Emberlene's Daughter, The Jedi Generalist
STANDARD FEATURES
Designed as one of their more advanced biots with construction and internal organic components. With their division working with Atrisia developing their own model. Sasori took the time to make a mirror of it only adding a few extra bells and whistles allowing them to distinguish the vessel. In this case utalizing their Omnis-Sar engines which allows movement of massive stations at higher speeds. They would be able to have speeds of smaller vessels and with access to their hyperspatial armory it would allow a singular vessel to be practically the firepower of a fleet unto itself. The inclusion of the hypertech armor would see it being some of the most defensive vessels produced that might be able to develop a newer line of lesser made but possible superior firepower. More work on the hanger as well... giving it the latest in their silver series of fighters for jedi and ace pilots... as well as a full compliment of their skim boards allowing Hypertech Armored soldiers, jedi or biots to be able to infiltrate as a much smaller and harder to detect means. A small fold out bay for Ashin's Eye Sniper Rifle equipped orbital snipers is able to use the ships advanced sensors and mapping to properly utalize the design.
- Saotome Biocomputer
- Communications Suite
- Pathway Module
- Warehouse Module
- Modular tubing
- Crew Module
- Medical Module
- Praestigiae Cold Storage Module
- Saotome Tractor/Pressor Upgrade
- Sato Holochair
- Yuánshuài Class Barriers
- Rapid Reconstructor Mark 1
- Rapid Reconstructor Mark 2
- Collected Stars
- Logistical Suite
- Sasori Advanced Model Furnace
- Whammy Drive
- Saotome Drive
- Sasori Ingrid
- Advanced Fabricator Mk.VII
- Dorme Cargo Containers
- Hatsune Class Auditory Enhancer
- Shuheng Storage Compartments
- Advanced Living Module
- Advanced Lab Module
- Advanced Engine Suite
- Advanced Systems Suite
- Advanced Sensor Suite
- Saotome Regulator
- Advanced Communication/Sensor Array
- Saotome Shadow Array
- Vuffi Class Repair Droid
- Sasori Iso-Didact
- Sasori Kanamara
- Hypertech Generator
- Upgrade Biot
- Sunvale Biot
- Sasori Iso-Didact
- Advanced Aterno
- Deployable Saotome Flower
- Hypertech Launcher
- Cater Phalanx
- Levenring
- Armament:
- Defenses:
- Length: 4000m
- Width: 2800m
- Height: 1000m
- Hangar Space: (Gravity Lattice) + (Rack Module)
- 4000m Extreme: 40
- Hangar Allocations:
- Starfighters:
- Support Craft:
- Hyperdrive:Yes -.0
- Advanced Systems: Designed with several notable systems installed on the ships to improve their capabilities and turn the ship into a capable vessel able to be operated by the owner and their Choushin Biot assistant.
- Saotome Advanced Tracking System: Designed to give hyperspace tracking capabilities to the ships systems.
- Advanced Whammy Drive: Whammy Drives create an interdicition pulse that can trip the safeties of ships hyperdrives stalling them. They can't keep a fleet from jumping but for a moment those within range of the pulse can be stalled.
- Omnis-Sar Class Drive: Designed to push massive spatial structures at speeds most would never be able to reach. Increasing its capabilities to out run and fly many ships smaller then itself.
- Designed to be a highly advanced model combat biot. With materia body to a level not seen before. With a built in capability to disassemble and reassemble itself. Reproduce itself with its conversion bubble which will convert raw matter into energy and parts over time.
- Individual field Disruptor: Built into the shielding systems and designed for an edge in some combat
- Saotome Car'das: Designed for micro jumps with high levels of precision and capabilities.
- Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
- Self Repairing: Designed to repair itself over time and from damage in a fight. The severity determining if it could be from hours to days.
- Bioconstruct: Designed to alter itself and its shape. A living ship and biot that spatially relocates its internals to a pocket dimension it generates. Appearing like a small creature until needed.
- Multi-Vectral Assault: Designed to seperate into three vessels and recombine. The Extended bridge and fin like protrusion acts as a faster moving command bridge. The forward protrusion disconnects leaving a forked opening revealing additional cannons.
- Biot Design: Designed to be a living ship within able to defend itself as well as incorporate newer technologies. Its shifting capabilities allow it to better move and travel. The chouchin design interconnects it to the other vessels and the living network that has been created.
- Biotwomb: Designed to aid in the creation of biot ships and soldiers.
- Experimental Titan Class HSA: Designed to be deployed and allow a singular ship to have access to additional firepower and surprises.
