Willa Isard
Infiltration Specialist
- Intent: To update equipment
- Image Source:
- Canon Link: As Needed
- Permissions: My Subs
- Primary Source:
- Manufacturer: Sasori
- Affiliation:
- Sasori
- Buyers:
- Market Status: Closed-Market
- Model: Advanced Sniper Rifle
- Modularity: Yes: Variable firing modes for different ranges
- Production: Mass-Produced
- Material:
- Classification: Orbital Sniper Rifle
- Size: Large
- Weight: Extremely Heavy
- Ammunition Type:
- Top Mounted Launcher: Thermite Bolts
- Main Weapon:
- Depleted Baradium quarrel with Illerium/Sleg heads wrapped in plasma energy
- Vanguard Cannon Mk.II designed to be able to be switched to and activated with a kyber locked firing mechanism.
- Phaser: THe primary method to achieve the rifles designation from deep orbit of a planet when connected with long range ship sensors. It can fire a beam that sears through building materials and armor.
- Under Barrel: Mini-proton torpedo launcher
- Ammunition Capacity: Extremely Small
- Effective Range: Extreme
- Rate of Fire: Very Low
- Damage Output: Extreme
- Recoil: None
- Lightsaber resistant casing
- Multi Weapon System: Designed with combat expertise, the twin sub-machine guns are overly engineered to interconnect specifically and form a rifle with an ejectable stock and extending barrel.
- Thermite Bolts: Something from the old Omega Prye, the bolts are designed to arm when fired and have sensitive warheads so signifigant changes to their speed or pressure applied can set them off. This makes them more dangerous for force users as redirecting or stopping them can set off the explosive.
- Quarrel Shots: Designed as the primary shots fired, with lowering the rate of fire for it the smg's can fire small bursts of more destructive and exponentially more dangerous shots with higher accuracy.
- Mini-Proton Launcher: Designed as the underbelly of the smg and using the powercell to creatre small torpedo's. Similar to a bounty hunters armor but able to be more easily aimed.
- Vanguard Cannon Mk.II designed to be able to be switched to and activated with a kyber locked firing mechanism.
- Phaser: THe primary method to achieve the rifles designation from deep orbit of a planet when connected with long range ship sensors. It can fire a beam that sears through building materials and armor.
- True Site: A holographic site designed for maximizing the long range capabilities.
- Tripod: Telescopic rods designed to come out and support when in sniper mode to increase the weapons stability.
- Autosteady gyro-gimbal: Designed to work with the weapon to recover from recoil with the shots.
- Advanced Power Source: Designed with an iso-didact power source giving it a massive and long shelf life.
- Self Repairing: Designed with materia to repair itself over time and maintain itself even longer than most beings will use it. The weapons will be viable for generations with minimal care.
- High Quality: Designed with the materia and exotic matter. The weapons casing is incredibly high quality in its design.
- Hyper-Acceleration: Designed to send the depleted 25g baradium quorrols down the barrel at 500km/s with a small burst of illerium to kick the shots.
- Extreme Range: The weapons design is built around massive range and power with the ability to engage a target from ranges most would never imagine. The designation is orbital sniper rifles as shots can be done from space to a planet through sensors and advanced computers.
- Stopping Power: The highly explosive shell when it impacts cracks momentarily exposing the chemical illerium to oxygen which reacts volatility to it with force equal to an escape pod ejection system. The round creates shockwaves as it passes through the target. In the case of material targets, this is a minor explosion and the creation of structural fractures. In the case of personnel targets, it simultaneously rips apart and pulverizes the body around the impact area.
- Ships: Designed as the closest to a scaled down hypervelocity cannon. This thing fires a shot that will decimate most structures, organics and ships hulls up to 500ms in size. It won't smash through shields with a single shot and keep going but an unshielded ship on a planet could be damaged (not factoring in damage calculations on other writers)
- Power: It is designed with a portable/internal power supply for limited shots it really benefits when attached to a ships power reactor. Allowing it to have as many shots as there is power as well as being hooked into their sensors for proper targeting.
- Built in power source: Designed with its own internal power source that is long lasting but it is largely able to power the armor and systems of the vehicle but when damaged it is highly explosive.
- Self Repairing: Built with a protective layer to patch the weapon in the event of damage. The time table is dependent upon the amount of damage with smaller tears being easier and faster to repair then gashes which can take hours to reform.
- Note: Only the layer can repair not the full plate armor itself the plating can be damaged still but the underlayer of Laminanium can reform and remain.
- Warping: The heat and power generated by the shots can cause excessive heat that when cooled quickly causes warps and bends. Dangerous as the damage over time to the barrels require care and replacement parts usually after every other engagement.
- Sleg: A powerful energy enhancer, the sleg absorbs and channels the excessive heat generated by the weapons to cool and power the shots. Making them maintain a stronger level of power but also increases the chances that they could explode exponentially turning each gun into a heavy warhead that is carried by Atrisian soldiers
- Splash Damage: While designed to handle targets with deadly accuracy the shots are dangerous and highly explosive. Splash damage against allies and enemies doesn't discriminate.
- Oxygen Requirement: To take the full effects of the illerium the weapon requires oxygen to react with the chemical and have the full effect of the weapon. Without it the power is reduced by two thirds.
- Charge Up: the electromagnetic coils require a charge time to wget warmed up and ready between shots. Making the rate of fire slower then a standard pistol.
- Underbarrel: While more a small problem the rail system for other rifles above and below the main barrel has been removed to engineer it more towards high functionality.
- Line of sight: Using the long range sensors to initially target but the inclement conditions can alter the shot. Clouds, overhangs, tree covering can make firing off a shot almost impossible.
- Build up: Each shot takes a moment to build itself up and lowering the rate of shots but each one is meant to count as you will largely have a limited amount.
- Power: An internal power supply is included that can be worn on the back but only holds about three shots before it needs to be recharged.
(Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)
Constructed in the new ranger's series for their long range needs, the rifle uses one of the best methods for firing at a long range. A strong series of magnetic acceleration on a gyro gimbal to allow it to stay steady in confrontations. The mag cartridge loads in the side of the rifle while an advanced scope for longer range and silencer to reduce the muzzle flare. A long barrel designed to increase the range of the rifle's shots as it passes through. Other advancements are the ranger's special biometric handgrips and lightweight frame of hybrid plexisteel to give it more blaster resistance on the weapons and reduce the weight.
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