Saotome Biocomputer
[*]Saotome Suppression System
[*]Automated Defense System
[*]Sato Holochair
[*]Saotome Biometrics scanner
[*]Saotome Anti-Concussion Field
[*]Saotome Moranis
[*]Saotome Violet
[*]Modular Tubing
[*]Modular Bedding
[*]Storage Module
[*]Rack Module
[*]Pathway Module
[*]Warehouse Module
[*]Medical Module
[*]Phenex Internal Security System
[*]Saotome Automated Repair System
[*]Saotome Crew Chair
[*]Saotome Ultrasonic Scrubber
[*]Saotome Biofilter
ADVANCED SYSTEMS
- Saotome Gravimetric Sensor
- Executive Suite
- Saotome Advanced Tracking System
- Saotome Ember Scanner and Slicer Unit
- Saotome Nutaki System
- Battle Analysis Computer
- Saotome Regulator
Strengths:
- Firekilns: Designed like the ancient Firekilns a ship used in numbers to match and defeat Imperial star destroyers the advanced Mk. III model created by Saotome is more akin to a stealth heavy cruiser. Designed with the legacies approach to the ship so a swarm of them are needed to handle larger ships using their speed and ability to move around while alternating fire to find weaknesses in shieldsa nd systems.
- Biot Jelly Layer: Designed with a layer of biot jelly which can make the ship appear force dead. It is a double edged protection and detriment. With the layer it means force users on the ship cannot use the force beyond the interior and others cannot mentally search or feel around the ship.
- Cloaked: Built with a stygium cloaking device to conceal the ship and allow it to move into position foor ambush and swarming tactics.
- Cloaked: Firing while cloaking is a dangerous prospect. With the cloak on weapons are at minimal power to ensure stealth capabilities. WHen firing the cloak cannot be enabled.
- Biot Jelly: ABle to protect the crew within the ship from mental influence on both sides. THey are unable to receive beneficial force techniques such as inspiration and battle meditation and force powers within the ship are dampened.
- Autocannons: WHile powerful they are generally considered a single shot and use per ship with the high power requirements and charge up time.
- Focused Power Output: Designed to provide three fields, shields, weapons and performance with increased output at the expense of the other two. THe stronger you make it the weaker the other two can get but it allows some customization.
Reinforced Shield: At the expense of weapons and speed, the shields of armor or ships can become exceptionally stronger usually keeping it from being able to move aside from inertia - Enhanced Weapon: With increases to the strength of the energy based weapons being used at the expense of defensive shields and movement. The defensive weapons can fire with more strength but it is still lasers not turbolasers.
- Movement: Without weapons or shields but able to dash around in power armor or to have that extra engine performance with a ship. Focused Output: A major downside to the output is the more increased in one area the rest suffers from it. THis can leave the armor, vehicles, ships vulnerable.
Reinforced Shield: At the expense of weapons and speed, the shields of armor or ships can become exceptionally stronger usually keeping it from being able to move or fire back.
Shield strength heavily increases at the cost of weapons and engine power making you a brick
[*]Enhanced Weapons: With increases to the power of the weapons being used as the expense of defensive shields and movement. THe weapons can fire with stronger defensive lasers.
- Weapon strength increases for anti fighter lasers
[*]Movement: Without weapons or shields but able to have that extra engine performance and thrust with a ship.
- Speed greatly increases at the cost of shielding and weapons making you a gnat
Description: Designed based on the ancient Firekiln models, a smaller cruiser type ship built in the unknown regions that in a pack was able to match star destroyers. The design was sold enough in comparison to some others but it wasn't made to be a massive ship. It was better designed to be a pack hunter in smaller scaled deployment. Sala'dines ideas for what could be made and improved upon for the ship. Adding cloaking technology and heavier weapons built to pack a guns on a smaller scale. With better equipment to coordinate itself with the other ships. A regulator for increasing the power so the task forces that use the firekilns will be able to go after larger ships or patrol a system and coordinate with smaller ships. Saotomes work has been in making higher qualty ships that serve combined functions and can be sent to different groups or assigned as protection for some of the larger assets.