- Arboretum: A strange feature of a ship but something special to the Choushin. A garden that grows the uneti trees that function as command stations and semi living brains within the interior of the ships. The main garden of the first generation vessel grows seedlings that become the later generations and bond with their captains. Like Senoma is is connected to all of its children and its childrens children creating a hive mentality with the main as the queen. Allowing the vessels to find each other if under attack, share pain and information in a way that is difficult to hack or interpret by other computers and with the life stream Agena fluid is it much like a living being at the heart of the ship with an immune system of internal defenses designed to respond to threats.
- Seven Points: Throughout the ship, the agena fluid flows like a bloodstream throughout it which is duel edged. It it like a circulatory system that keeps the techno-organic systems of the ship flowing and feeds into the seedlings that are being grown for children ships. It shares a mitochondrial cell connecting the ships to the mother and are organelles that will take in nutrients then break them down and create energy rich molecules for the ship. The seven main points are points that can be accessed to connects with the ship so it is always running smoothly.
- Neural Net: THe neural net of the academy allows connecting and automating a number of systems but for a skilled hacker who can get into the biocomputers can hack it and cause havoc.
- Sleg Reactors: Built with a massive series of sleg reactors, the power increase to allow the station to be mobile if even slowly can cause massive build up of energy that can cause the engines to explode.
- Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
- Biological: The nature of the biot is living flesh and it is able to be infected with sickness or virus such as flesh eating sickness.
- Build up: The Mora requires several moments of build up and then fires a continuous beam of energy to leech shield strength from enemy fighters and vessels.
- No Tracking: The Mora is designed forward facing and is a beam. It can't track enemy vessels.
- Orissa: The orissa converts the underside of the vessel itself. Allowing deployable pods to be launched at the expense of underside weapons.
- Hive Minded: A benefit in some ways allowing the ships to heal each others internal systems itself but it also means that they share pain. A strange effect is choushin ships can refuse to attack each other.
Designed as one of their more advanced biots with construction and internal organic components. With their division working with Atrisia developing their own model. Sasori took the time to make a mirror of it only adding a few extra bells and whistles allowing them to distinguish the vessel. In this case utalizing their Omnis-Sar engines which allows movement of massive stations at higher speeds. They would be able to have speeds of smaller vessels and with access to their hyperspatial armory it would allow a singular vessel to be practically the firepower of a fleet unto itself. The inclusion of the hypertech armor would see it being some of the most defensive vessels produced that might be able to develop a newer line of lesser made but possible superior firepower. More work on the hanger as well... giving it the latest in their silver series of fighters for jedi and ace pilots... as well as a full compliment of their skim boards allowing Hypertech Armored soldiers, jedi or biots to be able to infiltrate as a much smaller and harder to detect means. A small fold out bay for Ashin's Eye Sniper Rifle equipped orbital snipers is able to use the ships advanced sensors and mapping to properly utalize the design.
Out Of Character Info
Intent:
Continue to advance Sasori ship tech
Canon Link:
N/A
Permissions:
N/A
Primary Source(s):
Exotic Matter
Programmable Matter
Bioconstruct
Technical Information
Affiliation:
Sasori
Model:
Choushin Venator
Starship Class:
Battlecruiser (2000m-5000m)
Starship Role:
Command
Modular:
Yes
Material:
Refined Sleg Ultracapacitors, Sasori Kanamara, Materia, Advanced Afterglow Panels, Taat Framework, Rill Frame Lattice, Exotic Matter
Armaments:
Saotome Bomblet Generator
Sasori Ur-Didact
Storm Class Torpedo
Sun Seeker
Aeons Model Missile
J-Class Missile
Somin MK.II Variant
Hudson Class Autoturret
Saotome Snare Battery
Vanguard Cannon Mk.II
Space-mine ejector
MX-Int interdiction mine
Pulse-gravity interdiction mine
Seismic charge
Saotome Mora
Party Pack Battery
Defensive Party Pack Battery
Broadside Party Pack
Iota Armory System
Sasori Ur-Didact
Storm Class Torpedo
Sun Seeker
Aeons Model Missile
J-Class Missile
Somin MK.II Variant
Hudson Class Autoturret
Saotome Snare Battery
Vanguard Cannon Mk.II
Space-mine ejector
MX-Int interdiction mine
Pulse-gravity interdiction mine
Seismic charge
Saotome Mora
Party Pack Battery
Defensive Party Pack Battery
Broadside Party Pack
Iota Armory System
Defense Rating:
Extreme
Speed Rating:
Extreme
Maneuverability Rating::
Extreme
Energy Resist:
Extreme
Kinetic Resist:
Extreme
Radiation Resist:
Extreme
Other Resistance(s):
High Gravity - Extreme
External Force Influence - Extreme
Slicing/Hacking - Very High
Minimum Crew:
20
Optimal Crew:
400
Passenger Capacity:
67000000
Cargo Capacity:
Extreme