Krass Wyms
Jedi Tech Division
SPECIAL FEATURES
Designed to continue their hyperspatial warping technologies. Using their hypertech launcher scaled to be within cannon form and having a rapid duplication, tracking aand fire capabilites. The goaal and designation is a shipbased cannon thaat doesn't do conventional damage.. instead it relocates shots, fighters and even fast moving vessels that are unaware to different coordinates. Specifically if done correctly behind attacking vessels allowing them to unload their own weapons on themselves or even launch their own fighters at themselves. The cannon is unconventional but reflects much of Saasoris continued use of older technologies repurposed and explored and then improved into an impressive display of power. Adding in their hypertech generator which allows drawing resources and power from pocket hyperspatial dimensions the cannons can operate detached from the ship making them capable of operation even if the rrest of the ship is disabled.
- Interception: Designed as an automated defensive system for missiles, shots and fighters. With aadvanced tracking, detection and rapid fire caapabilities.
- Self Repairing: Designed with the materia for protection but also the ability to repair itself over time with small damage being a few minutes to hours and sections of the suit being days.
- Overly Engineered: Designed to function as an advanced model of their Hypertech Launcher that has been scaled for ship wide combat use. In this case firing off adjusting rings that proceed to displase and relocate missiles, slugs, turbolaser blasts, fighters to new spatial coordinates.
- Self repairing: While it can repair its own micro stress fractures the capabilities can take days to hours depending on how damaged they become from use.
- Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
Designed to continue their hyperspatial warping technologies. Using their hypertech launcher scaled to be within cannon form and having a rapid duplication, tracking aand fire capabilites. The goaal and designation is a shipbased cannon thaat doesn't do conventional damage.. instead it relocates shots, fighters and even fast moving vessels that are unaware to different coordinates. Specifically if done correctly behind attacking vessels allowing them to unload their own weapons on themselves or even launch their own fighters at themselves. The cannon is unconventional but reflects much of Saasoris continued use of older technologies repurposed and explored and then improved into an impressive display of power. Adding in their hypertech generator which allows drawing resources and power from pocket hyperspatial dimensions the cannons can operate detached from the ship making them capable of operation even if the rrest of the ship is disabled.
Out Of Character Info
Intent:
Continue to aadvance defensive Sasori technologies
Canon Link:
N/A
Permissions:
N/A
Primary Source(s):
Exotic Matter
Programmable Matter
Morphometric technologies
Hyperspace Warping
Technical Information
Affiliation:
Sasori
Model:
Hypertech Defensive Cannon
Modular:
Yes
Effective Range:
Battlefield
Rate of Fire:
Automatic
Material:
Refined Sleg Ultracapacitors, Sasori Kanamara, Materia, Exotic Matter, Hypertech Generator
Ammunition Type:
Varies
Ammunition Capacity:
Very Large
Damage Output:
None
Recoil:
None
Ranged Class:
Other