Star Wars Roleplay: Chaos

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Approved Tech Sardun's Armor

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Image Source: [x]https://cdn.artstation.com/p/assets...9/194/large/Hunters_Legend_all.jpg?1400245814
Intent: Factorizing of Sardun’s armor
Development Thread: Black Ironhttp://starwarsrp.net/topic/47809-black-iron/
Manufacturer: Darth Carach
Model: N/A
Affiliation: Personal
Modularity: Minor
Production: Unique
Material: Alchemized drexl skin, spun-plast and alchemized duraplast
Classification: Multipurpose
Weight: 4kg
Quality: 5 (throughout)
Special Features: Alchemization of the Drexl skin allows for more swiftness and an effect of lightweightness. More below.
Description:

‘It allows you to create artifacts that control the weather, give someone access to the entire spectrum of the Force or destroy stars with the simple thought of a mind. The only limitation is your creativity.’

Sardun’s armor is an extension of his belief and current mindset, his expertise in Matukai techniques make it so that he does not need heavy armor for protection. Instead the armor is embedded with the metaphorical strength of the Drexl which he had slain during the events on Onderon.

It does not allow the wearer to fly, instead a blend of alchemy and magicks the armor gives the wearer more options in the heat of battle. For example, if one falls from a high distance they will notice that the armor lends them a certain lightweightness that will break their fall to a reasonable degree. Much akin to a low-level repulsorlift this could obviously not be used to jump off a Coruscanti Skyscraper and expect to survive just like that.

Furthermore the armor is enchanted with magicks that allow the wearer to sneak more silently, comparable to a high-grade rubber insulation in the boots and a suppressing effect of the rustle of the armor. All within reasonable accounts of course, this armor does not make an untrained person into a ninja and you still need to be sneaking and paying to the environment to not be spotted.

The alchemized duraplast and drexl skin has the additional benefit of canonically passable lightsaber resistance and other energy-based resistance, this was only done to a moderate level to make sure the armor would retain its lightweight nature. Kinetic damage would still apply to a normal degree, blunt damage is not evaded and the armor can only take a few glancing blows. Continuous hits at the same area would still let it through.

This is armor made for speed and stealth, it’s not battle armor.

Just as with other alchemical creations it is possible to add other alchemical effects to the item, but will take considerable amount of time and energy to reallign the current effect. This would not be used to simply handwave effects into existance in the middle of a battle, one will always need a prior-made dev thread signifying that they have actually done the alchemical additions. Furthermore, it would be more effective to simply make a new piece of armor, than to try and add on more on this one.

The joints and vambraces are protected by alchemized duraplast, because Sardun is not a fan of amputation. Of course this will only allow for a decent amount of glancing blows and is generally only used for him as a stall-method if he gets caught off guard and isn't able to prepare his Matukai techniques. Drexl skin is mostly covering the legs, remainders of the arms and portions of the chest.

References: N/A
 

Netherworld

Well-Known Member
RESEARCH REVIEW<br /> <br />Star Wars Canon:<br />Pending initial review<br /> <br />Starwars Chaos: <br />Pending initial review<br /> <br />WITHOUT DEV THREADS<br />Pending initial review<br /><br />WITH DEV THREADS<br />Pending Initial review<br /><br />SUGGESTIONS<br />Pending Inital review
 

Netherworld

Well-Known Member
[member="Darth Carach"]

What sort of modularity do you mean under minor?

Also, considering this is still full-body armor made out of leather (so decent thickness), I'd ask you to up the weight to at least 4 kg.

The sub looks fine otherwise, but could you elaborate on what parts of the body the armor actually covers?
 
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