Star Wars Roleplay: Chaos

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Approved Starship Sasori Model: Polaris Class Cruiser

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Manufacturer: Sasori
Market Status: Closed Market
Production: Mass-Produced
Length: Average
Width: Average
Height: Average
Size: Average
Emberlene's Daughter, The Jedi Generalist
ilSsDyn.gif

IMage Credit: X-men FIrst Class
STANDARD FEATURES
ADVANCED SYSTEMS
TECHNICAL SPECIFICATIONS
STRENGTHS
  • Advanced Systems: Designed with several notable systems installed on the ships to improve their capabilities and turn the jedi into a needed operational fighter.
    • Saotome Advanced Tracking System: Designed to give hyperspace tracking capabilities to the ships systems.
    • Advanced Whammy Drive: Whammy Drives create an interdicition pulse that can trip the safeties of ships hyperdrives stalling them. They can't keep a fleet from jumping but for a moment those within range of the pulse can be stalled.
    • Designed to be a highly advanced model combat biot. With materia body to a level not seen before. With a built in capability to disassemble and reassemble itself. Reproduce itself with its conversion bubble which will convert raw matter into energy and parts over time.
    • Individual field Disruptor: Built into the shielding systems and designed for an edge in some combat
    • Saotome Car'das: Designed for micro jumps with high levels of precision and capabilities.
    • Cater Phalanx: Designed to strengthen the shielding of a squadron. A small team can bunch together and project a shield over themselves for additional protection.
    • Self Repairing: Designed to repair itself over time and from damage in a fight. The severity determining if it could be from hours to days.
    • Advanced Hyperdrive: Designed with one of the fastest hyperdrives in the galaxy over developing itself to have speeds unmatched that rival Aang-Tii with the ability to fold space for instantionous travel.
    • Biot Design: Designed to be a living ship within able to defend itself as well as incorporate newer technologies. Its shifting capabilities allow it to better move and travel. The chouchin design interconnects it to the other vessels and the living network that has been created.
WEAKNESSES
  • Neural Net: THe neural net of the academy allows connecting and automating a number of systems but for a skilled hacker who can get into the biocomputers can hack it and cause havoc.
  • Sleg Reactors: Built with a massive series of sleg reactors, the power increase to allow the station to be mobile if even slowly can cause massive build up of energy that can cause the engines to explode.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
  • Biological: The nature of the biot is living flesh and it is able to be infected with sickness or virus such as flesh eating sickness.
  • Build up: The Mora requires several moments of build up and then fires a continuous beam of energy to leech shield strength from enemy fighters and vessels.
  • No Tracking: The Mora is designed forward facing and is a beam. It can't track enemy vessels.
DESCRIPTION
Designed as one of their more advanced biots with construction and internal organic components. Sasori developing advancements in their hyperdrive technologies thaty allows better travel as well as with their fabricators. The advancements of their own technologies with the ship building process and technological advantages giving the vessels a smaller profile packed with a larger array of offensive and defensive options for shielding, weapons and research or development. Each vessel is able to shift and work on its own or as part of a unit among the choushin.. interconnected and living. Sasori engineers developing more with its fabrication and self sustaining technologies so that it would be able to support a massive crew of several hundred for centuries if needed should the worse happen.
 


Out Of Character Info


Intent: Continue to Expand Sasori technology
Image Source(s):
Canon Link: N/A
Permissions: N/A
Primary Source(s):

Exotic Matter
Programmable Matter
Bioconstruct


Technical Information


Affiliation: Atrisian Commonwealth, Sasori, Silver Jedi
Model: N/A
Starship Class: Star Destroyer (1000m-2000m)
Starship Role: Other
Modular: Yes
Material: Refined Sleg Ultracapacitors, Sasori Kanamara, Materia, Advanced Afterglow Panels, Taat Framework, Rill Frame Lattice, Exotic Matter
Armaments: Saotome Bomblet Generator
Sasori Ur-Didact
Storm Class Torpedo
Sun Seeker
Aeons Model Missile
Somin MK.II Variant
Hudson Class Autoturret
Saotome Snare Battery
Vanguard Cannon Mk.II
Space-mine ejector
MX-Int interdiction mine
Pulse-gravity interdiction mine
Seismic charge
Shockwave Generators
Saotome Mora
Defense Rating: High
Speed Rating: Average
Maneuverability Rating:: Average
Energy Resist: High
Kinetic Resist: High
Radiation Resist: Very High
Other Resistance(s):

N/A

Minimum Crew: 2
Optimal Crew: 3
Passenger Capacity: 2000
Cargo Capacity: Large
Last edited:
T E R R A R I S - C O M M A N D
Factory Judge
Matsu Ike Matsu Ike

As usual, very cool sub! These fields are missing from the pre-made fields but still part of the template. I would like to ask you to add these to your sub too.
  • Hangar Space: (Please provide the amount of fighters/support craft this submission can hold in it's hangar by count of Squadrons, which hold 12 average Starfighters. The higher your squadron count, the lower your Armament and number of advanced systems should be. )
1000m [Base: 1 | Very Low: 3 | Low: 4 | Average: 5 | High: 7 | Very High: 9 | Extreme: 11]
1500m [Base: 2 | Very Low: 4 | Low: 6 | Average: 8 | High: 10 | Very High: 12 | Extreme: 15]
2000m [Base: 2 | Very Low: 5 | Low: 8 | Average: 11 | High: 14 | Very High: 17 | Extreme: 20]
  • Hangar Allocations: (This is the allocated amounts of starfighters and support craft (dropships, shuttles,gunships,etc) this submission can hold in its hangar based on the maximum hangar space capacity listed above)
    • Starfighters: x squadrons
    • Support Craft: x squadrons
Hyperdrive: (Does this ship have a hyperdrive? If this ship has a hyperdrive how fast is it? The lower the number, the faster the ship is, you may choose decimals. Any speed below 1.0 requires the hyperdrive to be added to the ship’s strengths and accordingly balanced with weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
 
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